Phantron wrote: I suspect the guys seeing the crazy levels are the guys who got hit by the 'anti Spiderman factor'. I haven't seen anything higher than level 150 yet. It'll probably take some time before the 'anti Spiderman factor' decays enough. They really should just nerf him instead of having stuff scale to level 400 to make up for the fact that Spiderman is borderline godmode in PvE.
davecazz wrote: Phantron wrote: I suspect the guys seeing the crazy levels are the guys who got hit by the 'anti Spiderman factor'. I haven't seen anything higher than level 150 yet. It'll probably take some time before the 'anti Spiderman factor' decays enough. They really should just nerf him instead of having stuff scale to level 400 to make up for the fact that Spiderman is borderline godmode in PvE. I dont own a leveled spiderman or a OBW and I see the crazy high levels. I do use C Mags which gives me great board control so maybe that helps. I just want to vent my frustration again. right now the strategy for high level players is to not use Spidey or OBW, make sure you dont heal, and also try not to use any characters that allow you to have unbalanced board control. not a great design decision if it penalizes players for using characters in their arsenal.
davecazz wrote: I just want to vent my frustration again. right now the strategy for high level players is to not use Spidey or OBW, make sure you dont heal, and also try not to use any characters that allow you to have unbalanced board control. not a great design decision if it penalizes players for using characters in their arsenal.
LordWill wrote: davecazz wrote: I just want to vent my frustration again. right now the strategy for high level players is to not use Spidey or OBW, make sure you dont heal, and also try not to use any characters that allow you to have unbalanced board control. not a great design decision if it penalizes players for using characters in their arsenal. /agree. And I would just like to add, there have been times where I still wipe using spidey or OBW so its not like an automatic win. And by the way, no one asked me if I am sufficiently challenged to begin with. Thanks, I'm good. I don't need "More Challenge" at the moment....I haven't seen much on the boards about people not be challenged enough either. Where are you getting this data from? Is there no other pressing issue right now with the game that development resources could be used for? Has the entire player base reached that maxed out roster plateau?
sms4002 wrote: LordWill wrote: It honestly seems like they want us to lose every other battles and or get heavily injured every battle.... I don't get why they want everyone to play their game less.
LordWill wrote: It honestly seems like they want us to lose every other battles and or get heavily injured every battle.... I don't get why they want everyone to play their game less.
Cryptobrancus wrote: Hmm I am picking out words at random but you said progression next to race ... What if there were alliance progression awards, that the first XX alliances to get there get top tier prizes but All alliances that get there still get something good. So first alliance to the magic number of points gets 500 HP + iso + a cover Second through fiftieth get 100 HP + iso + cover Everyone else who reaches that number gets their cover but nothing else
Cryptobrancus wrote: I don't know, this might work well for long PVE if the goal is impossible to hit till like day 7-8 of a 10 day event People could try to organize refreshes and timing within their alliance but I think after a few days of trying to organize 20 people the vast majority of players are just going to lapse back into their usual patterns and do what they can as normal. At the very least it would be a brand new meta element that the community would have to figure out. I am not so sure jumping in at the very moment an event starts would have any effect on an alliance's total score 7 days into a large event. More like people would have to keep an eye on the leaderboards and make a push when they get close enough to reach the finish. No clue if it would be "better" than how it is now but it sure would be different, and different can be fun. I would absolutely enjoy a one off event that was a giant race but yes having all events like this would be burnout central.
- Smoothed the route back down in PVE rating if you're losing in missions so that enemies will get easier quicker. We've put in brakes however so that you can't just retreat your way to easy-dom.
Vohnkar wrote: I don't understand why the game should punish us for playing it. I like MPQ and I like to play as much as I can on my free time, the scaling system sucks for me. On venom I'm unable to play anything without boosts, and tonight even with boosts I'm being deleted when the board is not favorable.