nihilium wrote: Awesome! So, it really works as a cooldown that u can hurry up by matching the CD tile? And does it let u choose which enemy tile is targeted, or is it at random? o.o Since it wont be possible to have 2 or 3 enemy tiles targeted at the same time hurrying up the process would be very important o.o Im still trying to decide if falcon is my new OBW lol
Polares wrote: When is R52 expected to launch ?
Psykopathic wrote: It removes a tile at random. The tile is replaced by a countdown tile.
pasa_ wrote: Psykopathic wrote: It removes a tile at random. The tile is replaced by a countdown tile. Is it blue or the original color?
Polares wrote: Wow, blue for PvE is going to be a very very powerfull ability, and if you have 5 in purple too then you are allmost invencible. Falcon and Spidey (even when he is nerfed) will be invatible in PvE. Very difficult to decide which is the best build, 5/5/3, 3/5/5, 5/3/5 or even 4/5/4 and 4/4/5 are all viable builds for different things. When is R52 expected to launch ?
Justdangit wrote: I dont think the dev have this in mind when the make this skill, because they would not be telling us to protect it otherwise.
Justdangit wrote: Polares wrote: Wow, blue for PvE is going to be a very very powerfull ability, and if you have 5 in purple too then you are allmost invencible. Falcon and Spidey (even when he is nerfed) will be invatible in PvE. Very difficult to decide which is the best build, 5/5/3, 3/5/5, 5/3/5 or even 4/5/4 and 4/4/5 are all viable builds for different things. When is R52 expected to launch ? You dont even want a max blue, what is a point of lowering the cool down when you can just destroy your own countdown tile for a better effect.
Justdangit wrote: pasa_ wrote: Psykopathic wrote: It removes a tile at random. The tile is replaced by a countdown tile. Is it blue or the original color? Original color. And of course these guy would think it is well design when it work in their favor. I dont think the dev have this in mind when the make this skill, because they would not be telling us to protect it otherwise. Also think about the AI in a defensive situation, would you want the AI defending on your behalf program to make a move that is favorable to the other team. (unless they are not prioritize to get rid of enemy countdown tile in a match when possible) And then you have situation like this where you have multiple count down. One of the count down go off, and the redwing return(or does he?). But then yelena use pay back mission..., can you make her any worst.
gamar wrote: Justdangit wrote: Polares wrote: Wow, blue for PvE is going to be a very very powerfull ability, and if you have 5 in purple too then you are allmost invencible. Falcon and Spidey (even when he is nerfed) will be invatible in PvE. Very difficult to decide which is the best build, 5/5/3, 3/5/5, 5/3/5 or even 4/5/4 and 4/4/5 are all viable builds for different things. When is R52 expected to launch ? You dont even want a max blue, what is a point of lowering the cool down when you can just destroy your own countdown tile for a better effect. Yes, because obviously you can match any random tile at any time you want, especially when enemy tiles you CAN match, you probably have, leaving Redwing to deal with tiles you can't match
Riggy wrote: So it sounds like your biggest complaint is actually the wording. You're being told by the tile to protect it, but your instincts say "destroy it". So if it didn't say protect it, you'd be fine with it? The countdown is totally a liability - it's meant to keep you from using the skill multiple times and peeps like Yelena can take advantage of it (just like Hood can improve it). I am curious how you got multiple redwing countdowns on the board, I haven't seen that yet. Possible bug? Or Photoshop?
Justdangit wrote: Riggy wrote: So it sounds like your biggest complaint is actually the wording. You're being told by the tile to protect it, but your instincts say "destroy it". So if it didn't say protect it, you'd be fine with it? The countdown is totally a liability - it's meant to keep you from using the skill multiple times and peeps like Yelena can take advantage of it (just like Hood can improve it). I am curious how you got multiple redwing countdowns on the board, I haven't seen that yet. Possible bug? Or Photoshop? No the wording is not what concern me, what concern me is what the AI do in a defensive situation. And no, yelena is not taking advantage of it, she turn enemy-owned special tiles in to crit tiles. This mean she get rid of two redwing countdown tile for me, so it actually work at yelena disadvantage. As to how i got 2 redwing countdowns on board, just think about bagman and baglady tile locking mechanic. You lock the redwing down and he automaticly return to you, unlock him and now you got 2 countdown tile.
Saint Matthew wrote: It is pretty long but you do get to gaze longingly at that awesome goatee. This game needs more facial hair.