Emeryt wrote: I wonder when exactly it puts us in a bracket. Once we join fight OR once we get points for the fight. On my way to join simultaneuosly.
Emeryt wrote: Emeryt wrote: I wonder when exactly it puts us in a bracket. Once we join fight OR once we get points for the fight. On my way to join simultaneuosly. entered at the same time and finished at the same time. 2 different brackets. One has 161pts at #1, second 211.
NorthernPolarity wrote: Emeryt wrote: Emeryt wrote: I wonder when exactly it puts us in a bracket. Once we join fight OR once we get points for the fight. On my way to join simultaneuosly. entered at the same time and finished at the same time. 2 different brackets. One has 161pts at #1, second 211. Emeryt, were these 2 accounts drastically different in roster strength?
Clintman wrote: Sad to say it, but if they have broken the code for this, and every PVP is going to be like these last two, I will lose interest. It's not worth it to work this hard for the same reward my GF gets with her 2* roster when she plays 1/3rd as much as I do. I won't spend money on shields to shield hop for **** covers I already have I order to stay in the top 10 with an 1150 PVP score.
Lyrian wrote: I can say for certain that the S.H.I.E.L.D. Simulator has nothing to do this, as I am sitting at the time of this post in 129,625th place there. That said, observations I presented in the "This Game Isn't Fun Anymore" thread is relevant to reiterate here. All of these changes (which are still not fully implemented yet) are designed to normalize difficulty across all tiers of play. These changes are designed to level the playing field, which render any advantage through power a player might possess to dominate other players (such as 141s easily defeating 85s) negligible.The TL;DR version: The free ride to the top of brackets using a dominating roster is OVER. Higher-level players are being segregated away from the lower level players, and this is intentional. Part of how F2P games function is to cause discomfort. Players that can easily win brackets are quite comfortable in their rosters and thus are unlikely to spend because they are dominating others. Thus, the logical answer to this problem is to remove the advantages that the player possesses to reintroduce discomfort. Thus, the creation of brackets containing only high-level players. As more time passes, the recent changes will filter in even more high-level players per bracket, making each bracket even more competitive. Next, you take away the safety crutches that players use in PvP. That would primarily be Patch, Spidey, CMags, and Hood. Spidey and CMags are on the block either this week or next (gosh... the timing of the long-awaited funbalancing is.... rather convenient), which makes Patch high-risk again. Hood gets effectively hard countered by the introduction of a powerful Classic 3*** Daken who generates free strike tiles. Well, that takes care of everyone rather quickly then. Without any safety crutches, everyone at the high end is rendered to be at the same power level, and can be easily defeated by another player with the correct opposing counters. No one can single-handed dominate any other high-level roster. That brings us to the no-so-distant future, where this is likely to be a scenario for an upcoming PvP: 3*** Prize Cover: Classic Daken Top 10 Prize Blue, Top 50 Prize Black, Alliance Prize Purple Because of the continual segregating of players into special brackets, let's assert that 50% (250 players) are going to be active in each high-level bracket. So, there are 250 players, all with 141 rosters, that are all equally capable of defeating each other, and are going to scramble for those scarce 10 blue covers. The competition would be intense for those covers and would likely devolve into shield hopping to put any meaningful distance away from the pack, because players would be highly uncomfortable without any personal advantages to place higher than others. The only advantages left are boosts, shields, and health packs, all of which are conveniently purchasable. Without any advantage over another roster, damage incurred per fight will drastically increase and the odds of a costly 3 health pack wipeout on each and every fight will also significant rise. The end result is a highly competitive, highly uncomfortable environment, where the only minor respite available comes in the form of hard currency purchases, at all levels of play.These changes are working exactly as designed.
daveomite wrote: Clintman wrote: Sad to say it, but if they have broken the code for this, and every PVP is going to be like these last two, I will lose interest. It's not worth it to work this hard for the same reward my GF gets with her 2* roster when she plays 1/3rd as much as I do. I won't spend money on shields to shield hop for **** covers I already have I order to stay in the top 10 with an 1150 PVP score. exactly. One person the the Top Gun thread won 3rd place with just 640 points, yet in out bracket, we had people with 900 points stuck all the way down to near-50 range. Just completely different situations. Never seen anything quite like it.
Clintman wrote: daveomite wrote: Clintman wrote: Sad to say it, but if they have broken the code for this, and every PVP is going to be like these last two, I will lose interest. It's not worth it to work this hard for the same reward my GF gets with her 2* roster when she plays 1/3rd as much as I do. I won't spend money on shields to shield hop for **** covers I already have I order to stay in the top 10 with an 1150 PVP score. exactly. One person the the Top Gun thread won 3rd place with just 640 points, yet in out bracket, we had people with 900 points stuck all the way down to near-50 range. Just completely different situations. Never seen anything quite like it. Everything we hate about PVE rolled into PVP
Emeryt wrote: NorthernPolarity wrote: Emeryt wrote: Emeryt wrote: I wonder when exactly it puts us in a bracket. Once we join fight OR once we get points for the fight. On my way to join simultaneuosly. entered at the same time and finished at the same time. 2 different brackets. One has 161pts at #1, second 211. Emeryt, were these 2 accounts drastically different in roster strength? My main: 3x 141, all chars, missing only about 40covers. My second: no char above lvl 50, maxed Storm and IM35. 20chars.
Clintman wrote: Sad to say it, but if they have broken the code for this, and every PVP is going to be like these last two, I will lose interest. It's not worth it to work this hard for the same reward my Wife gets with her 2* roster when she plays 1/3rd as much as I do. I won't spend money on shields to shield hop for **** covers I already have I order to stay in the top 10 with an 1150 PVP score. She got to top 5 in 2 hours, she joined yesterday and did not have time to play until the end, and got top 5 with a 600 score, I took first in mine with a 1300 score, 2nd was points behind me and the competition was brutal all day long. 10th place has 1120 points.
NorthernPolarity wrote: Clintman wrote: Sad to say it, but if they have broken the code for this, and every PVP is going to be like these last two, I will lose interest. It's not worth it to work this hard for the same reward my Wife gets with her 2* roster when she plays 1/3rd as much as I do. I won't spend money on shields to shield hop for **** covers I already have I order to stay in the top 10 with an 1150 PVP score. She got to top 5 in 2 hours, she joined yesterday and did not have time to play until the end, and got top 5 with a 600 score, I took first in mine with a 1300 score, 2nd was points behind me and the competition was brutal all day long. 10th place has 1120 points. Clint, can you try joining at the exact same time as your wife to further test the theory? Would be a really good data point to have.
aaronschmiz wrote: daveomite wrote: Clintman wrote: Sad to say it, but if they have broken the code for this, and every PVP is going to be like these last two, I will lose interest. It's not worth it to work this hard for the same reward my GF gets with her 2* roster when she plays 1/3rd as much as I do. I won't spend money on shields to shield hop for **** covers I already have I order to stay in the top 10 with an 1150 PVP score. exactly. One person the the Top Gun thread won 3rd place with just 640 points, yet in out bracket, we had people with 900 points stuck all the way down to near-50 range. Just completely different situations. Never seen anything quite like it. Actually it was 633. Get it right. And the #1 and #2 guy got their positions in the last 20 minutes at 729 and 652. I held #1 with 633 and a shield since midnight the night before.
sms4002 wrote: Clintman wrote: Ghast wrote: Clintman wrote: I am going to hazard a guess that they are not using MMR to aid in bracketing, my guess is they are using your PVP Season ranking to place you in the correct difficulty levels. I am basing this on how the PVE Season brackets are evening out now and the right people are in the top spots, who coincidentally happen to be in my brackets when I PVP now. If true then it makes sense to avoid S.H.I.E.L.D. Training altogether until the last possible PVP event. I see theunwiseone in my main account bracket now. DecoyDuck too. We're sitting on top of the bottom. If you think about it, season ranking is a true measure of where your are at difficulty wise, you may tank the piss out of your MMR, but where you are on average over multiple PVP rounds tells D3 who you should be fighting against. It would appear they have worked to break the code on how we game the system. now if only they would increase reward to match the risk the system would be bearable. As it is people rail against having to fight against teams that chew theirs up for the same rewards as someone gets for beating a level 6 team. If I got the same rewards for killing a level 1 snake as I get for downing the Lich King, I would have never left Goldshire. I would spend my days killing level 1 snakes because it makes no sense to do a 20 minute fight when you get the same payout as a 30 second fight. That's all well and fine but that doesn't mean they should lump as all into one bracket. Having all of us have to get ridiculous scores for top 10 and new covers while others get off super easy is pretty stupid. If you are going to lump all the "same difficulty" people into one bracket then you would have to make it so you can only attack and be attacked by people in the bracket (which is a horrible idea too). Why fix something that isn't broke?
Clintman wrote: Ghast wrote: Clintman wrote: I am going to hazard a guess that they are not using MMR to aid in bracketing, my guess is they are using your PVP Season ranking to place you in the correct difficulty levels. I am basing this on how the PVE Season brackets are evening out now and the right people are in the top spots, who coincidentally happen to be in my brackets when I PVP now. If true then it makes sense to avoid S.H.I.E.L.D. Training altogether until the last possible PVP event. I see theunwiseone in my main account bracket now. DecoyDuck too. We're sitting on top of the bottom. If you think about it, season ranking is a true measure of where your are at difficulty wise, you may tank the piss out of your MMR, but where you are on average over multiple PVP rounds tells D3 who you should be fighting against. It would appear they have worked to break the code on how we game the system. now if only they would increase reward to match the risk the system would be bearable. As it is people rail against having to fight against teams that chew theirs up for the same rewards as someone gets for beating a level 6 team. If I got the same rewards for killing a level 1 snake as I get for downing the Lich King, I would have never left Goldshire. I would spend my days killing level 1 snakes because it makes no sense to do a 20 minute fight when you get the same payout as a 30 second fight.
Ghast wrote: Clintman wrote: I am going to hazard a guess that they are not using MMR to aid in bracketing, my guess is they are using your PVP Season ranking to place you in the correct difficulty levels. I am basing this on how the PVE Season brackets are evening out now and the right people are in the top spots, who coincidentally happen to be in my brackets when I PVP now. If true then it makes sense to avoid S.H.I.E.L.D. Training altogether until the last possible PVP event. I see theunwiseone in my main account bracket now. DecoyDuck too. We're sitting on top of the bottom.
Clintman wrote: I am going to hazard a guess that they are not using MMR to aid in bracketing, my guess is they are using your PVP Season ranking to place you in the correct difficulty levels. I am basing this on how the PVE Season brackets are evening out now and the right people are in the top spots, who coincidentally happen to be in my brackets when I PVP now.
sms4002 wrote: Clintman wrote: Ghast wrote: Clintman wrote: I am going to hazard a guess that they are not using MMR to aid in bracketing, my guess is they are using your PVP Season ranking to place you in the correct difficulty levels. If true then it makes sense to avoid S.H.I.E.L.D. Training altogether until the last possible PVP event. I see theunwiseone in my main account bracket now. DecoyDuck too. We're sitting on top of the bottom. If you think about it, season ranking is a true measure of where your are at difficulty wise, you may tank the piss out of your MMR, but where you are on average over multiple PVP rounds tells D3 who you should be fighting against. It would appear they have worked to break the code on how we game the system. now if only they would increase reward to match the risk the system would be bearable. As it is people rail against having to fight against teams that chew theirs up for the same rewards as someone gets for beating a level 6 team. If I got the same rewards for killing a level 1 snake as I get for downing the Lich King, I would have never left Goldshire. I would spend my days killing level 1 snakes because it makes no sense to do a 20 minute fight when you get the same payout as a 30 second fight. That's all well and fine but that doesn't mean they should lump as all into one bracket. Having all of us have to get ridiculous scores for top 10 and new covers while others get off super easy is pretty stupid. If you are going to lump all the "same difficulty" people into one bracket then you would have to make it so you can only attack and be attacked by people in the bracket (which is a horrible idea too). Why fix something that isn't broke? I'd be, well not fine, but grudgingly dealing with it for these death brackets IF they increased the prize banding for them.
Clintman wrote: Ghast wrote: Clintman wrote: I am going to hazard a guess that they are not using MMR to aid in bracketing, my guess is they are using your PVP Season ranking to place you in the correct difficulty levels. If true then it makes sense to avoid S.H.I.E.L.D. Training altogether until the last possible PVP event. I see theunwiseone in my main account bracket now. DecoyDuck too. We're sitting on top of the bottom. If you think about it, season ranking is a true measure of where your are at difficulty wise, you may tank the piss out of your MMR, but where you are on average over multiple PVP rounds tells D3 who you should be fighting against. It would appear they have worked to break the code on how we game the system. now if only they would increase reward to match the risk the system would be bearable. As it is people rail against having to fight against teams that chew theirs up for the same rewards as someone gets for beating a level 6 team. If I got the same rewards for killing a level 1 snake as I get for downing the Lich King, I would have never left Goldshire. I would spend my days killing level 1 snakes because it makes no sense to do a 20 minute fight when you get the same payout as a 30 second fight. That's all well and fine but that doesn't mean they should lump as all into one bracket. Having all of us have to get ridiculous scores for top 10 and new covers while others get off super easy is pretty stupid. If you are going to lump all the "same difficulty" people into one bracket then you would have to make it so you can only attack and be attacked by people in the bracket (which is a horrible idea too). Why fix something that isn't broke?
Ghast wrote: Clintman wrote: I am going to hazard a guess that they are not using MMR to aid in bracketing, my guess is they are using your PVP Season ranking to place you in the correct difficulty levels. If true then it makes sense to avoid S.H.I.E.L.D. Training altogether until the last possible PVP event. I see theunwiseone in my main account bracket now. DecoyDuck too. We're sitting on top of the bottom. If you think about it, season ranking is a true measure of where your are at difficulty wise, you may tank the piss out of your MMR, but where you are on average over multiple PVP rounds tells D3 who you should be fighting against. It would appear they have worked to break the code on how we game the system. now if only they would increase reward to match the risk the system would be bearable. As it is people rail against having to fight against teams that chew theirs up for the same rewards as someone gets for beating a level 6 team. If I got the same rewards for killing a level 1 snake as I get for downing the Lich King, I would have never left Goldshire. I would spend my days killing level 1 snakes because it makes no sense to do a 20 minute fight when you get the same payout as a 30 second fight.
Clintman wrote: I am going to hazard a guess that they are not using MMR to aid in bracketing, my guess is they are using your PVP Season ranking to place you in the correct difficulty levels. If true then it makes sense to avoid S.H.I.E.L.D. Training altogether until the last possible PVP event. I see theunwiseone in my main account bracket now. DecoyDuck too. We're sitting on top of the bottom.