kozmikpr wrote: I don't know about anyone else, but I'm not that crazy about Doc Ock. I thought they would have put more thought into his abilities. I'll be playing the story just because I know he's going to be needed for future events. But, he's really not someone I'm going to waste ISO on to build. Pretty disappointed...
MattyMattMatt wrote: kozmikpr wrote: I don't know about anyone else, but I'm not that crazy about Doc Ock. I thought they would have put more thought into his abilities. I'll be playing the story just because I know he's going to be needed for future events. But, he's really not someone I'm going to waste ISO on to build. Pretty disappointed... I feel they put thought into him, just like many other characters, creating abilities that sound cool, but in play, don't work. Just feels like they simply don't play test them long enough. All they do is release characters that need to be buffed.
Phaserhawk wrote: MattyMattMatt wrote: kozmikpr wrote: I don't know about anyone else, but I'm not that crazy about Doc Ock. I thought they would have put more thought into his abilities. I'll be playing the story just because I know he's going to be needed for future events. But, he's really not someone I'm going to waste ISO on to build. Pretty disappointed... I feel they put thought into him, just like many other characters, creating abilities that sound cool, but in play, don't work. Just feels like they simply don't play test them long enough. All they do is release characters that need to be buffed. Just to give you guys a heads up, he is going to be a major pain when the AI is using him in PvE. Sure he's not powerful for the player to use, but when he's matching all your Daken strike tiles and he's buffed to 295, those attack tiles are going to hurt, and when he grabs all your Sentry tiles and blows them up while nuking you in the process because some goon is feeding him blue, you will say the Dr. is overpowered. This guy is a counter character, which is great, except, in PvP he's useless as that enviornment is too fast, and when attacking with him in PvE he's also too situational. But when you are attacking into him in PvE he will be smacking us around, just be prepared for one of the worst new AI combatants. Seriously he counters the Daken/Falcon PvE powerhouse as he will just destroy all your tiles.
NorthernPolarity wrote: Phaserhawk wrote: MattyMattMatt wrote: kozmikpr wrote: I don't know about anyone else, but I'm not that crazy about Doc Ock. I thought they would have put more thought into his abilities. I'll be playing the story just because I know he's going to be needed for future events. But, he's really not someone I'm going to waste ISO on to build. Pretty disappointed... I feel they put thought into him, just like many other characters, creating abilities that sound cool, but in play, don't work. Just feels like they simply don't play test them long enough. All they do is release characters that need to be buffed. Just to give you guys a heads up, he is going to be a major pain when the AI is using him in PvE. Sure he's not powerful for the player to use, but when he's matching all your Daken strike tiles and he's buffed to 295, those attack tiles are going to hurt, and when he grabs all your Sentry tiles and blows them up while nuking you in the process because some goon is feeding him blue, you will say the Dr. is overpowered. This guy is a counter character, which is great, except, in PvP he's useless as that enviornment is too fast, and when attacking with him in PvE he's also too situational. But when you are attacking into him in PvE he will be smacking us around, just be prepared for one of the worst new AI combatants. Seriously he counters the Daken/Falcon PvE powerhouse as he will just destroy all your tiles. So basically... Its another ploy to sell more health packs.
locked wrote: ballingbees wrote: His powers appear to be specifically targetted against Human Torch in particular. Especially his green, to dispatch the one Torch CD tile and remove 5 red, and his blue and black to deal with Torch's black. Weird in that he's supposed to be nemesis of Spiderman instead of Torch. Then again its not easy to design a character to deal with Spiderman without being too niche, like web-tile specific attacks. I think Doc Ock will play nicely enough against Spider-Man. He utilizes blue, too, and Spidey depends on protect tiles to be useful. More than that, attack tiles work through stun which Spidey specializes in. Would be nice if webtiles were recognized as special tiles, though.
ballingbees wrote: His powers appear to be specifically targetted against Human Torch in particular. Especially his green, to dispatch the one Torch CD tile and remove 5 red, and his blue and black to deal with Torch's black. Weird in that he's supposed to be nemesis of Spiderman instead of Torch. Then again its not easy to design a character to deal with Spiderman without being too niche, like web-tile specific attacks.
FierceKiwi wrote: MattyMattMatt wrote: kozmikpr wrote: I don't know about anyone else, but I'm not that crazy about Doc Ock. I thought they would have put more thought into his abilities. I'll be playing the story just because I know he's going to be needed for future events. But, he's really not someone I'm going to waste ISO on to build. Pretty disappointed... I feel they put thought into him, just like many other characters, creating abilities that sound cool, but in play, don't work. Just feels like they simply don't play test them long enough. All they do is release characters that need to be buffed. I find it a bit weird to proclaim a character won't work when no one outside of the dev team has actually played him yet. Sure he won't see any use ever in PvP but that's less a testament to how 'bad' Doc Ock is and more how dominant the top teir characters are.
FierceKiwi wrote: I seem to recall most people calling Captain Marvel complete rubbish up untill her latest tourney when people actually had her decently covered. No one is calling her game breaking now but a lot of people seem to have changed there view of her to being at least somewhat good.
Spoit wrote: Yes, because is such a threat that he needs a counter. Do webs even count as special tiles?
Lucius Brimstone wrote: Hm, what about Mohawk storm? I seem to recall her having a more favorable reception before her covers came out. Might be mistaken, though.
Lerysh wrote: From the Doc Ock interview: "So when you match up that tile, which can also be caused by the Blue ability, Manipulation, he then adds Attack Tiles to the board." IF that means tiles destroyed by blue = attack tiles, then 5/5/3 just got even more solid.
Nellyson wrote: Lerysh wrote: From the Doc Ock interview: "So when you match up that tile, which can also be caused by the Blue ability, Manipulation, he then adds Attack Tiles to the board." IF that means tiles destroyed by blue = attack tiles, then 5/5/3 just got even more solid. Right!? I like the direction they're going with new characters. They're getting very interesting to use. Of course, this is moot because is so ridiculous, but that'll work itself out eventually.....I think.
NorthernPolarity wrote: Nellyson wrote: Lerysh wrote: From the Doc Ock interview: "So when you match up that tile, which can also be caused by the Blue ability, Manipulation, he then adds Attack Tiles to the board." IF that means tiles destroyed by blue = attack tiles, then 5/5/3 just got even more solid. Right!? I like the direction they're going with new characters. They're getting very interesting to use. Of course, this is moot because is so ridiculous, but that'll work itself out eventually.....I think. Sentry will be gone, and then everyone will move onto X-Force and the new status quo will have arisen. There is really just no hope for situational characters like Doc Ock in PvP unless the PvP structure itself dramatically changes.