PVP Supports: Feedback Thread
Comments
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I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?
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At this point I'd be fine with no supports in the game at all.
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@Borstock said:
I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?I wonder how folks would like it if they started putting (optimized) supports on PvE enemies? Imagine some of the challenge nodes with Infinity Stones...
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@Borstock said:
I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?Between this and Spectacular Strategy it seems like we are in need of a support that reduces enemy the enemy Crit multiplier to 0.0 so that all critical matches do 0 damage
KGB
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@Scofie said:
I think there are 2 schools of thought here: Playing for placement and playing for wins. It seems the first group are in general, unhappy with supports in PvP and the second group are, generally happy, though this is based upon one event.My view - I was never competing for anything other than T25 at best or T50. For the Trenchcoat event I finished 51st after dropping 2 places in the last seconds. My score was not great, I got hit way more than before, but wins were easier and quicker. I played an extra few matches as a result.
Overall it was pretty much the same for me. I can see the need for more shields now though and understand how it could be very expensive HP-wise. But the extra rewards from shielding aren't worth the HP to me, so I'll not bother much and I'll take the hits and lost points and hit back a bit more. It's added a bit more thinking and a bit more trying to beat the team in front of me rather just playing with my best characters.
I think we're seeing a few different groups of players.
Competitive high-end PvP players seem to universally hate this. We already play fast, and supports can make fights go faster, but that's often not necessary. Supports can also make fights significantly slower, or cause us to take much more damage, because we're fighting against other high level players with optimized support stacks. It basically just injects a bunch of randomness into almost every fight.
Noncompetitive players seem more split, and I think it's strictly down to how well they've optimized their own supports, vs how well other players at their tiers have done so. If you're a lower-tier player and you've been paying attention to supports/had the opportunity to earn them/have the key ones levelled up, you're going to have a massive, MASSIVE advantage over more casual players who didn't do those things.
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Another fun one: I just lost to that dang 1*-5Spidey three times in a row because boosts let them start with 12 purple.
I hate this.
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@dianetics said:
@obikenobi12 said:
Yeah i just ocnfirmed this. Maybe the devs should make it so supports don't trigger when the supported character is stunned at the start of a match. I had thought this was happening but it was just because the other enemies didn't proc their starting ap stuff because the % chance didn't go. My bad...sorry if i mislead anyone. Even still, i think Chasm is still a good character to use against teams with the start of battle AP gains since he drains enemy AP and you can use supports that also drain enemies AP tooWe don't want this at all. Either supports are in or out, and we don't want 1 single character able to bypass that. Then we are stuck back to a year ago.
Agreed. It would suck for Chasm era to come back. He's already still too prevalent in SIM as it is
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@Borstock said:
I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?This happened to me also. The only saving grace was that the AI still sucks at using Shang's purple but it still hit hard and hurt and I won by my fingertips.
At this point I can't decide if this is all crazy fun or terrible disaster.
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@Tony_Foot said:
@DAZ0273 said:
@Borstock said:
I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?This happened to me also. The only saving grace was that the AI still sucks at using Shang's purple but it still hit hard and hurt and I won by my fingertips.
At this point I can't decide if this is all crazy fun or terrible disaster.
Or just pick your targets better like 99% of us have too anyway. I easily climbed to goals without hitting a single juggs and Spider team. Just like I have to avoid many other teams pre supports in PVP.
Eh, it happens. I made it too and with a terrible boost week to boot, I was just commenting on a shared experience not wailing into the cold night about the injustice of it all. Like I said, I'm not even decided on this yet, it is waaaay too early to say this is the end of the world.
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@Tony_Foot said:
@entrailbucket said:
I wonder how folks would like it if they started putting (optimized) supports on PvE enemies? Imagine some of the challenge nodes with Infinity Stones...
I would love it. I mean imagine having to actually take notice. I'd also love it if the green node whose name I cannot remember was infinite. So it added 50 levels to the AI every time you cleared it. Make it less about pure speed and who was prepared to go further and use their roster. PVE is a joke at our level now, I'd welcome things to make it harder and not just about speed.
Bring back Heroic PvE? I quite liked it when we did that Boss Event when it was use only Dark Avengers. Of course some of the affiliations are still chock-a-block with great characters but taking on PvE with the Runaways might be interesting or something.
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@Tony_Foot said:
@DAZ0273 said:
@Borstock said:
I just fought a Dr. Thor and Chi team that fired Shang's purple it's first three turns. I still won, but come on. That's really what we are doing?This happened to me also. The only saving grace was that the AI still sucks at using Shang's purple but it still hit hard and hurt and I won by my fingertips.
At this point I can't decide if this is all crazy fun or terrible disaster.
Or just pick your targets better like 99% of us have too anyway. I easily climbed to goals without hitting a single juggs and Spider team. Just like I have to avoid many other teams pre supports in PVP.
It's too easy to say, "just skip more." It is possible ... and IME, common ... to get saddled with an endless loop of the same 3-5 targets. Skip all you want, you're going to see an endless loop of A, B, C ... and in some events some boost weeks, in which a singular optimal team emerges, those Qs may very well be all the exact same. And not fights you would choose, if given a choice. Thus my question to Borstock ... it may sound silly to do the same thing and eat an adverse result 3x, but he may not have had a choice.
Was to avoid or escape this problem are several ... play very late in the event, stay at a low (sub 800) score, take a break and come back several hours later, take one of the fights and win or lose ... but these aren't always possible or desirable.
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I now have to memorize every support and their effects at each level in order to know if a team is going to surprise wipe me on the first turn. No, I don't think so. I'm pretty much done with PvP from here on.
Prior to this, if I didn't have a Pete's Paste Pots support, I didn't have to worry about what it did or who had synergy with it. Now, I'm supposed to know that if it's equipped on a Capricorn it generates three yellow trap tiles for each enemy stunned on the first turn which Chasm then converts to critical tiles with his Mox Emerald for +400% damage because of Red Skull's synergy with his Ultimate Nullifier?
Nope.
I have a hard enough time keeping track of three more goofball powers every time a new character is introduced. I don't need this.
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I had a choice. And I got to 1200. But this isn't fun anymore. The supports have become the whole show. And knowing there's a 50% chance the match is over before you take your first turn because someone put boosts on a cheap spammable bomb that they bought is just garbage.
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Maybe the Devs could consider taking the 1* out of the boost list and see if that helps?
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@DAZ0273 said:
Maybe the Devs could consider taking the 1* out of the boost list and see if that helps?So every tier below 5 should suffer because they did this thing?
I realize people leave the 1 tier quickly but an ascended 1-2 or 1-3 Spidey or Juggs or Yelena can be a very good choice especially boosted. The players who are ascending them should be able to use them.
They painted themselves into a corner (not the first time) by not correctly assessing the value of these characters who are easily leveled as 5s and with cheap hard hitting powers are monsters who are better than like 3/4 of the natural 5s.
Then supports came in. In pve my best choice is often a supported 1-5 boosted Spidey with a support giving me purple to start. In PvP even unsupported he’s incredibly good boosted (some ap boosts helped). Now with supports….yeah.
Selling 1-5s for $20 was way too low really unless you failed to assess their play value accurately. As reward engines, fine. But many are much more than that.
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@DAZ0273 said:
Maybe the Devs could consider taking the 1* out of the boost list and see if that helps?It would, but I don't know if that's really what I want.
Before, I would attack the boosted Jugg/Spidey teams, even though their powers are too cheap and too strong, and the health on Juggs is beyond absurd. I knew "if they get red, green, and or purple, I'm in trouble". Now, you're in trouble when you press "Fight" against that team.
I brought up that a lot of players bought those characters, but I don't want to shame them for that. Good for them. They help support the game. Great. I'm not looking to hurt those people. I want them to be able to use their toys. But not to the point where the game is over before it starts.
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Rebalances come out at a snail’s pace because the devs have to be careful not to release a power out of band, but support combos giving 12 ap, 83k extra health, crit multipliers up to 3.4x….kosher.
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@bluewolf said:
@DAZ0273 said:
Maybe the Devs could consider taking the 1* out of the boost list and see if that helps?So every tier below 5 should suffer because they did this thing?
I realize people leave the 1 tier quickly but an ascended 1-2 or 1-3 Spidey or Juggs or Yelena can be a very good choice especially boosted. The players who are ascending them should be able to use them.
They painted themselves into a corner (not the first time) by not correctly assessing the value of these characters who are easily leveled as 5s and with cheap hard hitting powers are monsters who are better than like 3/4 of the natural 5s.
Then supports came in. In pve my best choice is often a supported 1-5 boosted Spidey with a support giving me purple to start. In PvP even unsupported he’s incredibly good boosted (some ap boosts helped). Now with supports….yeah.
Selling 1-5s for $20 was way too low really unless you failed to assess their play value accurately. As reward engines, fine. But many are much more than that.
Obviously an unpopular suggestion, lol!
Personally I haven't seen a single 1* that isn't 5* Ascended. I can't tell you what it looks like below my MMR. I don't even know if people are using their non 1s ascended to 5* in lower tiers, maybe they are but I dunno.
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@DAZ0273 said:
Maybe the Devs could consider taking the 1* out of the boost list and see if that helps?I don't think this is a "1* at 672"-exclusive problem. Being able to start with a free cast of something like boosted ascended Killmonger's red, or Karnak's blue, or 4* Nightcrawler purple is just as problematic, if not more so.
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