NorthernPolarity wrote: morgh wrote: And bottom line is: Nothing we write here will make them change their mind - get used to high levels of enemies and people with weak rosters/new players grabbing everything... Has there been a single time that D3 changed anything based on forum feedback? ... Thought so... Give the devs more credit. Anyone remember back when the skip tax was initially planned and they scrapped it entirely and changed it to the victory bonus? That happened 100% because of the forum suggestions. The announcements regarding the Thorverine nerfs were also made before the nerfs actually happened, and the only reason why they did that was because of forum complaints about being blindsided by the rag nerfs. It's easy to fall into a mob mentality of flaming the devs, but they've proven over time that they are receptive to feedback and will patch things up to make us happier (as long as it doesn't hurt their bottom line). With this scaling issue, I believe that they think they can make it work, and I'm willing to give them more time to fix it. There are definitely tweaks that can be made to it to make things a lot fairer (rewards for people playing harder missions, caps on scaling in a certain time period so you can still grind, etc etc), and so this isn't a completely lost cause. Voice your opinions and give them feedback to point them in the right direction, but don't go all mob mentality on us and start a flame war against the devs.
morgh wrote: And bottom line is: Nothing we write here will make them change their mind - get used to high levels of enemies and people with weak rosters/new players grabbing everything... Has there been a single time that D3 changed anything based on forum feedback? ... Thought so...
gobstopper wrote: Guys, we whine about rewards not scaling with levels during every PvE event. I suggest we change tactics. Let's clamor for community scaling to reach 500 and 600 - maybe next PvE they will increase the 20 ISO reward! There's an affliction that infects many a F2P, and I'm afraid it has spread to this game: Developer out-of-touchitis stemming from not actually playing their own game.
LordWill wrote: I guess one of the biggest problems I have is all they do is look at the metrics and not ask the player base. It's not really a fair way to collect feedback. If all you give them is 2 limited choices, doesn't mean they like either one. It's just the lesser of two evils. (Kinda like our current politics)
NorthernPolarity wrote: http://www.d3pforums.com/viewtopic.php?f=20&t=3492&p=56141#p56141 This was their original reasoning for having scaling by the way: it doesn't have a bad theoretical foundation, but is going to take ages to get right in practice as we've all experienced so far.
gamar wrote: LordWill wrote: I guess one of the biggest problems I have is all they do is look at the metrics and not ask the player base. It's not really a fair way to collect feedback. If all you give them is 2 limited choices, doesn't mean they like either one. It's just the lesser of two evils. (Kinda like our current politics) Or that if you asked the player base "should we hand out 3* covers to the top 500 of every event and put HP rewards on every node" the player base would say HELLS YES, but that doesn't exactly help the arpdau, or even make the game better/more fun...
mags1587 wrote: And now I have level 200+ enemies in easy mode. Really hope that scaling down of enemy levels kicks in soon because I'm losing quite a bit here.