Pwuz_ wrote: This issue has existed throughout most of the game really. Who can really reach the past *Hawkeye in the progression rewards on S.H.E.I.L.D. Training? Any PvP event, who really gets those Bag Lady covers as progression rewards either? I agree they are a tease, but don't act like this is new. If anything it's simply making the PvE more inline with the norm across the rest of the game.
gamar wrote: Pwuz_ wrote: This issue has existed throughout most of the game really. Who can really reach the past *Hawkeye in the progression rewards on S.H.E.I.L.D. Training? Any PvP event, who really gets those Bag Lady covers as progression rewards either? I agree they are a tease, but don't act like this is new. If anything it's simply making the PvE more inline with the norm across the rest of the game. Although Red ISO was an extreme case because NONE of the worthwhile rewards were reachable, it's really only the past few events - Hulk round 3, Heroic Juggs, and Simulator round 2 - where a huge amount of people left nothing on the table. Before that, PvEs always had at least two or three rewards out of reach for nearly everybody, including almost all of the 1st place winners, too (at least if I recall correctly).
kalex716 wrote: Just like the big plushy un-obtainable stuffed animals hanging right, center, middle at the county fair.
Spoit wrote: Not really? Other than these last 2 events, the only times I remember people really whining about the last progression reward(s) being unobtainable was the first run of the hulk, which was fixed for the 2nd.
illmatic wrote: I sent them a ticket and got a copy and pasted reply, I wrote back saying: "I'm not sure if you missed the point of my complaint, so I will try to make it again, I don't mind mistakes and miscalculations in events, these things happen, I am, however, frustrated by your reluctance to compensate players, who have put in time into these events, other F2P games offer premium currency and/or other compensation rewards to the players who were affected by their screw ups, even minor ones. I find your stance on the issue baffling, you seem to have no interest in creating goodwill with the player base." Here's what they wrote back: "Thank you for your understanding in this matter! I will forward your suggestions about a better compensation system to the appropriate department. You are not the first (and probably won't be the last) player to comment on how frustrating it can be at times. Feedback from our customers helps us improve and we appreciate you taking the time to contact us!" Maybe I'm missing something, but my complaint was dismissed completely, I guess they missed the point of my complaint yet again.
illmatic wrote: I am, however, frustrated by your reluctance to compensate players, who have put in time into these events, other F2P games offer premium currency and/or other compensation rewards to the players who were affected by their screw ups, even minor ones. I find your stance on the issue baffling, you seem to have no interest in creating goodwill with the player base."
Riggy wrote: illmatic wrote: I am, however, frustrated by your reluctance to compensate players, who have put in time into these events, other F2P games offer premium currency and/or other compensation rewards to the players who were affected by their screw ups, even minor ones. I find your stance on the issue baffling, you seem to have no interest in creating goodwill with the player base." Personally, I find your stance untenable. You were compensated for your efforts with node and placement awards. The other games have to compensate players b/c they have a much more fragile player base. So those companies have to **** themselves out to the player base to keep people around. MPQ is put out by a much more established company and is building on 2 established franchises, Puzzle Quest and Marvel. While they do have to make sure they put out a fun game (which they are), they don't have to engender the same level of entitlement that other F2P games do. They build good will with the player base by keeping the game fun and competitive. For me, I think I build up more negativity from the forums than from the game itself. With that in mind, I'm off to go pound some goon nodes in heroic deadly.
Riggy wrote: For me, I think I build up more negativity from the forums than from the game itself. With that in mind, I'm off to go pound some goon nodes in heroic deadly.
Psykopathic wrote: The game is put out by a company with 0 experience in mobile gaming. Failed point
Psykopathic wrote: Sounds like you are crudely saying they get to be the stuck up rich kids cuz they got a marvel license. Failed point.
Psykopathic wrote: Putting perfume on **** doesn't make it anything else all u have there is a pile of ****.
Spoit wrote: gamar wrote: Pwuz_ wrote: This issue has existed throughout most of the game really. Who can really reach the past *Hawkeye in the progression rewards on S.H.E.I.L.D. Training? Any PvP event, who really gets those Bag Lady covers as progression rewards either? I agree they are a tease, but don't act like this is new. If anything it's simply making the PvE more inline with the norm across the rest of the game. Although Red ISO was an extreme case because NONE of the worthwhile rewards were reachable, it's really only the past few events - Hulk round 3, Heroic Juggs, and Simulator round 2 - where a huge amount of people left nothing on the table. Before that, PvEs always had at least two or three rewards out of reach for nearly everybody, including almost all of the 1st place winners, too (at least if I recall correctly). Not really? Other than these last 2 events, the only times I remember people really whining about the last progression reward(s) being unobtainable was the first run of the hulk, which was fixed for the 2nd.
MikeHock wrote: You also build good will by providing a real response to a customer instead of throwing back cookie-cutter reply and not even apoligizing for something that was obviously screwed up. I have found that contacting customer support via tickets is usually a pointless endeavor. It usually takes 3-4 weeks and several follow ups to get attention to whatever issue you are contacting them about.
MikeHock wrote: Progression awards were absurdly unreachable before they introduced shields. Forgot people whining; for the 4-5 months I've played, it seemed like progression awards have been unreachable about 75% of the time.
Riggy wrote: MikeHock wrote: You also build good will by providing a real response to a customer instead of throwing back cookie-cutter reply and not even apoligizing for something that was obviously screwed up. I have found that contacting customer support via tickets is usually a pointless endeavor. It usually takes 3-4 weeks and several follow ups to get attention to whatever issue you are contacting them about. Their customer support does seem to be very hit and miss. Some people on the forums swear by it, some swear at it. My own experiences with them have been limited but handled well enough (certainly not cookie cutter or weeks of waiting for a response). But, I also seem to be in the minority in saying that the progression rewards weren't the issue in this event, it was the rubberbanding. We the players realized that rubberbanding would prevent us from getting a good lead, so we didn't put in the effort. I placed around 13th with some reasonable fraction of my normal effort (arbitrarily, I'll say 62% of the effort). If enough people had been willing to put in their normal effort to leapfrog the leaders, we could have reached the high end progression rewards. So I still maintain that the error was in rubberbanding and not incentivizing the grinders enough to try and maintain their lead, and not the progression rewards. That may be splitting hairs, but it's important to at least understand what we are complaining about. Edit so as not to doublepost: MikeHock wrote: Progression awards were absurdly unreachable before they introduced shields. Forgot people whining; for the 4-5 months I've played, it seemed like progression awards have been unreachable about 75% of the time. The quoted list you're answering goes back and forth between PVP and PVE. For PVP, it certainly does take dedicated use of shields to get the high end, plus a little luck in retals. For PVE, I would put your number of unreachable progression rewards far lower. I can only think of a handful of events where the high end wasn't reachable. The DD covers and the X-Force covers (though others did get those, confirmed by IceIX), and obviously the Steves in the most recent event. Typically though, they are attainable.
MikeHock wrote: However the problem occured... who cares; thats up to D3 to deal with, not us. End result progression awards were not reachable.