Moon Roach wrote: IceIX wrote: Posted the pre-release stats for him in the OP. Interesting, the OP still says: Last edited by Ben Grimm on Fri Sep 26, 2014 6:52 am, edited 3 times in total. That's my TZ, of course, your post was at 9:43 am. Does this mean that edits by super-duper admin accounts of other person's posts aren't recorded anywhere? Just wondering because noticing that kind of thing triggers my OCD.
IceIX wrote: Posted the pre-release stats for him in the OP.
NorthernPolarity wrote: While a rebalance is obviously needed, I can come up with a couple of moves that counter WR pretty easily on offense while still having value elsewhere: 2. Passive - As soon as a single enemy CD tile activates, end the turn immediately (they don't get a match or anything)
TazFTW wrote: Countdowns are considered "special" right? First read it would seem that Doc Ock is a PVE machine.
fakeaseizure wrote: 553 or 544 are both good to me. Depends on how you want to use him. 4 black makes 2 strike tiles for 2/3 the damage, which isn't that bad of a trade for an extra turn of stun. Black is a high priority color for a lot of the bad guys in PvE (Venom/Daken/Bullseye, etc). Very spammable though, finally a good counter to the morale boost coming out every turn from HAMMER. Green is a targeted stun when there is only one enemy left, useful . Even the random shot could be fine on some of the nastier teams, since it means you can take a break denying for the second or third character.
Phaserhawk wrote: Obviously with Dr. Octopus being on the title screen, he's coming. But....why Dr.Doom, Hulk, Doom Bots? I Think with the 1yr anniversary there is something more brewing. Why are all those characters Green? Why are 3 of those characters Dr.'s? Why do they all have or made from something metal? (Chassis, armor, pants, tentacles) I think with the 1yr and Halloween rolling around there may be a trick up their sleeve. Perhaps Green Goblin or Dr. Strange? Green Goblin seems most fitting, but I just think there is more to that cover page than meets the eye.
Pwuz_ wrote: NorthernPolarity wrote: While a rebalance is obviously needed, I can come up with a couple of moves that counter WR pretty easily on offense while still having value elsewhere: 2. Passive - As soon as a single enemy CD tile activates, end the turn immediately (they don't get a match or anything) That pretty much perma-stuns any AI Human Torch Team starting on the 2nd turn (1st with a cascade or match 5).
NorthernPolarity wrote: Pwuz_ wrote: NorthernPolarity wrote: While a rebalance is obviously needed, I can come up with a couple of moves that counter WR pretty easily on offense while still having value elsewhere: 2. Passive - As soon as a single enemy CD tile activates, end the turn immediately (they don't get a match or anything) That pretty much perma-stuns any AI Human Torch Team starting on the 2nd turn (1st with a cascade or match 5).
unbemator wrote: Using a X-force and a chemical reaction and he's a goner... He's just a ok char for pvp and a great pve char. D3 could've created better powers for him and like colossus and beast he's just going to be used mostly on pve and his buffed pvp.
Ben Grimm wrote: IceIX Edit: Manipulation - Blue 11 AP Dr. Octavius reaches out with his mechanical arms to use controls and devices, smashing enemy plans easily. Swaps 8 pairs of random tiles, destroying any swapped enemy Attack tiles and dealing 110 damage for each tile destroyed.Level Upgrades Level 2: Also destroys enemy Strike tiles. Level 3: Deals 146 damage for each destroyed tile. Level 4: Also destroys enemy Protect tiles. Level 5: Destroys any enemy special tile when swapped.Max Level: 463 damage per special tile swapped