Katai wrote: But red is also most single use. After using your red, there aren't any more environment tiles to use anymore. I'm still leaning 4/4/5 or 5/3/5 because of this.
Phaserhawk wrote: So now that Mohwak might be one of the most powerful characters in the game. Yeah that's right, I'm wondering what people think is the most optimal build. I guess it comes down to how you want to play her. Do you want max damage or max utility? Max damage I think you have to go 3/5/5. Green is so overused and there are so many better options you just won't use it. 5 in yellow/old red is too good. 1500 dmg for 9 AP and now nets you 7 TU tiles. One can now go, 9 yellow, cast get 7 TU hope for another and then cast a TU World Rupture. So the question I think comes down to green or black. And with the new TU i think green has to be looked at this way. Lvl 3 Green==Avg 1.42 TU tiles Lvl 4 Green==Avg 1.71 TU tiles Lvl 5 Green==Avg 2.00 TU tiles If your new goal is to get as many TU tiles as possible than 5/5/3 is probably the best build. However, giving up 10 green AP is huge considering that it can cast other things. Black is still good at lvl 3. I'm debating 4/5/4, I was going to go 3/5/5 and still may, but with Deadpool coming in and his Black being able to shield lowest health, he will be able to keep Ms. Mohawk alive thus she in essence has a 1700 shield that regenerates. So she is going to be able to create her chaos. In fact all the lower health guys are getting a fun shield in Deadpool, but we shall see.
wymtime wrote: Just remember 1 World Rupture can wreak your whole day!!
Phaserhawk wrote: In fact all the lower health guys are getting a fun shield in Deadpool, but we shall see.
Phaserhawk wrote: So now that Mohwak might be one of the most powerful characters in the game.
Budget Player Cadet wrote: I don't see it - I think Storm is kind of awful.
Thugpatrol wrote: Let me preface this by saying I do not have her fully covered or leveled yet, and I don't actually think she's that good. However, allow me to play devil's advocate for a moment here. Regarding her yellow power, a few things to consider. For one thing, I think 5 covers is more valuable than you're giving it credit for. Seven versus five tiles of destruction is a significant improvement, and it's still one of the better board shakes in the game for cascade purposes because it does something no other power does: it only destroys tiles of one "color". When they finally implement a better TU management system it will be easier to use good TUs more frequently, and while you're turning yellow AP into TU AP you're also keeping TU AP out of enemy hands. Let's not forget that while you may not be taking good TUs into battle every time, the enemy does has three TUs every time, and at least one of them is likely to be something you don't want to happen, particularly at high levels. BP's yellow got a big boost, and LThor's is potentially game ending by itself, but yellow is still a relatively rare active power color, and this isn't a bad one for everything it does. For three black matches, Hailstones is still an extremely annoying power. At 5 covers it spams half the board with attack tiles, making it very difficult to get rid of. Pair it with strike tiles and you're pretty much guaranteed to be doubling up on that damage every turn for a long time. It also gets honorable mention for being a very effective World Rupture blocker if you can get it off first. That leaves her green with only 3 covers, but all you're giving up there is four tiles of destruction. You're still turning ten green into ten random AP and a likely cascade, which isn't a bad deal if you have no other green power on your team (and shame on you if you don't ). What really holds her back is her terrible hit points. There's no way to put a positive spin on that. They suck. But consider the rest food for thought.