Phantron wrote: The selection of tiles is random, and 'balance in your favor' only refers to the end result, not the selection of the tiles. The selection of tiles can easily be not in your favor. You should only use the blue when the enemy has all the special tiles. If you want to remove just one special tile, Peacemaker is almost always better. I can't figure out if red destroys the tile in the same pattern or not, but at level 1 it seems pretty similar to just destroying the bottom row, which is tied with the top row as the worst row to destroy in the game. I don't know how the higher level will affect the tile destruction, but if it's mostly concentreated on the bottom row then it's not very good at all.
IceIX wrote: gamar wrote: If the Red just eliminates the bottom two rows at level five, it seems like it gets considerably worse going from 4 -> 5. There's less board shake-up It can eliminate from the bottom 4 rows, and does so in "spikes". So you could see one column have the bottom 3 of it taken out, another the bottom 1, another 4. Something like: oooooooo oooooxoo oxoxoxooxxoxoxoxxxxxxxox It results in quite a bit of board shake-up, since columns falling is the mathematically "best" way of causing cascades.
gamar wrote: If the Red just eliminates the bottom two rows at level five, it seems like it gets considerably worse going from 4 -> 5. There's less board shake-up
Toxicadam wrote: Aren't the bottom rows some of the best rows to destroy considering that lone tiles are usually the ones that fall to the bottom? I know when I place tiles, I'm usually doing it in the bottom corners (assuming there are no like-colored tiles in the vicinity).
Polares wrote: - Playing with Patch -> You cast Berseker Rage and create 5 good / 5 bad 148 tiles, then you call Settlement and you leave the field with 3 139 and 2 148 strike tiles in your team and 3 44 and 2 148 on the other team, so 713 vs 428 - Playing against Patch -> The same. Even better because the other team paid the activation cost of BR. - Playing with UDaken -> You could change 3 of your 57 strike tiles for 3 139 strike tiles, so 171 vs 417 - Playing with Punisher -> You could change 3 of your 104 strike tiles for 3 139 strike tiles, so 312 vs 417 - Playing against Punisher -> You change 3 104 strike tiles for 3 44, so 312 vs 132
deadlylol wrote: Polares wrote: - Playing with Patch -> You cast Berseker Rage and create 5 good / 5 bad 148 tiles, then you call Settlement and you leave the field with 3 139 and 2 148 strike tiles in your team and 3 44 and 2 148 on the other team, so 713 vs 428 - Playing against Patch -> The same. Even better because the other team paid the activation cost of BR. - Playing with UDaken -> You could change 3 of your 57 strike tiles for 3 139 strike tiles, so 171 vs 417 - Playing with Punisher -> You could change 3 of your 104 strike tiles for 3 139 strike tiles, so 312 vs 417 - Playing against Punisher -> You change 3 104 strike tiles for 3 44, so 312 vs 132 i think you got it wrong. it will change only 3 tiles, not 3 tiles from both sides.. so: - Playing with Patch -> You cast Berseker Rage and create 5 good / 5 bad 148 tiles, then you call Settlement and it can be 3-7 tiles for your team and 7-3 for enemy team - Playing against Punisher -> if there no other special tiles you'll get 2 tiles for 139 and enemy 1 for 44 and etc PS. sadly that they removed those fun scream from her red/green
Marty17 wrote: Is it just me or has the audio for Power of Attorney been changed? Less shrieking but grunting.
Nonce Equitaur 2 wrote: Comparison of nukes. Her red isn't that bad. 397 damage per AP -- World Rupture -- 174x16 = 2784 for 7 green. Hurts allies. Magnifies strike tiles. Counter. Board shakeup. 309 damage per AP -- Rage of the Panther -- 3708 for 12 black. 292 damage per AP -- Supernova -- 1391 + 7x261 = 3218 for 11 red. Hurts allies. Board shakeup. 205 damage per AP -- Sniper Rifle -- 3912 for 19 green. Board shakeup. 182 damage per AP -- Power of Attorney -- 1644 for 9 red. Board shakeup. 161 damage per AP -- Call the Storm -- 2259 for 14 green. And 2259 to target. 156 damage per AP -- Ballistic Salvo -- 3130 for 20 blue. Drains AP. 111 damage per AP -- Molotov Cocktail -- 783 for 7 black. Makes attack tiles.
Ryz-aus wrote: The ai with her blue is terrible. I know the ai is always bad, but when your team is the only one with strike/attack/shield tiles you really shouldn't be converting them. This is bagman raising your own countdown tiles bad.
Polares wrote: Nonce Equitaur 2 wrote: Comparison of nukes. Her red isn't that bad. 397 damage per AP -- World Rupture -- 174x16 = 2784 for 7 green. Hurts allies. Magnifies strike tiles. Counter. Board shakeup. 309 damage per AP -- Rage of the Panther -- 3708 for 12 black. 292 damage per AP -- Supernova -- 1391 + 7x261 = 3218 for 11 red. Hurts allies. Board shakeup. 205 damage per AP -- Sniper Rifle -- 3912 for 19 green. Board shakeup. 182 damage per AP -- Power of Attorney -- 1644 for 9 red. Board shakeup. 161 damage per AP -- Call the Storm -- 2259 for 14 green. And 2259 to target. 156 damage per AP -- Ballistic Salvo -- 3130 for 20 blue. Drains AP. 111 damage per AP -- Molotov Cocktail -- 783 for 7 black. Makes attack tiles. Mm but this is not exactly right. As a reference : 1194 damage per AP -- World Rupture does 2784 x 3 = 8352 927 damage per AP -- Rage of the Panther does 11124 645 damage per AP -- Call the storm does 9036 617 damage per AP -- Snipper rifle does 11736 548 damage per AP -- Power of Attorney does 4932 469 damage per AP -- Ballisitc Salvo does 9390 And if you use total damage you can now compare with other powers like for example 361 damage per AP -- Fireball does 2891 for 8 red 312 damage per AP -- Star-Spangled Avenger does 3439 for 11 red
Phantron wrote: I think the green should drain up to 24 total AP on the opponent from a random combination of color. It'll pick a random color, drain up to 24 AP and then pick another one if it doesn't get enough. Why 24? Becuase if it stole 12 AP that's a 24 AP turn around, and using 12 AP to steal 12 AP is basically Bewilderment range. There will still be no guaranteed on getting anything valuable but at 24 total that should have a good chance to stop whatever the other side was trying to do. Honestly for 12 green AP you can do like drain 75% of all AP and it wouldn't really be overpowered consider for 2 more green AP, you can often get the equivalent of draining all their AP by killing the other team.