Darkveil (Darnell Wade) 4*
Health & Match Damage
Feeder Chart
Abilities
Ability: Create Light in the World
Color: Yellow
AP Cost: 6
Formerly known as Shade, the newly minted Darkveil has vowed to only use the Darkforce when bringing joy into the world. If one does not exist, create a Fortified 5-turn Creating Light Repeater tile that burst heals Darkveil’s teammates for 509 health and grants 2 random AP for each teammate from amongst each of their strongest colors. Otherwise, Fortify and activate the Creating Light Repeater tile.
(PASSIVE) Whenever an ally returns from Away, reduce the timer on the Creating Light Repeaters by 2 turns. If all of Darkveil’s teammates are Down or Away, this ability becomes Solo Act.
270: Create a 5-turn Repeater. Burst heal for 978 health. Gain 2 AP.
370: Create a 5-turn Repeater. Burst heal for 2055 health. Gain 2 AP.
Level 2: Create a 4-turn Repeater. Burst heal for 694 health.
270: Create a 4-turn Repeater. Burst heal for 1334 health.
370: Create a 4-turn Repeater. Burst heal for 2803 health.
Level 3: Burst heal for 759 health. Gain 3 AP.
270: Burst heal for 1458 health. Gain 3 AP.
370: Burst heal for 3064 health. Gain 3 AP.
Level 4: Create a 3-turn Repeater. Burst heal for 879 health.
270: Create a 3-turn Repeater. Burst heal for 1689 health.
370: Create a 3-turn Repeater. Burst heal for 3549 health.
Level 5: Burst heal for 1027 health. Gain 4 AP.
270: Burst heal for 1974 health. Gain 4 AP.
370: Burst heal for 4147 health. Gain 4 AP.
Ability: Solo Act
Color: Yellow
AP Cost: 6
If one does not exist, create a Fortified 4-turn Creating Light Repeater tile. Otherwise, Fortify and activate it.
(PASSIVE) The Creating Light Repeater becomes a 4-turn Repeater and now burst heals Darkveil for 482 and deals 482 damage. Whenever Darkveil returns from Away, reduce its timer by 2 turns. If any of Darkveil’s teammates are not Down or Away, the Creating Light Repeater becomes a 5-turn Repeater and this ability becomes Create Light in the World.
270: Create a 4-turn Repeater. Burst heal for 925 health. Deal 925 damage.
370: Create a 4-turn Repeater. Burst heal for 1942 health. Deal 1942 damage.
Level 2: Create a 3-turn Repeater. Burst heal for 658 health. Deal 658 damage.
270: Create a 3-turn Repeater. Burst heal for 1263 health. Deal 1263 damage.
370: Create a 3-turn Repeater. Burst heal for 2651 health. Deal 2651 damage.
Level 3: Burst heal for 909 health. Deal 909 damage.
270: Burst heal for 1744 health. Deal 1744 damage.
370: Burst heal for 3661 health. Deal 3661 damage.
Level 4: Create a 2-turn Repeater. Burst heal for 1159 health. Deal 1159 damage.
270: Create a 2-turn Repeater. Burst heal for 2224 health. Deal 2224 damage.
370: Create a 2-turn Repeater. Burst heal for 4669 health. Deal 4669 damage.
Level 5: Burst heal for 1993 health. Deal 1993 damage.
270: Burst heal for 3825 health. Deal 3825 damage.
370: Burst heal for 8030 health. Deal 8030 damage.
Ability: Throwing Shade
Color: Purple
AP Cost: 5
“Don’t mind me. Just throwing shade, henny.” Darkveil uses her fan’s connection to the Darkforce, creating a portal to get past her enemies defenses and sending those who might attack her friends away. Select a non-Airborne, non-Stunned ally to send Away for 1 turn. When they return, deal 2700% of their average match damage (up to 1186), ignoring Protect tiles.
(PASSIVE) Once per turn, if the ally in front would take over 611 damage, spend 3 Team-UP AP to reduce it by 30% and send the target Away for 1 turn(s).
270: Deal 2700% damage, up to 2277 damage. Reduce damage by 30%.
370: Deal 2700% damage, up to 4782 damage. Reduce damage by 30%.
Level 2: Deal 3500% damage, up to 1538 damage. Reduce damage by 50%.
270: Deal 3500% damage, up to 2953 damage. Reduce damage by 50%.
370: Deal 3500% damage, up to 6202 damage. Reduce damage by 50%.
Level 3: Deal 4200% damage, up to 1900 damage. Send Away for 2 turns.
270: Deal 4200% damage, up to 3648 damage. Send Away for 2 turns.
370: Deal 4200% damage, up to 7661 damage. Send Away for 2 turns.
Level 4: Deal 5800% damage, up to 2613 damage. Reduce damage by 75%.
270: Deal 5800% damage, up to 5016 damage. Reduce damage by 75%
370: Deal 5800% damage, up to 10535 damage. Reduce damage by 75%
Level 5: Deal 9000% damage, up to 4040 damage. Reduce damage by 100%. Send Away for 3 turns.
270: Deal 9000% damage, up to 7755 damage. Reduce damage by 100%. Send Away for 3 turns.
370: Deal 9000% damage, up to 16287 damage. Reduce damage by 100%. Send Away for 3 turns.
Ability: Master of Ceremonies
Color: Blue
AP Cost: 7
Darkveil goes Away for 1 turn. When she returns she burst heals for 296, then creates a Strike tile with strength 28 for every 3 Purple AP she has, a Protect tile with strength 28 for every 3 Yellow AP she has, and reduces the timer on the Creating Light Repeater by 1 turns.
(PASSIVE) At the start of the battle and whenever Darkveil returns from Away, gain 3 Yellow AP.
270: Burst heal for 569 health. Create strength 53 tiles and strength 53 Protect tiles.
370: Burst heal for 1195 health. Create strength 112 tiles and strength 122 Protect tiles.
Level 2: Burst heal for 417 health. Create strength 37 Strike tiles and strength 37 Protect tiles.
270: Burst heal for 802 health. Create strength 71 Strike tiles and strength 71 Protect tiles.
370: Burst heal for 1685 health. Create strength 149 Strike tiles and strength 149 Protect tiles.
Level 3: Burst heal for 545 health. Create strength 47 Strike tiles and strength 47 Protect tiles.
270: Burst heal for 1047 health. Create strength 88 Strike tiles and strength 88 Protect tiles.
370: Burst heal for 2199 health. Create strength 187 Strike tiles and strength 187 Protect tiles.
Level 4: Burst heal for 953 health. Create strength 56 Strike tiles and strength 56 Protect tiles.
270: Burst heal for 1832 health. Create strength 106 Strike tiles and strength 106 Protect tiles.
370: Burst heal for 3848 health. Create strength 224 Strike tiles and strength 244 Protect tiles.
Level 5: Burst heal for 1619 health. Create strength 84 Strike tiles and strength 84 Protect tiles.
270: Burst heal for 3112 health. Create strength 159 Strike tiles and strength 159 Protect tiles.
370: Burst heal for 6537 health. Create strength 336 Strike tiles and strength 336 Protect tiles.
Release Events
All times in Pacific
Story
Fight For Wakanda
June 13, 2024, 04:00am – June 17, 2024, 11:00pm
Darkveil (Darnell Wade) Covers and Shards in Placement rewards, Event Token in Progression rewards
Welcome to S.H.I.E.L.D.
June 16, 2024, 04:00am – June 21, 2024, 11:00pm
Darkveil (Darnell Wade) Shards + Recruit Token for Shield Offer in Progression rewards
Hearts of Darkness
June 17, 2024, 04:00am – June 20, 2024, 11:00pm
Darkveil (Darnell Wade) Covers and Shards + Vault Token in Progression rewards
Versus
Stars and Strikes
June 13, 2024, 05:00pm – June 17, 2023, 12:00am
Darkveil (Darnell Wade) Cover and Shards as Placement rewards
Runaway Star
June 16, 2024, 05:00am – June 19, 2023, 12:00pm
Darkveil (Darnell Wade) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
Offers
June 16, 2023, 04 00am – June 19, 2023, 11:00pm
80 Item Vault:
3x 4-Stars
- 1x Darkveil (Darnell Wade) cover
- 1x Polaris (Lorna Dane) Cover
- 1x Random 4-Star cover
7x Tokens
- 1x Legendary token
- 1x Mighty Token
- 2x Heroic Tokens
- 3x Beginner Support tokens
6x Iso-8
- 1x 5,000 Iso-8
- 2x 2,500 Iso-8
- 3x 1,000 Iso-8
15x 3-Stars
- 3x Magik (Darkchylde) cover
- 12x Random 3-Star covers
49x 2-Stars
- 10x Storm (Classic) cover
- 39x Random 2-Star covers
Comments
-
I've read this like 4 times and I have no idea.
Gonna have to play with this one for awhile to see if there's anything there.
2 -
Seems decent, that purple is a monster.
Fairly sure the blue is a mistake unless he/she is a doom drag act.1 -
The “gain 3 yellow when returning from away” seems exploitable somehow, maybe with 5* Carol who really wants us to generate yellow but somehow isn’t super effective at it.
0 -
A lot of typos in this character description
1) The 270 has health and match damage are 5 star values (77K health and 1000+ match damage) while the 370 has 22K health/150ish match damage
2) Darkforce is mi-spelt as Dakrforce on the Purple description
3) The first line of the Blue power description doesn't make sense unless she is also Dr Doom in drag.Interesting that this character start every match with 3 Yellow. That seems super handy if you need X amount of Yellow to cast a power (Apoc or IM40) on turn 1 with boosts etc.
I wonder what that Purple scales to at 5 star land. 9000% is 90x match damage. If the cap goes high enough (ie 100kish) this will be a strong power when ascended.
KGB
1 -
@entrailbucket said:
I've read this like 4 times and I have no idea.Gonna have to play with this one for awhile to see if there's anything there.
Yes, on first reading nothing has sunk in!
Is this the first time character has simply granted AP at the start of battle?
0 -
So he is a battery. I hope he is better than deathlok
0 -
@TheVulture said:
@entrailbucket said:
I've read this like 4 times and I have no idea.Gonna have to play with this one for awhile to see if there's anything there.
Yes, on first reading nothing has sunk in!
Is this the first time character has simply granted AP at the start of battle?
Yeah, only way to start with more AP prior to this is supports and boosts.
0 -
Typos and 270 stats fixed! Apologies for the confusion folks!
3 -
Queer drag queen...fantastic
1 -
So use Kang, give her purple, and let her help you send everyone away. Sounds pretty useless.
0 -
@TheVulture said:
@entrailbucket said:
I've read this like 4 times and I have no idea.Gonna have to play with this one for awhile to see if there's anything there.
Yes, on first reading nothing has sunk in!
Is this the first time character has simply granted AP at the start of battle?
Lately the complicated ones end up being pretty good, it just takes awhile to figure out what they do. Reading the description I'm completely lost though.
0 -
I was going to guess him, but I couldn't find any of his covers only a single appearance inside an Iceman comic
1 -
I'm with EB on this. Tough to tell until playing but here are my initial thoughts;
Yellow: Pretty worthless at 5* high levels. Burst healing isn't really something needed at high levels. Now, could totally be useful for 4* levels though so may have some interesting play.
Purple: Seems good at first glance but that passive could be REALLY annoying. Especially if trying to play with someone like SC who has to keep going to really help his play. I do not see any team I have where I would want the person in front to be sent away.
Blue: Again, more burst heal which doesn't really matter much in today's meta. Strike and strength tiles are ok but other characters can do it better.
1 -
@LavaManLee said:
Purple: Seems good at first glance but that passive could be REALLY annoying. Especially if trying to play with someone like SC who has to keep going to really help his play. I do not see any team I have where I would want the person in front to be sent away.
The purple does send the enemy target away if that changes anything for ya.
1 -
@Pantera236 said:
@LavaManLee said:
Purple: Seems good at first glance but that passive could be REALLY annoying. Especially if trying to play with someone like SC who has to keep going to really help his play. I do not see any team I have where I would want the person in front to be sent away.
The purple does send the enemy target away if that changes anything for ya.
Thanks! Told you I haven't quite understood it. Much better.
0 -
Will run with Dazzler ... whether it works or not
[ they make a rainbow pair ]
9 -
@Pantera236 said:
@LavaManLee said:
Purple: Seems good at first glance but that passive could be REALLY annoying. Especially if trying to play with someone like SC who has to keep going to really help his play. I do not see any team I have where I would want the person in front to be sent away.
The purple does send the enemy target away if that changes anything for ya.
It says it sends an ally away.
0 -
She has more pouches than Cable! Confusing otherwise with her powers, will wait for PvP/SHIELD Training.
2 -
@Seph1roth5 said:
@Pantera236 said:
@LavaManLee said:
Purple: Seems good at first glance but that passive could be REALLY annoying. Especially if trying to play with someone like SC who has to keep going to really help his play. I do not see any team I have where I would want the person in front to be sent away.
The purple does send the enemy target away if that changes anything for ya.
It says it sends an ally away.
The purple active power sends an ally away. The purple passive sends the enemy target away. The description of her power does say that she sends "those who might attack her friends away".
2 -
@SaltnPeppa said:
I was going to guess him, but I couldn't find any of his covers only a single appearance inside an Iceman comicThank you! I was blanking on where this character was from.
0
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