PVP Supports: Feedback Thread
Comments
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@slidecage said:
@Phumade said:
@slidecage said:
@Scofie said:
I think there are 2 schools of thought here: Playing for placement and playing for wins. It seems the first group are in general, unhappy with supports in PvP and the second group are, generally happy, though this is based upon one event.My view - I was never competing for anything other than T25 at best or T50. For the Trenchcoat event I finished 51st after dropping 2 places in the last seconds. My score was not great, I got hit way more than before, but wins were easier and quicker. I played an extra few matches as a result.
Overall it was pretty much the same for me. I can see the need for more shields now though and understand how it could be very expensive HP-wise. But the extra rewards from shielding aren't worth the HP to me, so I'll not bother much and I'll take the hits and lost points and hit back a bit more. It's added a bit more thinking and a bit more trying to beat the team in front of me rather just playing with my best characters.
How is shields very expensive hp wise
Unless I'm so out of it. Don't you just shield in the last 8 hours (most peoplle
Unless you don't get hammered as I'm thinkingHow I play
Day 1 normal
Day 2 to end normal shield last 8 hoursNow maybe I'm wrong but if you played day 1 say you got to 900 pts and shield for 8 hours. .. you come up for hits and play wouldn't you be hit faster then you could play
meaning if say i was 1200 came out of shield. Played a game won 49 points I would think you get hit so many times it wouldn't be worth itOr do people play like crazy first day then just apply sheild after shield till the last 8 or less hours and play (then again I would think you be hit faster then you could play (
Then again maybe I'm wrong and probably are im so wacked out sm at a target and should be working at a meijers
Shield would cost what 2400 max per event
I only do like 8 hours on Sunday and don't think I use any rest of week
Top 100 or top 50 good enough
Pills are fun 😊
Spelling mistake and Grammer nightmare due to cold and nokia 100
O how I hate this Nokia 100 phone
The main thing that has changed is that hp and shields are now cheap compared to their old scarcity. By this I just mean, the avg t50 player and certainly any t25 or better can afford near unlimited shield hops. No, people don't really play that way in general (3hops every 8hrs). But none of those players are under a strict shield budget and the flood of slots has really eliminated HP gold pressure.
Must be getting into sucky groups. I take top 50 without shield if I get around 600 or so
If I wasn't in a group that had a min of 4000 in pvp I doubt I ever use shields
Like I said before, they can afford unlimited hops. HP is only meaningful in the sense of how many vaults can be bought out. HP doesn't meaningfully matter with respect to shields or health packs.
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@Phumade said:
@slidecage said:
@Scofie said:
I think there are 2 schools of thought here: Playing for placement and playing for wins. It seems the first group are in general, unhappy with supports in PvP and the second group are, generally happy, though this is based upon one event.My view - I was never competing for anything other than T25 at best or T50. For the Trenchcoat event I finished 51st after dropping 2 places in the last seconds. My score was not great, I got hit way more than before, but wins were easier and quicker. I played an extra few matches as a result.
Overall it was pretty much the same for me. I can see the need for more shields now though and understand how it could be very expensive HP-wise. But the extra rewards from shielding aren't worth the HP to me, so I'll not bother much and I'll take the hits and lost points and hit back a bit more. It's added a bit more thinking and a bit more trying to beat the team in front of me rather just playing with my best characters.
How is shields very expensive hp wise
Unless I'm so out of it. Don't you just shield in the last 8 hours (most peoplle
Unless you don't get hammered as I'm thinkingHow I play
Day 1 normal
Day 2 to end normal shield last 8 hoursNow maybe I'm wrong but if you played day 1 say you got to 900 pts and shield for 8 hours. .. you come up for hits and play wouldn't you be hit faster then you could play
meaning if say i was 1200 came out of shield. Played a game won 49 points I would think you get hit so many times it wouldn't be worth itOr do people play like crazy first day then just apply sheild after shield till the last 8 or less hours and play (then again I would think you be hit faster then you could play (
Then again maybe I'm wrong and probably are im so wacked out sm at a target and should be working at a meijers
Shield would cost what 2400 max per event
I only do like 8 hours on Sunday and don't think I use any rest of week
Top 100 or top 50 good enough
Pills are fun 😊
Spelling mistake and Grammer nightmare due to cold and nokia 100
O how I hate this Nokia 100 phone
The main thing that has changed is that hp and shields are now cheap compared to their old scarcity. By this I just mean, the avg t50 player and certainly any t25 or better can afford near unlimited shield hops. No, people don't really play that way in general (3hops every 8hrs). But none of those players are under a strict shield budget and the flood of slots has really eliminated HP gold pressure.
Must be getting into sucky groups. I take top 50 without shield if I get around 600 or so
Wonder why they never sold shields in the store > @Phumade said:
@slidecage said:
@Phumade said:
@slidecage said:
@Scofie said:
I think there are 2 schools of thought here: Playing for placement and playing for wins. It seems the first group are in general, unhappy with supports in PvP and the second group are, generally happy, though this is based upon one event.My view - I was never competing for anything other than T25 at best or T50. For the Trenchcoat event I finished 51st after dropping 2 places in the last seconds. My score was not great, I got hit way more than before, but wins were easier and quicker. I played an extra few matches as a result.
Overall it was pretty much the same for me. I can see the need for more shields now though and understand how it could be very expensive HP-wise. But the extra rewards from shielding aren't worth the HP to me, so I'll not bother much and I'll take the hits and lost points and hit back a bit more. It's added a bit more thinking and a bit more trying to beat the team in front of me rather just playing with my best characters.
How is shields very expensive hp wise
Unless I'm so out of it. Don't you just shield in the last 8 hours (most peoplle
Unless you don't get hammered as I'm thinkingHow I play
Day 1 normal
Day 2 to end normal shield last 8 hoursNow maybe I'm wrong but if you played day 1 say you got to 900 pts and shield for 8 hours. .. you come up for hits and play wouldn't you be hit faster then you could play
meaning if say i was 1200 came out of shield. Played a game won 49 points I would think you get hit so many times it wouldn't be worth itOr do people play like crazy first day then just apply sheild after shield till the last 8 or less hours and play (then again I would think you be hit faster then you could play (
Then again maybe I'm wrong and probably are im so wacked out sm at a target and should be working at a meijers
Shield would cost what 2400 max per event
I only do like 8 hours on Sunday and don't think I use any rest of week
Top 100 or top 50 good enough
Pills are fun 😊
Spelling mistake and Grammer nightmare due to cold and nokia 100
O how I hate this Nokia 100 phone
The main thing that has changed is that hp and shields are now cheap compared to their old scarcity. By this I just mean, the avg t50 player and certainly any t25 or better can afford near unlimited shield hops. No, people don't really play that way in general (3hops every 8hrs). But none of those players are under a strict shield budget and the flood of slots has really eliminated HP gold pressure.
Must be getting into sucky groups. I take top 50 without shield if I get around 600 or so
If I wasn't in a group that had a min of 4000 in pvp I doubt I ever use shields
Like I said before, they can afford unlimited hops. HP is only meaningful in the sense of how many vaults can be bought out. HP doesn't meaningfully matter with respect to shields or health packs.
Oo misread. I get it now
Thanks for infoAnd now I know. Go Joe
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Thanks for this change. It has definitely increased my engagement with PVP. Prior to supports, my typical event score was 25 wins and 900-1000 points. 50 wins or a higher score just wasn’t worth the effort due to the wall I’d eventually hit of teams that I judged would take more time to beat than I wanted to spend. After supports, wins have become much quicker. I hit 24 wins on my first climb with little effort. I ended with 50 wins and 1141 points with only a little more extra time spent. I didn’t have as much trouble finding reasonable opponents at the higher parts of my climbs.
I was skeptical, but this change has really improved PVP for me. Thank you!
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Like everything, there is a difference between the change itself and the execution of the change. I don't like the change and I totally hate the execution of the change.
It is very, very difficult to know which support is on each character on defense. I don't have the pictures memorized and I have no idea what they do at each tier. Would be nice to let me click on the support and take me right to the description. Instead, I have to either guess or mentally remember the picture and go out of PVP and into supports to try to find it and read what it does.
The whole implementation took something very straightforward and turned it into a bunch of RNG "shrugness". It seems I am in the minority but I hate both the change itself and also the execution of the change.
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I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?
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At this point I'd be fine with no supports in the game at all.
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@Borstock said:
I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?I wonder how folks would like it if they started putting (optimized) supports on PvE enemies? Imagine some of the challenge nodes with Infinity Stones...
2 -
@Borstock said:
I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?Between this and Spectacular Strategy it seems like we are in need of a support that reduces enemy the enemy Crit multiplier to 0.0 so that all critical matches do 0 damage
KGB
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@Scofie said:
I think there are 2 schools of thought here: Playing for placement and playing for wins. It seems the first group are in general, unhappy with supports in PvP and the second group are, generally happy, though this is based upon one event.My view - I was never competing for anything other than T25 at best or T50. For the Trenchcoat event I finished 51st after dropping 2 places in the last seconds. My score was not great, I got hit way more than before, but wins were easier and quicker. I played an extra few matches as a result.
Overall it was pretty much the same for me. I can see the need for more shields now though and understand how it could be very expensive HP-wise. But the extra rewards from shielding aren't worth the HP to me, so I'll not bother much and I'll take the hits and lost points and hit back a bit more. It's added a bit more thinking and a bit more trying to beat the team in front of me rather just playing with my best characters.
I think we're seeing a few different groups of players.
Competitive high-end PvP players seem to universally hate this. We already play fast, and supports can make fights go faster, but that's often not necessary. Supports can also make fights significantly slower, or cause us to take much more damage, because we're fighting against other high level players with optimized support stacks. It basically just injects a bunch of randomness into almost every fight.
Noncompetitive players seem more split, and I think it's strictly down to how well they've optimized their own supports, vs how well other players at their tiers have done so. If you're a lower-tier player and you've been paying attention to supports/had the opportunity to earn them/have the key ones levelled up, you're going to have a massive, MASSIVE advantage over more casual players who didn't do those things.
2 -
Another fun one: I just lost to that dang 1*-5Spidey three times in a row because boosts let them start with 12 purple.
I hate this.
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@dianetics said:
@obikenobi12 said:
Yeah i just ocnfirmed this. Maybe the devs should make it so supports don't trigger when the supported character is stunned at the start of a match. I had thought this was happening but it was just because the other enemies didn't proc their starting ap stuff because the % chance didn't go. My bad...sorry if i mislead anyone. Even still, i think Chasm is still a good character to use against teams with the start of battle AP gains since he drains enemy AP and you can use supports that also drain enemies AP tooWe don't want this at all. Either supports are in or out, and we don't want 1 single character able to bypass that. Then we are stuck back to a year ago.
Agreed. It would suck for Chasm era to come back. He's already still too prevalent in SIM as it is
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@Borstock said:
I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?This happened to me also. The only saving grace was that the AI still sucks at using Shang's purple but it still hit hard and hurt and I won by my fingertips.
At this point I can't decide if this is all crazy fun or terrible disaster.
0 -
@entrailbucket said:
I wonder how folks would like it if they started putting (optimized) supports on PvE enemies? Imagine some of the challenge nodes with Infinity Stones...
I would love it. I mean imagine having to actually take notice. I'd also love it if the green node whose name I cannot remember was infinite. So it added 50 levels to the AI every time you cleared it. Make it less about pure speed and who was prepared to go further and use their roster. PVE is a joke at our level now, I'd welcome things to make it harder and not just about speed.
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@DAZ0273 said:
@Borstock said:
I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?This happened to me also. The only saving grace was that the AI still sucks at using Shang's purple but it still hit hard and hurt and I won by my fingertips.
At this point I can't decide if this is all crazy fun or terrible disaster.
Or just pick your targets better like 99% of us have too anyway. I easily climbed to goals without hitting a single juggs and Spider team. Just like I have to avoid many other teams pre supports in PVP.
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@Tony_Foot said:
@DAZ0273 said:
@Borstock said:
I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?This happened to me also. The only saving grace was that the AI still sucks at using Shang's purple but it still hit hard and hurt and I won by my fingertips.
At this point I can't decide if this is all crazy fun or terrible disaster.
Or just pick your targets better like 99% of us have too anyway. I easily climbed to goals without hitting a single juggs and Spider team. Just like I have to avoid many other teams pre supports in PVP.
Eh, it happens. I made it too and with a terrible boost week to boot, I was just commenting on a shared experience not wailing into the cold night about the injustice of it all. Like I said, I'm not even decided on this yet, it is waaaay too early to say this is the end of the world.
1 -
@Tony_Foot said:
@entrailbucket said:
I wonder how folks would like it if they started putting (optimized) supports on PvE enemies? Imagine some of the challenge nodes with Infinity Stones...
I would love it. I mean imagine having to actually take notice. I'd also love it if the green node whose name I cannot remember was infinite. So it added 50 levels to the AI every time you cleared it. Make it less about pure speed and who was prepared to go further and use their roster. PVE is a joke at our level now, I'd welcome things to make it harder and not just about speed.
Bring back Heroic PvE? I quite liked it when we did that Boss Event when it was use only Dark Avengers. Of course some of the affiliations are still chock-a-block with great characters but taking on PvE with the Runaways might be interesting or something.
2 -
@Tony_Foot said:
@DAZ0273 said:
@Borstock said:
I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?This happened to me also. The only saving grace was that the AI still sucks at using Shang's purple but it still hit hard and hurt and I won by my fingertips.
At this point I can't decide if this is all crazy fun or terrible disaster.
Or just pick your targets better like 99% of us have too anyway. I easily climbed to goals without hitting a single juggs and Spider team. Just like I have to avoid many other teams pre supports in PVP.
It's too easy to say, "just skip more." It is possible ... and IME, common ... to get saddled with an endless loop of the same 3-5 targets. Skip all you want, you're going to see an endless loop of A, B, C ... and in some events some boost weeks, in which a singular optimal team emerges, those Qs may very well be all the exact same. And not fights you would choose, if given a choice. Thus my question to Borstock ... it may sound silly to do the same thing and eat an adverse result 3x, but he may not have had a choice.
Was to avoid or escape this problem are several ... play very late in the event, stay at a low (sub 800) score, take a break and come back several hours later, take one of the fights and win or lose ... but these aren't always possible or desirable.
4 -
I now have to memorize every support and their effects at each level in order to know if a team is going to surprise wipe me on the first turn. No, I don't think so. I'm pretty much done with PvP from here on.
Prior to this, if I didn't have a Pete's Paste Pots support, I didn't have to worry about what it did or who had synergy with it. Now, I'm supposed to know that if it's equipped on a Capricorn it generates three yellow trap tiles for each enemy stunned on the first turn which Chasm then converts to critical tiles with his Mox Emerald for +400% damage because of Red Skull's synergy with his Ultimate Nullifier?
Nope.
I have a hard enough time keeping track of three more goofball powers every time a new character is introduced. I don't need this.
9 -
I had a choice. And I got to 1200. But this isn't fun anymore. The supports have become the whole show. And knowing there's a 50% chance the match is over before you take your first turn because someone put boosts on a cheap spammable bomb that they bought is just garbage.
5
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