NorthernPolarity wrote: Another random thought: scaling makes me actively NOT want to play the event. If I'm grinding nodes for rewards, then I'm increasing my MMR and scaling, which I obviously do not want. I can't simply pick up the game and grind the nodes randomly anymore: I need to minimize the amount of time spent playing the game if I want to keep nodes at a reasonable level, and ride rubberbanding to victory. A feature that decreases user engagement feels like a bad idea in general.
PorkBelly wrote: This is a terrible, terrible, terrible idea. I totally understand the desire to make the event competitive but this will make it impossible. Or at the very least, extremely undesirable, particularly for the skimpy awards. Dealing with a 230 enemy is already a nightmare. Unless you have a full roster of level 230 4* characters (which no one does), level 400 enemies are insane. I really don't understand the rationale that D3 has with making the game increasingly more difficult & grindy while simultaneously reducing the amount of awards that players can get.
gamar wrote: I am extremely skeptical about this change but you guys are acting like he announced that enemies will now have a floor of level 400, not a ceiling of 400. WTT (what the tinykitty)?
gamar wrote: PorkBelly wrote: This is a terrible, terrible, terrible idea. I totally understand the desire to make the event competitive but this will make it impossible. Or at the very least, extremely undesirable, particularly for the skimpy awards. Dealing with a 230 enemy is already a nightmare. Unless you have a full roster of level 230 4* characters (which no one does), level 400 enemies are insane. I really don't understand the rationale that D3 has with making the game increasingly more difficult & grindy while simultaneously reducing the amount of awards that players can get. I am extremely skeptical about this change but you guys are acting like he announced that enemies will now have a floor of level 400, not a ceiling of 400. WTT (what the tinykitty)?
morgh wrote: And bottom line is: Nothing we write here will make them change their mind - get used to high levels of enemies and people with weak rosters/new players grabbing everything... Has there been a single time that D3 changed anything based on forum feedback? ... Thought so...
jozier wrote: gamar wrote: PorkBelly wrote: This is a terrible, terrible, terrible idea. I totally understand the desire to make the event competitive but this will make it impossible. Or at the very least, extremely undesirable, particularly for the skimpy awards. Dealing with a 230 enemy is already a nightmare. Unless you have a full roster of level 230 4* characters (which no one does), level 400 enemies are insane. I really don't understand the rationale that D3 has with making the game increasingly more difficult & grindy while simultaneously reducing the amount of awards that players can get. I am extremely skeptical about this change but you guys are acting like he announced that enemies will now have a floor of level 400, not a ceiling of 400. WTT (what the tinykitty)? My floor is higher than the ceiling that existed as of the last PVE. It's not a hypothetical.
ihearthawthats wrote: I'm usually the type to reserve judgement until I personally try it, but this doesn't sound good at all. I'm going to reference a classic gaming dilemma, the "bullet sponge". Basically, to increase difficulty they merely increase enemy health (and often damage). It's lazy and doesn't make for a very fun game. It results in limiting viable options and exploiting mechanics such as faulty AI. This is one reason why people flock to abusing Spidey stunlock--because nothing else works.
chamber44 wrote: ihearthawthats wrote: I'm usually the type to reserve judgement until I personally try it, but this doesn't sound good at all. I'm going to reference a classic gaming dilemma, the "bullet sponge". Basically, to increase difficulty they merely increase enemy health (and often damage). It's lazy and doesn't make for a very fun game. It results in limiting viable options and exploiting mechanics such as faulty AI. This is one reason why people flock to abusing Spidey stunlock--because nothing else works. which, again, you can't even use for this event.