Phaserhawk wrote: 2.) You get the attack tiles on a match, not with the number of special tiles you match. Example. I match 3 tiles that have 2 world rupture cd tiles in them. I don't get 2 x 2 for 4 attack tiles. I only get 2, it says whenever you make a match that includes special tiles. You won't get the attack tiles if you blow one up because of match 4 tile destruction line, it has to be in your match 4.
Recovery - Yellow 9 AP Wolverine's healing factor repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 damage when activated. If the Countdown tile is matched, Wolverine destroys 6 random tiles, dealing 32 damage per tile. Does not generate AP. Level 2: Heals Wolverine for 1662 or deals 45 damage per tile. Level 3: Heals Wolverine for 2137 or deals 58 damage per tile. (Max: 4243 / 113) Level 4: Heals Wolverine for 3086 or deals 83 damage per tile. (Max: 6128 / 164) Level 5: Heals Wolverine for 4985 or destroys 9 tiles and deals 83 damage per tile. Max Level: Heals for 9989 or destroys 9 tiles and deals 164 damage per tile.
Phaserhawk wrote: I'm suprised by the number of people wanting to build him 5/5/3. Everyone realizes that he creates attack tiles not strike tiles ? there's a biiiiigg diference. Its free damage, and having 2 139 attack tiles are nice, which with a strike tile can eat away. Is the consensus that green is so bad that I'm going to go 5/5/3 or is that people actually think that black makes strike tiles. Here are 2 things about black. ========================== 1.) To clarify it makes attack tiles not strike tiles 2.) You get the attack tiles on a match, not with the number of special tiles you match. Example. I match 3 tiles that have 2 world rupture cd tiles in them. I don't get 2 x 2 for 4 attack tiles. I only get 2, it says whenever you make a match that includes special tiles. You won't get the attack tiles if you blow one up because of match 4 tile destruction line, it has to be in your match 4.
NorthernPolarity wrote: Yes, i believe green is that bad. I would rather get 2 attack tiles on an ability that i know will activate than +2 turns of stun and +2 ap denial on an 11(!) ap ability that im never going to cast (exact same reasoning as fastball special)
Lerysh wrote: Hybrid abilities tend to be bad because they do 2 things half way for a terrible cost. Either make it a utility power or a damage power, not both. Or increase the damage to be at least on par with Wind Storm.
CrookedKnight wrote: Hybrid abilities as in a single power with two "major" effects (damage, stun, finely targeted tile change/destruction, etc), not a hybrid build.
Phaserhawk wrote: CrookedKnight wrote: Hybrid abilities as in a single power with two "major" effects (damage, stun, finely targeted tile change/destruction, etc), not a hybrid build. ahh. Well what about Surgical Strike Avenger's Assemble Escaple Plan Hypersonic Punch Molotov Cocktail Intimidation Psi-Katana Intersting how most are black.hmmmm
Lerysh wrote: Phaserhawk wrote: CrookedKnight wrote: Hybrid abilities as in a single power with two "major" effects (damage, stun, finely targeted tile change/destruction, etc), not a hybrid build. ahh. Well what about Surgical Strike Avenger's Assemble Escaple Plan Hypersonic Punch Molotov Cocktail Intimidation Psi-Katana Intersting how most are black.hmmmm You forgot Photonic Blasts. Escape Plan, Molotov Cocktail, Psi-Katana are not hybrid skills. They are damage skills. They do damage using in game elements of or but they are still 100% damage. Surgical Strike is a special breed, it's a hybrid skill that is awesome. Does buckets of damage, drains AP, gives you AP, has a big but not outrageous cost, the perfect example of what all hybrid skill should strive to be. Hypersonic Punch's damage per AP is 279, aka terrible. The reason this skill is at 5 is because Photonic Blasts is also terrible and has more competition so gets less covers. Avenger's Assemble, Photonic Blasts, and Intimidation are ALL, the 3's of the 5/5/3 builds for those particular characters. (Unless you use Sentry/Hood in which case you don't care about Hood's damage, but the utility of his hybrid power becomes worth 9 AP). The reason for this is simple, hybrid powers are bad. Unless you are getting a bonus for no cost, as the case with Surgical Strike. Armed and Dangerous' Damage/AP ratio is so laughably bad (195 per AP at 3 targets) that it should be taken out all together and the support ability of the power should be increased, or the AP cost reduced. I would build Otto 5/3/5 in a heartbeat if his green could A) Destroy more than 1 CD consistently, or 2) Cost 6 green, did no damage, and had a higher AP drain to replace the levels where damage boosts happen.Armed and Dangerous - Green 8 AP The fury of Doctor Octopus is unleashed as his metal arms strike, constrict and mangle all his opponents at once. Stuns a random enemy for 1 turn, reduces enemy AP in their strongest color by 3, and destroys a random enemy Countdown tile.Level Upgrades Level 2: Stuns a random enemy for 2 turns Level 3: Destroys 5 AP of the enemy's strongest color. Level 4: Stuns a random enemy for 3 turns. Level 5: Destroys All AP of the enemy's strongest color.Max Level: 783 damage to enemy team, 3 turn stun, 5 enemy AP destroyed, 1 Countdown tile destroyed This is a functional power. It works OK at 3 but provides a nice boost at 5. Fluff needs to be rewritten, maybe renamed because it no longer attacks, but it only does one thing, and does it well. This would also let Otto fight Sentry, as you take and then use that to destroy his , giving you time to implement your game plan against him.Armed and Dangerous - Green 12 AP The fury of Doctor Octopus is unleashed as his metal arms strike, constrict and mangle all his opponents at once. Deals 182ish damage to all enemies, then stuns a random enemy for 1 turn.Level Upgrades Level 2: Deals 50% more damage to the enemy team. Level 3: Deals 50% more damage to the enemy team. Level 4: Deals 50% more damage to the enemy team. Level 5: Stuns a random enemy for 2 turns.Max Level: 2066 damage to enemy team, 2 turn stun This power is also functional. It isn't the same damage as CtS or Sniper Rifle, but it can at least SEE those champions of destruction from where it's standing. And a free 2 turn stun isn't too shabby on top. Even as I wrote it up here to a "tolerable" level tho, it's still kinda worse than Wind Storm so... Why is his green destroying a CD anyway? Isn't that what his blue is for? If you want to toss that little extra in there, as a "this is how Otto rolls" distiction, then it needs to not affect the power's AP cost. The problem lies with the concept that all powers have to somehow be distinct from each other and thus ways of doing damage get more and more complex. There is no reason to tack on these bells and whistles just to give the power distinction. Actually, considering a power than just does X damage to the enemy team without any other attachments whatsoever doesn't exist, it would be fine to just have this power be CtS light and do 2200 to 2500 team damage, the end. If you want the stun for "tentacle constriciton" or whatever, then just copy Wind Storm. I promise, that the power works almost identically to an existing power but in a different color and for 3* damage won't make anybody angry.
wymtime wrote: Are you ready for the best use of Green AP in the game!!! This green slices, it dices, if it was a real thing it would also clean the dishes for you. Some people think the Dr green is week? Let me tell you does any green in the game do as many things as the good Dr? Look at the damage he does to the ennemy team!! 783 AOE damage: Think about it this way an AOE attack that won't make Hulk Angry You don't need special blue tiles like beast's green to get an effect like this!! But wait there is more... 3 turn stun- finally I can stun when they are not in front Don't worry about choosing who you want to stun the Dr will choose for you. He is a briliant sicentest don't you know!! But wait there is more... 5 enemy AP destroyed- What color don't they need? ATTACK!!! . Look AP denile is the name of the game and the DR can do it. Late in the game and your ennemie is about to fire off a huge power you have a 17% chance that they won't be able to attack you. May the odds be ever in your favor! But wait theres more... Countdown tile destroyed- I am taking you down Sentry World rupture will be a think of the past as the Dr will garuntee 1 CD to be destroyed. What 15 more CD? the Dr is too busy doing other things to worry about the other 15. Where can you find a green power that will do more than the DR. This power can be yours at level 5 for 4 easy instalments of 1250 HP after you win the first cover!! For all of those who act now D3 will be running a special event where you can win some extra green covers for FREEEEEEEEEEEEEEE!!!!!!!
relativelybear wrote: Where do I start my petition for a Superior Spider-Man reskin?