vudu3 wrote: Did they nerf his health? The first post says Doom has 8500 health at max level (used to be 140) but Colognoisseur's level 140 Doom only has 7176 health.
Ozark Boatswain wrote: Dayum. 3/5/5.
gamar wrote: Ozark Boatswain wrote: Dayum. 3/5/5. That was my first instinct as well but now I'm wondering, after matching nine blue how often are there going to be more than 8 blue tiles left? And how often will leaving 1 or 2 blue unchanged matter? 3 covers in blue might be sufficient...
Phantron wrote: gamar wrote: Ozark Boatswain wrote: Dayum. 3/5/5. That was my first instinct as well but now I'm wondering, after matching nine blue how often are there going to be more than 8 blue tiles left? And how often will leaving 1 or 2 blue unchanged matter? 3 covers in blue might be sufficient... Leaving one or two unchanged usually removes the certainty of getting the kind of results you want. Of course if you're not figuring this stuff out in the first place then there's no noticeable difference.
gamar wrote: That was my first instinct as well but now I'm wondering, after matching nine blue how often are there going to be more than 8 blue tiles left?
ecir2002 wrote: Phantron wrote: gamar wrote: Ozark Boatswain wrote: Dayum. 3/5/5. That was my first instinct as well but now I'm wondering, after matching nine blue how often are there going to be more than 8 blue tiles left? And how often will leaving 1 or 2 blue unchanged matter? 3 covers in blue might be sufficient... Leaving one or two unchanged usually removes the certainty of getting the kind of results you want. Of course if you're not figuring this stuff out in the first place then there's no noticeable difference. Wouldn't it be worth going 4/4/5? You still get the 9 tiles and you lose out on 1 demon.
simonsez wrote: gamar wrote: That was my first instinct as well but now I'm wondering, after matching nine blue how often are there going to be more than 8 blue tiles left? You don't necessarily want to cast it as soon as you can.
Phaserhawk wrote: What I want to know is what happens if the enemy matches a Doom trap tile, or I do? It doesnt' say in the skill. As for builds, Purple appears to be a no brainer 5 max, so the question is on black vs. blue and the 3/5/5, 5/3/5 or 4/4/5 options. Since Doom lines up very nicely with X-Force I'm leaning towards 3/5/5
Phantron wrote: It's not really a tradeoff in the usual sense. This really depends on how you use Technopathic Strike. If you're looking at the board and mentally converting all the blue tiles to black before using you need to be able to convert them all because otherwise there's still a decent chance the tile you need converted doesn't get converted. On the other hand if you're just using it when you see a lot of blue on the board without thinking whether it will actually lead to a strong cascade then converting 8/9/all/whatever doesn't matter to you as much. While in theory you should mentally work it out, speed matters in this game too and if you're playing for speed you usually won't have time to figure out how Technopathic Strike is going to change the board exactly. This is similar to how there are boards that lead to better results with Illusions than others, but if you're in a hurry you just use Illusions whenever it's available because it's actually quite hard to figure out if a board is bad for illusions (usually because the TUs are in the wrong locations but it takes a while to figure this out).
Ozark Boatswain wrote: Patch's Berserker Rage beats Doom's purple cleanly.
Teke184 wrote: FYI, that Doom in the simulator is a 553 version.
vudu3 wrote: Teke184 wrote: FYI, that Doom in the simulator is a 553 version. How do you know this? You can't assume this just by reading the descriptions of the black and blue abilities because PVE opponents can be 5/5/5.