beezer37_84 wrote: HailMary wrote: Hulk for tanking/green generation and CMags for even more strike tile abuse seem like good Torchbuddies. Wait, this team doesn't have any strike tiles... what am I missing?
HailMary wrote: Hulk for tanking/green generation and CMags for even more strike tile abuse seem like good Torchbuddies.
Phaserhawk wrote: Kamahl_FoK wrote: If Lazydaken only has two skills, I'm not going to consider him worth squat, since he'll be unable to tank for HT beyond green. If he has 3 skills though, it'll be heavily worth considering. Just hope it isn't a passive. Who cares if a guy has 3 passives, just look at it as free spells. Daken for example has almost the same ability as Wolverine except instead of costing 6 green to do some damage and put out strike tiles based on red, someone matches Green and you get strike tiles for free which are almost the same in strength value. So is giving up the ability to do direct damage for 6AP worth being able to get free strike tiles of the same value by having anyone match green?
Kamahl_FoK wrote: If Lazydaken only has two skills, I'm not going to consider him worth squat, since he'll be unable to tank for HT beyond green. If he has 3 skills though, it'll be heavily worth considering. Just hope it isn't a passive.
IceIX wrote: Max stats as of 4/8/14 5075 HP12/67/11/52/10/60/3.0x/3 Abilities at Level 5Fireball - 2891 damage Inferno - 8x 192 strength Attack tilesFlame Jet - 231 damage per AP, max 2083
locked wrote: This is terribly inappropriate but HE'SONFIRE!'s art looks as if he's being tortured and it turns me on :[
Phaserhawk wrote: According to my math with his Flame Jet with a tile maxing out at 231 dmg per AP, and you can't do more than 2083 per turn with the ability, that means you have to have 9+ tiles out and 9 AP to max out the damage, or 5 tiles and enough Black for Hood to go off Twice with Intimidation, yeah, I think 5/5/3 is the best build
Nonce Equitaur 2 wrote: I took Human Torch into the Prologue to try him out, and he got killed by flamethrowers. It might be good to add Immunity to a few characters. Human Torch should be immune to flame damage.
Colognoisseur wrote: That's just not right. I was also thinking that i am not going to look forward to a future PvE node with Torch and two goons feeding him green. flame jets are gonna be mighty annoying in that situation.