ihearthawthats wrote: Too late, already went 5 blue Ah well, 3k is still not a whole lot either. AP steal is good enough for me.
IceIX wrote: On reflection, that HP total does look way off. That's only slightly over a level 40 1 Star Widow. I'm not going to promise any changes, but I'm going to go poke a designer on it. It's possible that they didn't implement the HP scaling correctly on her since the third ability wasn't active.
Bainee wrote: IceIX wrote: On reflection, that HP total does look way off. That's only slightly over a level 40 1 Star Widow. I'm not going to promise any changes, but I'm going to go poke a designer on it. It's possible that they didn't implement the HP scaling correctly on her since the third ability wasn't active. My level 69 Widow (Original) has 2555 HP. I assume it will continue to go up, rather than down as she levels to 85.
CaptainBatman wrote: I'm weighing up whether to go 3/5/5 or 5/5/3. decisions,decisions...
Mommson wrote: CaptainBatman wrote: I'm weighing up whether to go 3/5/5 or 5/5/3. decisions,decisions... I decided to go for the latter because I want max steal. That is what the character can do best and I personally like this idea. although many pros on this forum will surely disagree with me because of the fast based meta etc.
CaptainBatman wrote: The extra cost of the steal is what puts me off - it's not useful if it takes the whole match to get enough purple to use it, also not as good on defensive. The AI will rarely pull it off before she's downed. Espionage on the other hand has better defence - by providing more damage on tile matches the AI makes, but is otherwise useless to me offensively as I'd be using my tank to match tiles whenever possible keeping her safe.
ihearthawthats wrote: Pretty sure whoever matches on offense is whoever matches on defense. Unless you mean switching to another team on defense. 11 AP is fine. Many abilities sit in the 10-12 range-- Recharge, Deceptive Tactics, Translocation, Web Bandages, Cap and Hawkeye's skills, etc. Besides, not much reason to use it early when the opponent doesn't even have anything to steal. Going 5/5/3 because I don't really care to sell off covers.
CaptainBatman wrote: ihearthawthats wrote: Pretty sure whoever matches on offense is whoever matches on defense. Unless you mean switching to another team on defense. 11 AP is fine. Many abilities sit in the 10-12 range-- Recharge, Deceptive Tactics, Translocation, Web Bandages, Cap and Hawkeye's skills, etc. Besides, not much reason to use it early when the opponent doesn't even have anything to steal. Going 5/5/3 because I don't really care to sell off covers. No, I'm meaning that when I have her in my team, I will be keeping her in the background as much as possible by choosing not to match her tiles if I have others available - thus keeping my tank in the front to soak up the damage. On defense I have no control obviously, and so the AI will be more likely to use her to match tiles. So in that scenario a 5 in Espionage, would at least do more damage to my attacker. Whereas she would probably be already downed by the time she reached 11AP .
Spoit wrote: Oh defense, the other player chooses who to attack anyway
fatcatfan wrote: So what do we think? Next weekly tourney with Punisher as the top rewards and black Original Widow covers at lower tiers?
jozier wrote: So what's the consensus best build now? I've got a 2/3/0 with 2 pink covers in my stash right now. Not sure whether to use them or not.