Multiple Man (Jaime Madrox) 4****

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Comments

  • Grizwald
    Grizwald Posts: 140 Tile Toppler

    It's going to take me forever to get all these characters ascended. Something to work on.

  • DrClever
    DrClever Posts: 584 Critical Contributor

    Yeah, this may have created an AP boost meta.

  • Borstock
    Borstock Posts: 3,026 Chairperson of the Boards

    Definitely doesn't sound broken at all.

  • KGB
    KGB Posts: 3,774 Chairperson of the Boards

    @Tiger_Wong said:

    • On AI’s turn….. this is so hilarious…… there’s so many MM tiles that the AI decides to make an MM match 3. So it does…… and NOTHING HAPPENS AND THEY LOSE THEIR TURN! 😂 😂 it’s hilarious! They don’t gain AP, no cascades. No tiles drop. They just make a match that does nothing and lose their turn!

    Was there any damage done from the match 3?

    What you saw means that at some point in some game, there will be an infinite loop if there is only 1 match on the board and it's 3 MM tiles because the board can't ever change nor can either player gain AP. The only hope is there is match damage so that one team beats the other in an infinite loop of match damage...

    KGB

  • bluewolf
    bluewolf Posts: 6,371 Chairperson of the Boards
    edited December 2023

    I mean obviously the intended design would be (should be) that the game recognizes that only dupe-match 3s exist on the board and the board then reshuffles to allow for other matches with at least one normal tile.

    That said his PVP starts in a couple days and the devs are out, and if its broken there's probably no chance they fix it by the time it starts (although maybe they can correct it as its running). So it should be fun when two opposing MMs are in the match making dupes.

  • Tiger_Wong
    Tiger_Wong Posts: 1,099 Chairperson of the Boards

    @KGB said:

    @Tiger_Wong said:

    • On AI’s turn….. this is so hilarious…… there’s so many MM tiles that the AI decides to make an MM match 3. So it does…… and NOTHING HAPPENS AND THEY LOSE THEIR TURN! 😂 😂 it’s hilarious! They don’t gain AP, no cascades. No tiles drop. They just make a match that does nothing and lose their turn!

    Was there any damage done from the match 3?

    None.

    What you saw means that at some point in some game, there will be an infinite loop if there is only 1 match on the board and it's 3 MM tiles because the board can't ever change nor can either player gain AP. The only hope is there is match damage so that one team beats the other in an infinite loop of match damage...

    KGB

    Or….. you get enough of your MM tiles on the field to automatically win the match. If his black is procced at 4, it takes 42 MM tiles to win. At lvl 5, it takes 34.

    Keep in mind….. you can get 14 MM tiles on turn 0 with + 2 all AP boost.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    Doesn’t his third power remove dupes though? I thought the point was to get as many of those on the board as possible. Wouldn’t you be avoiding using that power?

  • bluewolf
    bluewolf Posts: 6,371 Chairperson of the Boards

    @Jinx said:
    Doesn’t his third power remove dupes though? I thought the point was to get as many of those on the board as possible. Wouldn’t you be avoiding using that power?

    Yes, but you need 10 green AP to use it. You might have trouble collecting that if there are dupes everywhere.

    But it might be useful for collecting ap and nuking someone. Just probably unlikely later in a match to have enough free green tiles to collect the AP, especially if you made green dupes.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    Could use him with Coulson and Hawkeye. That would probably get you enough dupes on the board to end matches really fast.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    Just tested him. Now I see the limitation. He only creates tile on the selected color, do you can’t just pump red and blue all day and fill up the board.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    Wondering why some of his dupes look like traps and some look like him.

  • bluewolf
    bluewolf Posts: 6,371 Chairperson of the Boards
    edited December 2023

    Worth noting that MM has health on the low end of the scale for recent 4s. Just a consideration for when you ascend him. Also hard to know how anything will scale. And we don’t know that all the behavior will continue. I mean building a team around him is a bit tricky.

    Do we know what happens if you stick him on a team with your own spammy SAP Polaris? Does he overwrite those tiles when getting hit? Or just make no dupes?

    Not really convinced by a character you pretty much need to burn boosts on to make viable. Also he will be abysmal on defense imo.

    As far as tile look, the trap tiles need to look like trap tiles for fairly obvious reasons.

    Edit: maybe I’m just an old misguided vet, but a character who fills the board with tiles that require special conditions to match away but are still moveable seems like a very bad design direction and makes me worried about the future where the overriding concern for new characters is “do something different or in a different combination”. This is a match-3 game and making match-3s impossible is….just not good.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    Figured out that not all dupes look like dupes. Some look like traps. The team I mentioned above works better than I expected. Once his yellow is at 5, it will be a quick auto win team. Definitely a priority to ascend. Note: don’t drain blue. Keep the blue tiles open for Hawkeye CDs. Use blue first and then red once all red tiles are filled with dupes.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    Yet another character Kang would be amazing with

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    Actually, now that I think about it, you could auto win every match on turn 1 if you use the all boost +2 and pair him with Kane so you don’t lose AP to the drain. Just keep casting until the board is full.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    NM. Just tested. Kang’s AP drain prevention doesn’t work on this power.

  • Chrynos1989
    Chrynos1989 Posts: 504 Critical Contributor

    Can confirm MThor destroys his dupes, also can confirm that making a match 3 with 3 dupes of the same color make things wonky

  • SourCream
    SourCream Posts: 104 Tile Toppler

    @Tiger_Wong said:
    Yo! This character is wild! You guys gotta try this guy out.

    So I’m running MM/AsDrax/AsCoulson vs FosThor/She-Hulk/AsPolaris in SS. They’re all about lvl 461.

    +2 all AP boost.

    • I fire off 7 powers on turn 0 and get a bunch of CDs on the field. Guys…. The field is almost completely filled with CDs and MM tiles, so on the AI’s turn FosThor barely has room to even make a charged tile and Polaris can’t make anything.
    • On my turn 1, FosThor dies before I can do anything because of the power of Drax/Coulson when the CDs expire. She-Hulk goes to half-life. I’ve got a bunch of random AP because of coulson’s other passive that gains AP when a CD expires.
    • So I fire off more of MMs yellow. The board has so many MM tiles now and there’s less room for CDs to be placed and I’m overwriting some of the CDs I’m making.
    • On AI’s turn….. this is so hilarious…… there’s so many MM tiles that the AI decides to make an MM match 3. So it does…… and NOTHING HAPPENS AND THEY LOSE THEIR TURN! 😂 😂 it’s hilarious! They don’t gain AP, no cascades. No tiles drop. They just make a match that does nothing and lose their turn!

    I don’t know what happened between last night and today because before, I couldn’t make a match 3 with 3 MM tiles. The game wouldn’t allow it. The game would say “not a match”. Well now you can put 3 MM tiles together. And forfeit your turn! 😂

    You guys GOTTA try this guy. It’s crazy.

    Lol, cool trick.
    Fwiw, using all max vs all max.

    https://streamable.com/ehinlm

  • SourCream
    SourCream Posts: 104 Tile Toppler

    @Jinx said:
    Yet another character Kang would be amazing with

    Also max vs all max ...

    https://streamable.com/fenpzw