Riggy wrote: Which they're always working on. I don't believe anyone disagrees with that. I was simply putting your number in perspective. The discussion in the most recent part of the thread is whether people should receive compensation for it, which I don't agree with. They put out progression rewards, there was a path to those progression rewards, and due to other reasons people chose not to pursue that path. After balancing reward vs. effort, the grinders prioritized placement rewards over progression rewards, which meant no one got them. Simple as that. It might make more sense to complain that the minority (leading grinders) determining the majority's ability to obtain placement rewards.
Riggy wrote: MikeHock wrote: However the problem occured... who cares; thats up to D3 to deal with, not us. End result progression awards were not reachable. Which they're always working on. I don't believe anyone disagrees with that. I was simply putting your number in perspective. The discussion in the most recent part of the thread is whether people should receive compensation for it, which I don't agree with. They put out progression rewards, there was a path to those progression rewards, and due to other reasons people chose not to pursue that path. After balancing reward vs. effort, the grinders prioritized placement rewards over progression rewards, which meant no one got them. Simple as that. It might make more sense to complain that the minority (leading grinders) determining the majority's ability to obtain placement rewards.
MikeHock wrote: However the problem occured... who cares; thats up to D3 to deal with, not us. End result progression awards were not reachable.
Ben Grimm wrote: But I think that's a large part of the problem - progression awards should not be dependent on others to achieve them; one person, grinding away like crazy, should be able to get the top awards <snip>
MikeHock wrote: Spoit wrote: gamar wrote: Pwuz_ wrote: This issue has existed throughout most of the game really. Who can really reach the past *Hawkeye in the progression rewards on S.H.E.I.L.D. Training? Any PvP event, who really gets those Bag Lady covers as progression rewards either? I agree they are a tease, but don't act like this is new. If anything it's simply making the PvE more inline with the norm across the rest of the game. Although Red ISO was an extreme case because NONE of the worthwhile rewards were reachable, it's really only the past few events - Hulk round 3, Heroic Juggs, and Simulator round 2 - where a huge amount of people left nothing on the table. Before that, PvEs always had at least two or three rewards out of reach for nearly everybody, including almost all of the 1st place winners, too (at least if I recall correctly). Not really? Other than these last 2 events, the only times I remember people really whining about the last progression reward(s) being unobtainable was the first run of the hulk, which was fixed for the 2nd. Progression awards were absurdly unreachable before they introduced shields. Forgot people whining; for the 4-5 months I've played, it seemed like progression awards have been unreachable about 75% of the time.
Spoit wrote: gamar wrote: Pwuz_ wrote: This issue has existed throughout most of the game really. Who can really reach the past *Hawkeye in the progression rewards on S.H.E.I.L.D. Training? Any PvP event, who really gets those Bag Lady covers as progression rewards either? I agree they are a tease, but don't act like this is new. If anything it's simply making the PvE more inline with the norm across the rest of the game. Although Red ISO was an extreme case because NONE of the worthwhile rewards were reachable, it's really only the past few events - Hulk round 3, Heroic Juggs, and Simulator round 2 - where a huge amount of people left nothing on the table. Before that, PvEs always had at least two or three rewards out of reach for nearly everybody, including almost all of the 1st place winners, too (at least if I recall correctly). Not really? Other than these last 2 events, the only times I remember people really whining about the last progression reward(s) being unobtainable was the first run of the hulk, which was fixed for the 2nd.
gamar wrote: Pwuz_ wrote: This issue has existed throughout most of the game really. Who can really reach the past *Hawkeye in the progression rewards on S.H.E.I.L.D. Training? Any PvP event, who really gets those Bag Lady covers as progression rewards either? I agree they are a tease, but don't act like this is new. If anything it's simply making the PvE more inline with the norm across the rest of the game. Although Red ISO was an extreme case because NONE of the worthwhile rewards were reachable, it's really only the past few events - Hulk round 3, Heroic Juggs, and Simulator round 2 - where a huge amount of people left nothing on the table. Before that, PvEs always had at least two or three rewards out of reach for nearly everybody, including almost all of the 1st place winners, too (at least if I recall correctly).
Pwuz_ wrote: This issue has existed throughout most of the game really. Who can really reach the past *Hawkeye in the progression rewards on S.H.E.I.L.D. Training? Any PvP event, who really gets those Bag Lady covers as progression rewards either? I agree they are a tease, but don't act like this is new. If anything it's simply making the PvE more inline with the norm across the rest of the game.
Spoit wrote: Progression awards were absurdly unreachable before they introduced shields. Forgot people whining; for the 4-5 months I've played, it seemed like progression awards have been unreachable about 75% of the time.
Phantron wrote: Spoit wrote: Blah wrote: Progression awards were absurdly unreachable before they introduced shields. Forgot people whining; for the 4-5 months I've played, it seemed like progression awards have been unreachable about 75% of the time. Honestly, PvP progression rewards are just more reachable because more people have been pushing, and the MMR actually tries (even if it doesn't always succeed) to give you people worth reasonable amounts of points. All of the pushes I've made recently, I've not had to actually use a shield to reach. It depends on if you're in the 'crazy' MMR matchup or not. If you're in the matchup where everyone is 141X3 sitting at 500 points you'll never get anywhere without a shield. If you somehow got out of that, it's quite possible to get far without using shields. I still can't figure out if they actually intended the 'crazy' MMR matchup to be the norm or not for high end players.
Spoit wrote: Blah wrote: Progression awards were absurdly unreachable before they introduced shields. Forgot people whining; for the 4-5 months I've played, it seemed like progression awards have been unreachable about 75% of the time. Honestly, PvP progression rewards are just more reachable because more people have been pushing, and the MMR actually tries (even if it doesn't always succeed) to give you people worth reasonable amounts of points. All of the pushes I've made recently, I've not had to actually use a shield to reach.
Blah wrote: Progression awards were absurdly unreachable before they introduced shields. Forgot people whining; for the 4-5 months I've played, it seemed like progression awards have been unreachable about 75% of the time.
Nemek wrote: This is straying a little off-topic, but I wonder the same thing. A long time ago I definitely found myself in one of those 500ish bubbles at the very top of the MMR chain and just barely got top 10 in an event using a full blown maxed 3* roster, possibly even with a pre-nerf Rags. I swore off high MMR for good after that tournament ended. As much as tanking is criticized, it does create an opponent-level curve that would seem to make sense - mid 2*s from 0 - 300, maxed 2*s from 300-600, mid 3* 600-900, maxed 3*s 900+. I would guess that the devs may think that the people on the lower end of that would feel picked on by the high-level players making their way up theladder (shhh, he's going to find his name when he searches for it and be pissed it's not about him), but I think it still kind of 'feels' right.