Phaserhawk wrote: Are you not playing this Hand PvE? If you don't match red you are going to have a very hard time surviving. Colors ebb and flow as we are seeing. Green, Red, Yellow were kings now red has been replaced by black and yellow is slowly being supplanted by purple and blue, so while red may work for you now you can't always expect it to, especially if Gorgon gets released as a character, red will become very contested again.
Phaserhawk wrote: 5/3/5---2 casts black, 1 purple ---- 1877 * 2 = 3754 plus 890 x # turns 3/5/5---2 casts black, 1 purple ---- 1092 * 2 = 2184 plus 2024 x # turns at almost 1 turn of 3/5/5 purple it almost outstrips the damage of the 5 black, at 2 turns you are way ahead. 5/3/5 can lock teams out as you say stealing 6 AP in this scenario vs. 4, but 3/5/5 with purple going off is going to finish matches way sooner because it will do more damage than 5/3/5 ever could, if you have Falcon as backup any CD tiles they do slip out are quickly destroyed. I see what you are saying, but in none 3 goon world 3/5/5 Blade is much more powerful IMO as the only downside of purple is the cost and once you have it going off, it's just game over so much quicker, and ending the game quicker is always better than locking a team out.
ark123 wrote: Phaserhawk wrote: 5/3/5---2 casts black, 1 purple ---- 1877 * 2 = 3754 plus 890 x # turns 3/5/5---2 casts black, 1 purple ---- 1092 * 2 = 2184 plus 2024 x # turns at almost 1 turn of 3/5/5 purple it almost outstrips the damage of the 5 black, at 2 turns you are way ahead. 5/3/5 can lock teams out as you say stealing 6 AP in this scenario vs. 4, but 3/5/5 with purple going off is going to finish matches way sooner because it will do more damage than 5/3/5 ever could, if you have Falcon as backup any CD tiles they do slip out are quickly destroyed. I see what you are saying, but in none 3 goon world 3/5/5 Blade is much more powerful IMO as the only downside of purple is the cost and once you have it going off, it's just game over so much quicker, and ending the game quicker is always better than locking a team out. This bit of math is useless. It completely ignores the number of turns it would take to build up the AP for certain abilities, and only accounts for damage. It also assumes you can find 3 or 4 purple matches every time. You could get a black out as soon as turn 3, and from there on, it's draining you 3 AP per round. Against those particular nodes, that meant another black every 2 turns, which in turn meant the opponent never had move than 1 red or black AP. Until the node ends, you absolutely will be getting black AP every single turn, regardless of your ability to find matches. There's no comparison. If you can make sure black is draining more black, it's 5/3/5 is going to outpace 3/5/5 every time.
ark123 wrote: Phaserhawk wrote: simonsez wrote: NorthernPolarity wrote: There would be games where I would have 12 red on the board for a turn, and then a match-3 brings me down to 10 red for multiple, consecutive turns of no tiles at all. I would only use him against goons, so I think it'd be rare to be forced into a situation where I had to match red with that few on the board. Using him against active opponents, especially since it's likely there's a red power you'd prefer to see not go off, raises more problems than I'd want to deal with. Are you not playing this Hand PvE? If you don't match red you are going to have a very hard time surviving. Colors ebb and flow as we are seeing. Green, Red, Yellow were kings now red has been replaced by black and yellow is slowly being supplanted by purple and blue, so while red may work for you now you can't always expect it to, especially if Gorgon gets released as a character, red will become very contested again. Not if you get an early 5 cover black in early. then they won't have enough ap to use their skills until you can get a second black (green) tile going, and then it's basically over unless you can't find something to do with your 30 red ap. I bought the last cover to make him 5/3/5 and I don't think I'm ever changing it. Feels borderline OP. There are tons of teams that just won't be able to do anything after you made their strongest color permanently zero. 5 green keeps him spitting out premium red strike tiles pretty often. Purple is still great at 3, specially if you already crippled the opponent. The survival nodes are a joke with blade at 5/3/5.
Phaserhawk wrote: simonsez wrote: NorthernPolarity wrote: There would be games where I would have 12 red on the board for a turn, and then a match-3 brings me down to 10 red for multiple, consecutive turns of no tiles at all. I would only use him against goons, so I think it'd be rare to be forced into a situation where I had to match red with that few on the board. Using him against active opponents, especially since it's likely there's a red power you'd prefer to see not go off, raises more problems than I'd want to deal with. Are you not playing this Hand PvE? If you don't match red you are going to have a very hard time surviving. Colors ebb and flow as we are seeing. Green, Red, Yellow were kings now red has been replaced by black and yellow is slowly being supplanted by purple and blue, so while red may work for you now you can't always expect it to, especially if Gorgon gets released as a character, red will become very contested again.
simonsez wrote: NorthernPolarity wrote: There would be games where I would have 12 red on the board for a turn, and then a match-3 brings me down to 10 red for multiple, consecutive turns of no tiles at all. I would only use him against goons, so I think it'd be rare to be forced into a situation where I had to match red with that few on the board. Using him against active opponents, especially since it's likely there's a red power you'd prefer to see not go off, raises more problems than I'd want to deal with.
NorthernPolarity wrote: There would be games where I would have 12 red on the board for a turn, and then a match-3 brings me down to 10 red for multiple, consecutive turns of no tiles at all.
ark123 wrote: Phaserhawk wrote: 5/3/5---2 casts black, 1 purple ---- 1877 * 2 = 3754 plus 890 x # turns 3/5/5---2 casts black, 1 purple ---- 1092 * 2 = 2184 plus 2024 x # turns at almost 1 turn of 3/5/5 purple it almost outstrips the damage of the 5 black, at 2 turns you are way ahead. 5/3/5 can lock teams out as you say stealing 6 AP in this scenario vs. 4, but 3/5/5 with purple going off is going to finish matches way sooner because it will do more damage than 5/3/5 ever could, if you have Falcon as backup any CD tiles they do slip out are quickly destroyed. I see what you are saying, but in none 3 goon world 3/5/5 Blade is much more powerful IMO as the only downside of purple is the cost and once you have it going off, it's just game over so much quicker, and ending the game quicker is always better than locking a team out. This bit of math is useless. It completely ignores the number of turns it would take to build up the AP for certain abilities, and only accounts for damage. It also assumes you can find 3 or 4 purple matches every time. You could get a black out as soon as turn 3, and from there on, it's draining you 3 AP per round. Against those particular nodes, that meant another black every 2 turns, which in turn meant the opponent never had move than 1 red or black AP. Until the node ends, you absolutely will be getting black AP every single turn, regardless of your ability to find matches.
ark123 wrote: There's no comparison. If you can make sure black is draining more black, it's 5/3/5 is going to outpace 3/5/5 every time.
Lerysh wrote: ark123 wrote: Phaserhawk wrote: 5/3/5---2 casts black, 1 purple ---- 1877 * 2 = 3754 plus 890 x # turns 3/5/5---2 casts black, 1 purple ---- 1092 * 2 = 2184 plus 2024 x # turns at almost 1 turn of 3/5/5 purple it almost outstrips the damage of the 5 black, at 2 turns you are way ahead. 5/3/5 can lock teams out as you say stealing 6 AP in this scenario vs. 4, but 3/5/5 with purple going off is going to finish matches way sooner because it will do more damage than 5/3/5 ever could, if you have Falcon as backup any CD tiles they do slip out are quickly destroyed. I see what you are saying, but in none 3 goon world 3/5/5 Blade is much more powerful IMO as the only downside of purple is the cost and once you have it going off, it's just game over so much quicker, and ending the game quicker is always better than locking a team out. This bit of math is useless. It completely ignores the number of turns it would take to build up the AP for certain abilities, and only accounts for damage. It also assumes you can find 3 or 4 purple matches every time. You could get a black out as soon as turn 3, and from there on, it's draining you 3 AP per round. Against those particular nodes, that meant another black every 2 turns, which in turn meant the opponent never had move than 1 red or black AP. Until the node ends, you absolutely will be getting black AP every single turn, regardless of your ability to find matches. There's no comparison. If you can make sure black is draining more black, it's 5/3/5 is going to outpace 3/5/5 every time. Ok, but how many times can you make sure it's draining black? Vs. Daken, Punisher, and select Goons only basically. Any that aren't goons you can't guarentee he even has black to drain. I don't build characters to slay goons, goons die without my help. Also even if it IS draining black, at 3/5/5 you still get 2 black a round, and you can add in the damage for black to your purple death machine.
locked wrote: And if that colour is drained, Blade moves on to another colour tank (that part I am not 100% sure about).
ark123 wrote: I bought the last cover to make him 5/3/5 and I don't think I'm ever changing it. Feels borderline OP. There are tons of teams that just won't be able to do anything after you made their strongest color permanently zero.
ark123 wrote: Lerysh wrote: ark123 wrote: Phaserhawk wrote: 5/3/5---2 casts black, 1 purple ---- 1877 * 2 = 3754 plus 890 x # turns 3/5/5---2 casts black, 1 purple ---- 1092 * 2 = 2184 plus 2024 x # turns at almost 1 turn of 3/5/5 purple it almost outstrips the damage of the 5 black, at 2 turns you are way ahead. 5/3/5 can lock teams out as you say stealing 6 AP in this scenario vs. 4, but 3/5/5 with purple going off is going to finish matches way sooner because it will do more damage than 5/3/5 ever could, if you have Falcon as backup any CD tiles they do slip out are quickly destroyed. I see what you are saying, but in none 3 goon world 3/5/5 Blade is much more powerful IMO as the only downside of purple is the cost and once you have it going off, it's just game over so much quicker, and ending the game quicker is always better than locking a team out. This bit of math is useless. It completely ignores the number of turns it would take to build up the AP for certain abilities, and only accounts for damage. It also assumes you can find 3 or 4 purple matches every time. You could get a black out as soon as turn 3, and from there on, it's draining you 3 AP per round. Against those particular nodes, that meant another black every 2 turns, which in turn meant the opponent never had move than 1 red or black AP. Until the node ends, you absolutely will be getting black AP every single turn, regardless of your ability to find matches. There's no comparison. If you can make sure black is draining more black, it's 5/3/5 is going to outpace 3/5/5 every time. Ok, but how many times can you make sure it's draining black? Vs. Daken, Punisher, and select Goons only basically. Any that aren't goons you can't guarentee he even has black to drain. I don't build characters to slay goons, goons die without my help. Also even if it IS draining black, at 3/5/5 you still get 2 black a round, and you can add in the damage for black to your purple death machine. What do you build them for? PvP? Then only xforce and 4thor matters. If blade is boosted, then obviously 5/3/5 is the superior build for a variety of reasons (in pvp). If you're talking pve, then you can tailor your team to use the strongest color - those colors are matched in 3's usually. So I don't get the confusion. I like my drains to come in 3's, in this match-3 game.
simonsez wrote: locked wrote: And if that colour is drained, Blade moves on to another colour tank (that part I am not 100% sure about). Yes, I often get multiple cds out at once, and it steals a whole rainbow of AP.
Phantron wrote: I did some testing on the Kishu/Commander/Don node (all are level 395 and equal strength in everything). Don is in front, but I've gotten red, purple, black, yellow, and blue with a Nightstalker out while all 3 are alive. So if the goons are tied for highest match, it's actually any of their colors, unlike the players. Again, that scenario doesn't really matter in a normal node, but it matters a lot if there's a next wave where these 3 goons can hand off 30 AP to some villians.
john1620b wrote: Phantron wrote: I did some testing on the Kishu/Commander/Don node (all are level 395 and equal strength in everything). Don is in front, but I've gotten red, purple, black, yellow, and blue with a Nightstalker out while all 3 are alive. So if the goons are tied for highest match, it's actually any of their colors, unlike the players. Again, that scenario doesn't really matter in a normal node, but it matters a lot if there's a next wave where these 3 goons can hand off 30 AP to some villians. Just to note, if Ragnarok is the only character alive (or Rags + Goons) then Nightstalker will drain red or green, since Ragnarok's strengths are the same in those colors. I've verified this in-game.