IceIX wrote: Increasing the maximum enemy level allows us to provide more challenges for the players that are higher in overall roster level and not create a roadblock where those players that are beating down 230s with ease are making scaling work harder for all the other players who aren't there yet.
morgh wrote: Why am I already dreading this? Hopefully only people with stun-locking Spidey be hit with >230 enemies (which will not be hopefully possible in THIS event) I wonder what you guys mean when talking about "brakes"... I think that this might mean that health lost is taken into consideration - which would mean that you DO NOT retreat, but have to fully wipe for the system to record anything... What is more - this change (>230 enemies) will cause 2-3 characters to be mandatory - 1) Punisher with 40% retribution, 2) Venom+Spidey with devour stunned things... this cannot be good for the game...
Cryptobrancus wrote: Sounds like they are giving the entire system more flexibility, and players a bit more control over it. If you grind through so many 230's you push yourself up to 400 the game is literally telling you to slow down...
morgh wrote: I wonder what you guys mean when talking about "brakes"... I think that this might mean that health lost is taken into consideration - which would mean that you DO NOT retreat, but have to fully wipe for the system to record anything...
kevind722 wrote: Let's not forget they plan on nerfing Spidey soon. Then where will we be?
Ben Grimm wrote: I'm guessing at this point the winning rosters will mainly have low level 1* characters.
IceIX wrote: Smoothed the route back down in PVE rating if you're losing in missions so that enemies will get easier quicker. We've put in brakes however so that you can't just retreat your way to easy-dom.
IceIX wrote: Increased the maximum level of enemies from 230 to 400. >230 enemies are intended to only regularly be seen by those players that are already beating up on 230s. Increasing the maximum enemy level allows us to provide more challenges for the players that are higher in overall roster level and not create a roadblock where those players that are beating down 230s with ease are making scaling work harder for all the other players who aren't there yet.