*** Blade (Daywalker) ***

Mentioned at the Marvel site. MPF Forum announcement
[anchor=blade3]Blade (Daywalker)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP:8670 Tile damage: 12/13/11/70/61/79/4.5
Blade mercilessly makes a precision slash with his sword, dealing a crippling blow to his enemy. Deals 257 damage to the target, and then creates a Green Countdown tile that activates every turn, draining 1 AP from the enemy's strongest color. (The drain acts as a Steal)

Blade ambushes his enemies, trapping them and leaving no escape for his wrath. Creates a Purple Attack tile with base strength 60, with bonus 22 strength for each friendly strike tile on the board (maximum 6 strike tiles)
PASSIVE
Blade fights against his vampiric urges, using his thirst to fuel his rage. If there are 11 or more Red tiles on the board, Blade converts a random basic Red tile to a strength 20 strike tile.
[anchor=blade3]Blade (Daywalker)[/anchor]

3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP:8670 Tile damage: 12/13/11/70/61/79/4.5

Blade mercilessly makes a precision slash with his sword, dealing a crippling blow to his enemy. Deals 257 damage to the target, and then creates a Green Countdown tile that activates every turn, draining 1 AP from the enemy's strongest color. (The drain acts as a Steal)
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Level 2: Deals 344 damage to the target
Level 3: 344 damage and CD drains two AP strongest color
Level 4: 427 damage
Level 5: 591 damage, drains 3 ap

Blade ambushes his enemies, trapping them and leaving no escape for his wrath. Creates a Purple Attack tile with base strength 60, with bonus 22 strength for each friendly strike tile on the board (maximum 6 strike tiles)
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Level 2: Strike tile has base strength 82.
Level 3: 82 attack with bonus 33 for each strike tile(max 6) (Max: Strength 260, bonus 105)
Level 4: 120 attack(same bonus) (Max: Strength 382, bonus 105)
Level 5: 2 attack tiles

Blade fights against his vampiric urges, using his thirst to fuel his rage. If there are 11 or more Red tiles on the board, Blade converts a random basic Red tile to a strength 20 strike tile.
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Level 2: Creates strength 24 strike tiles.
Level 3: 11 red on the board, creates 28 strength strike tile (Max: Strength 82 strike tile)
Level 4: 11 red, 2 strength 18 strikes
Level 5: 10 red

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Comments
Black - 1.5k damage + tile that steals 2 AP / turn at 5 covers
Green - 130 strike tile if 7 or more red tiles on board at 5 covers.
Purple - Who knows cause the ability is complicated.
Looks like high tier just from ability descriptions and color coverage alone (active purple that doesn't look like it sucks? blasphemy!, also easy strike tiles if you dont prioritize red, and a decentish looking black)
http://4.bp.blogspot.com/_5aqSzOFAbR8/R3yAJRwMd4I/AAAAAAAAAIQ/ewDkaY88Rcc/s1600-h/blade.jpg
If he's got black, it will have a trade off that's negative, I'm guessing it will relate to his bloodlust.
Green will be more than likely strike tile or board destruction
and as you said, purple who knows? I'm hoping a decent active or a cool passive like gain life by matching purple.
Powers:
Nightstalker: 8 AP. Deals damage and places a countdown tile that steals AP from the enemy's strongest color every turn.
Keep Your Enemies Closer: X AP. Places an attack tile that is maybe improved somehow when there are strike tiles on the board, beyond the usual increase to damage, I guess?
The Thirst (PASSIVE). Places a strike tile when there are more than a certain number of red tiles on the board.
Of course it will be. I'm guessing that "However" part was added for people who aren't familiar with the game already.
So that leaves green/yellow/blue pairing for more complete colour coverage. So that would be IW or Beast, unfortunately.
I'd still keep someone with a Red ability on the team.
1st: the AI needs an outlet for the Red.
2nd: as much as you might try to avoid Red like the plague, you're going to end up with some Red. Better to have an outlet than just sit on it.
Human Torch and Sentry would be poor pairings, but who else destroys Red tiles with their abilities?
Torch works perfectly fine with blade. You just dont use fireball until the end of the match. Flame jets also gives you more strike tile triggers for good measure. Hes obviously not ideal since you want more colors than 4, but eh. Cmags probably works well with blade since cmags red can help replenish red tiles on the board after youve matched them away and the two cover 5 colors.
Powerful red/yellow/green user but has a mediocre red so you won't be matching it much anyway.
Blade and Daken both have 6800 health. You're going to want to add a tank. Torch and cMags do not fit the bill. Hell, Panther could practically wipe out that entire team with one swipe.