Multiple Man (Jaime Madrox) 4****

1246

Comments

  • SourCream
    SourCream Posts: 104 Tile Toppler

    Disable passive activation with his 0 AP power probably a good fix / idea ... idk ?

  • ThisisClemFandango
    ThisisClemFandango Posts: 1,073 Chairperson of the Boards

    @SourCream said:

    Lol, cool trick.
    Fwiw, using all max vs all max.

    https://streamable.com/ehinlm

    "Look I know it's Christmas and we all want to go home but are we sure multiple man is OK to release? I mean he could be horrendously broken and the forums will erupt into a battle from Lord of the rings but maybe.....no...they've all gone"

  • Blackstone
    Blackstone Posts: 745 Critical Contributor

    I honestly don't care if he's broken, because he doesn't seem to be broken in a way that matters. There are several teams that provide winfinites. Even teams that win before the enemy AI ever takes a turn.

    So, there's nothing happening that nerfing MM would prevent from happening with another team.

    And enemy AI isn't going to use the methods described here... Which means he's beatable... Probably fairly easily beatable, because the things needed to do the broken thing won't be done by the AI.

    He adds use to other characters, including ascended characters, provides incentive for using a resource in the form of boosts, and can apparently lead the way to a very long 1-3 turn win that takes more time to finish than my first marriage.

    Maybe I'm missing something, but I just don't see him affecting the game so much he needs to be nerfed.

  • Timemachinego
    Timemachinego Posts: 547 Critical Contributor

    @Borstock said:

    There's no chance they labbed that and thought "this is fine to release". That's the most broken thing I've ever seen.

    I was worried until I watched that actually, time to resolve is SLOW vs a lot of currently "legit" teams... I GUESS this could be a menace at the very top of Sim? But what misguided fools are actually battling there?

  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards

    Dr strange is gonna have a fun time against him.

  • Borstock
    Borstock Posts: 3,017 Chairperson of the Boards

    I amend my earlier complaint. It's still the most broken thing I've ever seen, but it is also slow. Probably not viable at a competitive level. It's probably fine.

  • crakker
    crakker Posts: 40 Just Dropped In
    edited December 2023

    I don’t understand why this is auto win - taken just after it showed the Victory banner! There are only 27 Dup tiles

  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor

    @crakker said:
    I don’t understand why this is auto win - taken just after it showed the Victory banner! There are only 27 Dup tiles

    The traps are Dup tiles, too.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    There are 37. Oddly enough, some of his dupes show up traps.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    What are you guys thinking the best combo to feed him while protecting him is? I started out using Hawkeye and my newly ascended Coulson, but that team is just too good if you throw in Gargantos. By the way, I see what people were saying about Coulson. He may have benefited more from ascension than any other character.

  • cheshyre
    cheshyre Posts: 19 Just Dropped In

    Madrox v. Madrox (Madness Multiplied) gets very tiresome. A half-dozen alternating "Hit Me Again"s after every move (presumably due to Worst Enemy repeaters).
    Next time I face him, I'll bring heroes (& team-ups) who Stun.

    And I'm not sure why, but sometimes I'd match-3 his trap tiles, and they just remained on the board as-is. Bug or intentional.

    Did experience a new first, though: a TPK Victory. "Worst Enemy" took out my entire team and killed him. The game credited me with the win.

  • Grizwald
    Grizwald Posts: 140 Tile Toppler

    @cheshyre said:

    And I'm not sure why, but sometimes I'd match-3 his trap tiles, and they just remained on the board as-is. Bug or intentional.

    If you can only get rid of Dupes on a match 4 and the traps count as Dupes, that could get very annoying.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    He would make a great partner for Chasm to keep AP at 0, except that Chasm will create so many of his own specials, it would make the auto-win pretty much impossible. Maybe pair him with good defense that doesn’t use much AP like Colossus and Wanda.

  • Nero
    Nero Posts: 35 Just Dropped In

    I have no idea what is going here :o
    Completely glitched :D

  • Captain_Trips88
    Captain_Trips88 Posts: 268 Mover and Shaker

    Are you able to make the blue match in the bottom left corner or does it not register as a match?

    As ever, interesting premise with new tiles but this just looks so messy and yet again changing the basics of a match 3 game and not really for the better!

  • Captain_Trips88
    Captain_Trips88 Posts: 268 Mover and Shaker

    Yeah what I meant was the board wasn’t frozen at that stage, there was still a valid move. Just a pointless one

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    Figured out that you don’t want to create the purple or yellow traps until you’re ready to finish the match.

  • bluewolf
    bluewolf Posts: 6,355 Chairperson of the Boards
    edited January 2024

    @Jinx said:
    Figured out that you don’t want to create the purple or yellow traps until you’re ready to finish the match.

    They aren’t completely useless exactly but his design which basically requires locking the colors on the board in place makes tiles you have to match away mostly useless. If you had some character that converted tile colors to purple or yellow you could make use of them, I suppose.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    i hope we never see his event again - I don't want to play this with maxed, boosted, possibly ascended Madroxes.

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