Ghast wrote: She has the look of someone who is about to do a full-cavity search - for fun.
Ghast wrote: There, it took me five minutes to find a cover without bar codes or promotional schmaltz on it. No need to thank me. Just doing your job for you.
Clintman wrote: Now if only we could get better than "Archie Comics" quality in the cover.
vudu3 wrote: Clintman wrote: Now if only we could get better than "Archie Comics" quality in the cover. It's still better than the 3* Cap cover.
Thugpatrol wrote: If you look at your roster you can see that a lot of the existing covers have bar codes and other **** on them as well. It's just the way they decided to go, I guess to give it a more authentic, fresh off the shelf kind of look. Yours is better, though, for sure. Tinykitty bar codes. Get 'em the tinykitty outta here. While we're at it get that cover the tinykitty outta here too, and her derpy junior high-school marching band costume. Get Carol her Ms Marvel costume, and get her some better powers. And while we're at it I've got some other complaints too. For starters....hey, where's everybody going? Come back.
RockMonster wrote: Thugpatrol wrote: If you look at your roster you can see that a lot of the existing covers have bar codes and other **** on them as well. It's just the way they decided to go, I guess to give it a more authentic, fresh off the shelf kind of look. Yours is better, though, for sure. Tinykitty bar codes. Get 'em the tinykitty outta here. While we're at it get that cover the tinykitty outta here too, and her derpy junior high-school marching band costume. Get Carol her Ms Marvel costume, and get her some better powers. And while we're at it I've got some other complaints too. For starters....hey, where's everybody going? Come back. I like her Captain Marvel look a lot, and I'm glad they went with it. The good news for you is they'll probably do a 2* Ms Marvel bathing suit version at some point.
Narkon wrote: Time will tell, but I am not too impressed with CM. The problem is that the abilities don't seem to complement each other. Black gives to the enemies a Strike tile, but 53 Strength tiles are unimportant in the current meta with most new characters having high health. This means it does nothing to help trigger the yellow. Additionally, because black is her best ability you have to maximize the number of times she uses it, so 5 in black is almost a necessity and 5 yellow gives 3 black AP which is very useful. However, 5 in yellow gives more red than black AP and in a 3/5/5 build her red is very, very bad, and since her red is cheap the AI will use it all the time. She is one of those rare cases where a higher cost (for red - like 10 AP) would actually make her better overall. That being said, her yellow is unlikely to trigger on defense. People will leave her last, hit her with 2-3 heavy abilities and kill her outright. Even on offense (and with Prologue healing removed) I don't think you want her to take more than 2 ability hits per match, unless you are near the end of a push and you don't care about healing packs. Since red is a high value color and 90% of the time you want to match it yourself, all you have to do is deny black and if you need black for one of your abilities then this not even a problem. As an enemy, she will probably use her red 1-2 times which is good for you considering other red abilities hurt much more, so she will be doing you a favor. Summary: Meh abilities for another character who is saved (again) by her high health. It seems high health is the dev answer to the very strong character of the first generation (Pun, Patch, CMags). They have probably decided to avoid strong nerfs and to nerf the older heroes by making their abilities almost too weak for the current meta. Too bad because it makes the games longer and boring.