Ascended Winners and Losers
Comments
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4a5 winder.
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Thanks @meteor0905.
Coincidentally, I just bumped in to another one. I suppose the cover swaps are definitely used. Here are the rest of the numbers at 451, 5 covers:
Health: 57,417
Blue:
- 7ap: Go away 1 turn and create a strike 895. When he returns, deal 11,663
- Passive: When you take 15% damage get sent away 1 turn and heal 15% upon return
Pink:
- 7ap: 4 turn blue countdown that generates 5ap evenly. While on board you steal 2 on enemy match, enemy steal 1 on your match.
- Passive: If serpent repeater exists when fired, convert 3 random non pink to pink.
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I think the increase in health/defensive value here is absolutely worth the decreased buff cap. The 4* version's buff cap is so big that you don't actually need to max it out to go crazy.
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I'm thinking he is a definitely a "go to 550" 4*. He is going to be insane with other 550.
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@LavaManLee said:
I'm thinking he is a definitely a "go to 550" 4*. He is going to be insane with other 550.You might want to stop leveling him around 520 or so. Don't want him tanking anything because if he does you don't get the match damage bonus.
KGB
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@KGB said:
@LavaManLee said:
I'm thinking he is a definitely a "go to 550" 4*. He is going to be insane with other 550.You might want to stop leveling him around 520 or so. Don't want him tanking anything because if he does you don't get the match damage bonus.
KGB
Ahhh. Thanks. Did not know that. Appreciate the info.
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for official record.March 21 2025
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@meteor0905 - Your 0-0-5 Sidewinder reminds me of the days of GamBattery. But shouldn't you really run him as 5-0-5 because his Blue passive is so useful?
KGB
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@KGB said:
@meteor0905 - Your 0-0-5 Sidewinder reminds me of the days of GamBattery. But shouldn't you really run him as 5-0-5 because his Blue passive is so useful?KGB
Gambat got nerfed pretty quickly, so it might not matter...
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@KGB said:
@meteor0905 - Your 0-0-5 Sidewinder reminds me of the days of GamBattery. But shouldn't you really run him as 5-0-5 because his Blue passive is so useful?KGB
His blue is excellent on defense, but the goal of the 0-0-5 Sidewinder is for offensive speed & farming. Pair him with a high damage dealer (4a5 M'baku) and you can 1-shot your opponents. And it leaves you open for retaliation from much lower players who can take him out easily, which you can then 1-shot again and again incredibly fast.
It's how you get posts like Meteor's where they talk about 200, 300, 400, 500 wins in PvP. With that many wins, you are getting a plethora of 1* & 2* covers to feed your ascended characters. The return on rewards for those covers is better than the placement you might get instead
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I wasn't going to type and share this one, but I had to type it out just to compare the numbers and figure things out, so here ya go. The bottom copy of info is the 5star numbers, if there is no copy, there is no change:
Betsy B 4-5
Level 370 - 457
Health: 28,659 - 76,672Red:
- 4AP: Match = +1AP and 120% per mut or exc
- 4AP: Match = +1AP and 80% per mut or exc
- Passive: Every 3AP in strongest increase her match by 130% (max 780) and ability by 75% (max 450)
- Passive: Every 3AP in strongest increase her match by 80% (max 480) and ability by 25% (max 150)
Yella:
- 5AP: 3 turn CD deals damage total protect tiles per hit
- Passive: Create 1009 protect up to number of muts
- Passive: Create 2254 protect up to number of muts
Pink:
- 8AP: Improve protects by 635 for each Excali then damage team for total protect strength
- 8AP: Improve protects by 1128 for each Excali then damage team for total protect strength
- Passive: Protects +100% while in front
There are a couple teams where she makes an amazing support (and the protects come from elsewhere), that I could see leaving her at 4 since her ability increase drops by 300% (why??) causing her Pink so suffer greatly. See: Magik4, MultiMan, Nico, Spidermay etc.
However (Bucket)! Most of the time you want her to tank to get the protect increase, plus the health and match damage increase so worth the ascension, I just don't know about chasing her over others (if you have top tiers to ascend still).
I still very much like this character, wish they didn't nerf her percentages so much, but still coo.
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Is there a consolidated document that summarizes this thread? Ascension winners and losers?
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@abeckstrom said:
Is there a consolidated document that summarizes this thread? Ascension winners and losers?There is not. Someone could probably make one though! (Not me!)
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Not it!
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I'll get back to everyone in six months when my Sidewinder is 550 (just ascended him and he is at 475 now). Figure even with a possible nerf, I'll go for it. Having a Sidewinder at extra health would be great, IMHO.
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I remember someone posting that 2* Ghost Rider was awful...I just got her to 5* today and she doesn't look bad at all. These are boosted numbers -- she's base level 450 boosted to 570.
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107k health on a god boosted 5star doesn't look bad to you at all? We have wildly differing opinions I suppose.
To clarify though, assuming you're talking about the comments from page 39; the discussion was regarding her yellow being so unlikely to trigger, it should be a bug, and that she has what looks to be the lowest health of anyone in the game (or close to it).
I know you like trying to turn the tables on things that are statistically not good, but I don't remember anyone calling her "awful". In the current game, I personally would call her pretty bad though.
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@WhiteBomber said:
107k health on a god boosted 5star doesn't look bad to you at all? We have wildly differing opinions I suppose.To clarify though, assuming you're talking about the comments from page 39; the discussion was regarding her yellow being so unlikely to trigger, it should be a bug, and that she has what looks to be the lowest health of anyone in the game (or close to it).
I know you like trying to turn the tables on things that are statistically not good, but I don't remember anyone calling her "awful". In the current game, I personally would call her pretty bad though.
Uh, well I didn't remember who said it or what exactly they said. I suppose I could've looked it up.
Her damage numbers aren't bad at all. Her health is low because of the yellow passive, which heals her back to full if she gets low on health. At 672 the threshold will probably be pretty high.
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@entrailbucket said:
I remember someone posting that 2* Ghost Rider was awful...I just got her to 5* today and she doesn't look bad at all. These are boosted numbers -- she's base level 450 boosted to 570.Wow, just noticed the threshold on her yellow is 6.66% of her max health... coincidence, I think not.
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If there's a way to search this thread, I haven't found it. What are the thoughts on ascended Rhino? 200% boosted match damage in his strong colors seems very useful.
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