LordWill wrote: So my daughter wanted to chime in...http://youtu.be/g2vxvKkuybU Out of the mouths of babes.... Enjoy!
Ben Grimm wrote: I've now done a couple of deliberate suicide run with the ones I'm not using, though the nature of the limited roster makes that something I can only do occasionally. Levels are higher than they were at the end of the first run-through, which seems like bad scaling design, especially considering I was only top 100 on both of them the first time.
gamar wrote: Good luck on the suicide runs, although those don't seem to be effective either
LordWill wrote: Just had a quick thought....maybe I should paste this in suggestions.... So what if you had like a choose your own difficulty? So you see the match of 3 enemies-You do not see their levels. Before you go into the match you select, easy, medium, hard, deadly or whatever. Then based upon what YOU select and what challenge YOU want, the rewards/points scale accordingly. This eliminates the need for Demiurge to sufficiently challenge me because I can challenge myself and play how I want to play. This eliminates the needs for scaling because if I only do the easy, then I don't make a lot of points or iso. Just like how we can get 20 iso from a prologue mission. I'm in control of my scaling. This eliminates people complaining about their individual PVE rating because they will be more in control of it. If they want to do deadly and get the 300 iso reward plus mega points, then go for it. It would reward strong rosters without punishing the weaker ones. And it would give people something to strive for.... Also it allows EVERYONE to do the content to whatever degree they feel they can handle. So this way they don't miss out on the content/storyline. What do you guys think?
Ben Grimm wrote: gamar wrote: Good luck on the suicide runs, although those don't seem to be effective either They may not be, but since less than half of them are intentional, I'm hoping I get something out of them, even if it's just playable nodes. My ambition at this point is "win each node once."
reckless442 wrote: Ben Grimm wrote: gamar wrote: Good luck on the suicide runs, although those don't seem to be effective either They may not be, but since less than half of them are intentional, I'm hoping I get something out of them, even if it's just playable nodes. My ambition at this point is "win each node once." Since I'm not joining a bracket until later, because I don't have time to grind deadly mode, I've done at least a dozen suicide runs on the first node in deadly. I'm using three teams -- two low-level tank teams and my A-team (190 HT, 141 BP, 141 Psylocke.) That node began with Venom at 170 and the goons at 171. My efforts have resulted in the node dropping to Venom at 169 and the goons at 170.
kevind722 wrote: Let's not forget they plan on nerfing Spidey soon. Then where will we be?
bahamut685 wrote: kevind722 wrote: Let's not forget they plan on nerfing Spidey soon. Then where will we be? No they don't... He's like number 4(?) on their list, and they've stated that the fun-balance list is on the back-burner, which is why nobody expects X-Force to ever be anything besides terrible.
IceIX wrote: We're trying out a change to help out scaling overall starting in Heroic Chapter 3, to go Live very soon. - Smoothed scaling over all brackets of PVE rating so that players will see a more gradual bump on enemies - Keep in mind that some pins will still be harder than others, this just makes the huge instant bumps less prevalent, although if you join on second one then come in 20 hours later, you should expect to see a change due to Community Scaling. - Smoothed the route back down in PVE rating if you're losing in missions so that enemies will get easier quicker. We've put in brakes however so that you can't just retreat your way to easy-dom. - Increased the maximum level of enemies from 230 to 400. >230 enemies are intended to only regularly be seen by those players that are already beating up on 230s. Increasing the maximum enemy level allows us to provide more challenges for the players that are higher in overall roster level and not create a roadblock where those players that are beating down 230s with ease are making scaling work harder for all the other players who aren't there yet.
Polares wrote: This 400 lvl is a very bad move, it just aggravates the gap between new players and the old ones (it keeps getting easier and easier to new players). Then, why lvl 400? So it is more difficult to some? But then you should give more rewards if it is going to be more difficult for some players than to others. Right now PvE is a game about grinding and knowing the meta game not facing diffult battles. If now the paradigm changes and we have more focus on difficulty then there are a lot of other thing that need to change, you can't just rise the difficulty to some and don't give nothing on return. This is very unffair, and it is not very fun to face a lvl 400 Daken, Ares or Juggernaut. And then there is the thing that nobody asked for this, why make this change when there are so many things people is asking for? (nerfs and buffs, single player, etc.). This game needs a serious rethinking in the PvE department...