Phaserhawk wrote: What I want to know is what happens if the enemy matches a Doom trap tile, or I do? It doesnt' say in the skill.
Phantron wrote: This change makes Doom a lot like BP before they buffed Battleplan. His purple is way too good but it's balanced by his other two abilities being fairly unexciting, and it's fine as long as they don't decide that Summon Demons needs to do 3 times the damage next patch.
Teke184 wrote: Looks like Bullseye finally has a use... Blocking trap tiles.
Ben Grimm wrote: Teke184 wrote: Looks like Bullseye finally has a use... Blocking trap tiles. Bullseye's also probably getting a third skill in Season 12, I'd guess (I'm guessing Ragnarok gets one in 11).
ark123 wrote: this pve I had a match where I used masterstroke 17 times - in one turn
Mattfal wrote: Purple power is the most interesting power in the game (in my opinion) because it is both a passive and an active move. Event though its interesting, i think I'll be seeing air more 5/5/3 than say 5/3/5. It's just not enough damage and its gonna be difficult to get a lot of traps out on the board
NorthernPolarity wrote: I'm pretty sure the build is either 3/5/5 or 5/3/5: it's just a matter of how much you value summon demons.
Ozark Boatswain wrote: Dayum. 3/5/5.
ecir2002 wrote: After seeing purples full potential I'm still thinking 4/4/5 is going to be the best build. 9 tiles conversions and missing out on 1 demon for purples max damage seems like a no brainer to me.
Ryz-aus wrote: Given that allied powers don't overwrite your traps (see daken/blade with DD to see this in action), doom is an awesome partner for patch now. His passive traps should cover most of the purples on the board, minimizing the amount of enemy strike tiles generated. This goes with the already good pairing of doom black with berserker rage.