Multiple Man (Jaime Madrox) 4****
Comments
-
@SourCream said:
Lol, cool trick.
Fwiw, using all max vs all max.There's no chance they labbed that and thought "this is fine to release". That's the most broken thing I've ever seen.
5 -
Disable passive activation with his 0 AP power probably a good fix / idea ... idk ?
0 -
@SourCream said:
Lol, cool trick.
Fwiw, using all max vs all max."Look I know it's Christmas and we all want to go home but are we sure multiple man is OK to release? I mean he could be horrendously broken and the forums will erupt into a battle from Lord of the rings but maybe.....no...they've all gone"
0 -
I honestly don't care if he's broken, because he doesn't seem to be broken in a way that matters. There are several teams that provide winfinites. Even teams that win before the enemy AI ever takes a turn.
So, there's nothing happening that nerfing MM would prevent from happening with another team.
And enemy AI isn't going to use the methods described here... Which means he's beatable... Probably fairly easily beatable, because the things needed to do the broken thing won't be done by the AI.
He adds use to other characters, including ascended characters, provides incentive for using a resource in the form of boosts, and can apparently lead the way to a very long 1-3 turn win that takes more time to finish than my first marriage.
Maybe I'm missing something, but I just don't see him affecting the game so much he needs to be nerfed.
4 -
@Borstock said:
There's no chance they labbed that and thought "this is fine to release". That's the most broken thing I've ever seen.
I was worried until I watched that actually, time to resolve is SLOW vs a lot of currently "legit" teams... I GUESS this could be a menace at the very top of Sim? But what misguided fools are actually battling there?
0 -
Dr strange is gonna have a fun time against him.
1 -
I amend my earlier complaint. It's still the most broken thing I've ever seen, but it is also slow. Probably not viable at a competitive level. It's probably fine.
1 -
I don’t understand why this is auto win - taken just after it showed the Victory banner! There are only 27 Dup tiles
0 -
@crakker said:
I don’t understand why this is auto win - taken just after it showed the Victory banner! There are only 27 Dup tilesThe traps are Dup tiles, too.
0 -
There are 37. Oddly enough, some of his dupes show up traps.
0 -
What are you guys thinking the best combo to feed him while protecting him is? I started out using Hawkeye and my newly ascended Coulson, but that team is just too good if you throw in Gargantos. By the way, I see what people were saying about Coulson. He may have benefited more from ascension than any other character.
0 -
Madrox v. Madrox (Madness Multiplied) gets very tiresome. A half-dozen alternating "Hit Me Again"s after every move (presumably due to Worst Enemy repeaters).
Next time I face him, I'll bring heroes (& team-ups) who Stun.And I'm not sure why, but sometimes I'd match-3 his trap tiles, and they just remained on the board as-is. Bug or intentional.
Did experience a new first, though: a TPK Victory. "Worst Enemy" took out my entire team and killed him. The game credited me with the win.
0 -
He would make a great partner for Chasm to keep AP at 0, except that Chasm will create so many of his own specials, it would make the auto-win pretty much impossible. Maybe pair him with good defense that doesn’t use much AP like Colossus and Wanda.
0 -
I have no idea what is going here
Completely glitched0 -
Are you able to make the blue match in the bottom left corner or does it not register as a match?
As ever, interesting premise with new tiles but this just looks so messy and yet again changing the basics of a match 3 game and not really for the better!
0 -
Yeah what I meant was the board wasn’t frozen at that stage, there was still a valid move. Just a pointless one
0 -
Figured out that you don’t want to create the purple or yellow traps until you’re ready to finish the match.
0 -
@Jinx said:
Figured out that you don’t want to create the purple or yellow traps until you’re ready to finish the match.They aren’t completely useless exactly but his design which basically requires locking the colors on the board in place makes tiles you have to match away mostly useless. If you had some character that converted tile colors to purple or yellow you could make use of them, I suppose.
0 -
i hope we never see his event again - I don't want to play this with maxed, boosted, possibly ascended Madroxes.
0
Categories
- All Categories
- 45.4K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.6K MPQ General Discussion
- 6.4K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 173 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 13.9K Magic: The Gathering - Puzzle Quest
- 531 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 443 MtGPQ Deck Strategy & Planeswalker Discussion
- 308 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 428 Other Games
- 178 General Discussion
- 250 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements