*****Victor Mancha (Victorious)*****

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S0kun
S0kun ADMINISTRATORS Posts: 389 Mover and Shaker
edited 8 March 2024, 09:40 in Character Details

Health & Match Damage

Feeder Chart

Abilities


Ability: Maximum Voltage
Color: Black
AP Cost: 7

Victorious erupts with devastating electrical energy, causing destruction all around him. Deals 1107 damage to the enemy team, then creates 1 random basic Shrapnel tile(s).

(PASSIVE) If there are 10 or more Shrapnel tiles on the board, this ability becomes Electromagnetic Tempest.

450: Deal 4451 damage.
550: Deal 9621 damage.

Level 2: Deal 1240 damage.
450: Deal 4985 damage.
550: Deal 10776 damage.

Level 3: Deal 1328 damage. Create 2 Shrapnel tiles.
450: Deal 5341 damage. Create 2 Shrapnel tiles.
550: Deal 11545 damage. Create 2 Shrapnel tiles.

Level 4: Deal 1506 damage.
450: Deal 6053 damage.
550: Deal 13085 damage

Level 5: Deal 1993 damage. Create 3 Shrapnel tiles.
450: Deal 8012 damage. Create 3 Shrapnel tiles.
550: Deal 17318 damage. Create 3 Shrapnel tiles.

Ability: Electromagnetic Tempest
Color: Black
AP Cost: 5

Select a Shrapnel tile: destroy that tile, then destroy the closest Shrapnel or Special tile within 3 tile(s). Repeat this effect until a valid tile cannot be found. Shrapnel tiles targeted by this ability deal 50% extra damage. (Destroyed tiles deal damage, but do not generate AP).

When this ability is used, or if there are less than 7 Shrapnel tiles on the board, this ability becomes Maximum Voltage.

450: Unchanged.
550: Unchanged.

Level 2: Deal 70% extra damage.
450: Unchanged.
550: Unchanged.

Level 3: Deal 100% extra damage.
450: Unchanged.
550: Unchanged.

Level 4: Deal 140% extra damage.
450: Unchanged.
550: Unchanged.

Level 5: Deal 200% extra damage.
450: Unchanged.
550: Unchanged.


Ability: Magnetized Oppression
Color: Blue
AP Cost: 8

Lock up to 2 random enemy Special tiles, deal 443 damage, and stun the target for 2 turns. For every 2 tiles locked by this ability, the target is stunned for 1 fewer turn (minimum 1) and this ability deals 10% increased damage.

(PASSIVE) Whenever Victor Mancha makes a match, he creates a random basic Shrapnel tile on the board.

450: Deal 1781 damage. Deal 10% increased damage.
550: Deal 3848 damage. Deal 10% increased damage.

Level 2: Deal 532 damage. Deal 15% increased damage.
450: Deal 2137 damage. Deal 15% increased damage.
550: Deal 4618 damage. Deal 15% increased damage.

Level 3: Lock 4 tiles. Deal 620 damage. Stun for 3 turns. Deal 20% increased damage.
450: Lock 4 tiles. Deal 2493 damage. Stun for 3 turns. Deal 20% increased damage
550: Lock 4 tiles. Deal 5387 damage. Stun for 3 turns. Deal 20% increased damage

Level 4: Deal 797 damage. Deal 25% increased damage.
450: Deal 3206 damage. Deal 25% increased damage.
550: Deal 6926 damage. Deal 25% increased damage.

Level 5: Lock 6 tiles. Deals 2215 damage. Stun for 4 turns. Deal 30% increased damage.
450: Lock 6 tiles. Deals 8905 damage. Stun for 4 turns. Deal 30% increased damage.
550: Lock 6 tiles. Deals 19240 damage. Stun for 4 turns. Deal 30% increased damage.


Ability: Victory Barrage
Color: Red
AP Cost: 6

Victorious fires a volley of shrapnel, aiming to finish off his foes. Select a 5x5 grid of tiles: Deal 1905 damage increased by 5% for each Shrapnel tile in the selection, then creates 2 random basic Shrapnel tiles.

(PASSIVE) Whenever a Shrapnel tile is created, depower enemy Protect tiles by 10%.

450: Deal 7656 damage, increased by 5%. Depower tiles by 10%
550: Deal 16547 damage, increased by 5%. Depower tiles by 10%

Level 2: Deal 2000 damage, increased by 8%. Depower tiles by 11%.
450: Deal 8039 damage, increased by 8%. Depower tiles by 11%.
550: Deal 17374 damage, increased by 8%. Depower tiles by 11%.

Level 3: Deal 2076 damage, increased by 12%.
450: Deal 8345 damage, increased by 12%.
550: Deal 18036 damage, increased by 12%.

Level 4: Deal 2210 damage, increase by 15%. Depower tiles by 12%.
450: Deal 8881 damage, increase by 15%. Depower tiles by 12%.
550: Deal 19195 damage, increase by 15%. Depower tiles by 12%.

Level 5: Deal 2667 damage, increased by 20%. Create 3 Shrapnel tiles. Depower tiles by 14%
450: Deal 10718 damage, increased by 20%. Create 3 Shrapnel tiles. Depower tiles by 14%
550: Deal 23166 damage, increased by 20%. Create 3 Shrapnel tiles. Depower tiles by 14%


Release Events

All times in Pacific

Story

Strange Sights
February 8, 2024, 04:00am – February 11, 2024 11:00pm
Victor Mancha (Victorious) Shards and Event Token in Placement Rewards
Victor Mancha (Victorious) Event Token in Progression Rewards and Alliance Rewards

Unstable ISO-8
February 11, 2024, 04:00am – February 15, 2024, 11:00pm
Victor Mancha (Victorious) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Fight for Wakanda
February 15, 2024, 04:00am – February 19, 2024, 11:00pm
Victor Mancha (Victorious) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Versus

Electric Experiences
February 8, 2024, 05:00pm – February 12, 2024, 12:00am
Victor Mancha (Victorious) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards

Vicious Voltage
February 11, 2024, 05:00am – February 14, 2024, 12:00pm
Victor Mancha (Victorious) Event Token in Progression Rewards, Event Token in Alliance Rewards

Offers

Headsets & Hoodies
February 8, 2024, 04:00am – February 12, 2024, 11:00pm
Chance to get Victor Mancha (Victorious). Increased chances in 10x and 40x pulls

The Uncertain Origins Vault
February 15, 2024, 09:00am - February 18, 2024, 09:00pm
Chance to get Victor Mancha (Victorious). Increased chances in 10x and 40x pulls

40 Items:
○ 1x Heir to Ultron Legendary Store Token
○ 1x 4-Star Nico Minoru (Runaways) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 4x 2500 Iso
○ 6x 1000 Iso
○ 5x 500 Iso
○ 14x Two stars

Heir to Ultron Legendary Store
February 15, 2024, 09:00am - February 18, 2024, 09:00pm
15% chance to get Victor Mancha (Victorious) , Ultron (Age of Ultron), and Kang (The Conqueror) Additional Tokens can be purchased for 25 Command Points

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Comments

  • SaltnPeppa
    SaltnPeppa Posts: 306 Mover and Shaker
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    So he's like frog thor and invisible woman?

  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
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    So you want him tanking to chuck out the shrapnel. Is the depowering of protects a under the hood or would it visibly show on the tile by lowering its value?

  • entrailbucket
    entrailbucket Posts: 4,920 Chairperson of the Boards
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    Also, what's a shrapnel tile? Is it locked, fortified, matchable? Is it a special tile?

  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
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    Yeah the empowered black sounds fun.

  • skittledaddy
    skittledaddy Posts: 973 Critical Contributor
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    It also sounds slow, though.

  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
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    If he is tanking you make a shrapnel on every match. I could see leaving his red at 3 and not using it to destroy any shrapnel but just add 2 more shrapnel. I'm imagine drThor will pop shrapnel so he probably won't be overly useful as a counter to her.

  • KGB
    KGB Posts: 2,942 Chairperson of the Boards
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    @tiomono said:
    If he is tanking you make a shrapnel on every match. I could see leaving his red at 3 and not using it to destroy any shrapnel but just add 2 more shrapnel. I'm imagine drThor will pop shrapnel so he probably won't be overly useful as a counter to her.

    Yeah against her the Blue 4 turn stun will be the power you want to use.

    KGB

  • Blackstone
    Blackstone Posts: 597 Critical Contributor
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    My wife showed me a TikTok of this lady trying to make a casserole... But she added a twist to every step/ingredient that made it more difficult for her to prepare the dish, while simultaneously making the dish look less appetizing... It was one of those "everyone's so creative" posts.

    That's what I kept thinking when reading this guy's stuff.

    He does stuff. Others do stuff I'd rather have happen without annoying me.

    I'll champ him, then throw him in a box and forget about him.

    Occasionally he'll be required... And I'll use him and one of three things will happen.

    1) I'll see I was right and continue to only use him when required.

    2) I'll see I was wrong, and he is better than I think he is... Leading me to use him more. I'm doubtful of this, but I could be wrong.

    3) I'll see I was wrong...... And he's worse than I thought, leading me to simply not bother with anything requiring him. (For example, I just don't ever just Oscorp Spidey because I find him that annoying to use)

    Anyway... Just my initial opinion. I'd be happy to be wrong.

  • GrimSkald
    GrimSkald Posts: 2,490 Chairperson of the Boards
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    I'm a bit disappointed that they're taking away Ultron's primary feeder rather than designating someone else. We're now up to three 5*s without primary feeders, and one doesn't have a feeder at all.

    Now, to be fair, none of these three are great characters, but being secondarily fed is nothing compared to being actually fed...

  • Borstock
    Borstock Posts: 2,547 Chairperson of the Boards
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    I hate locked tiles. I don't care if he's OP (not saying he is). This guy ain't for me.

  • entrailbucket
    entrailbucket Posts: 4,920 Chairperson of the Boards
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    @tiomono said:
    If he is tanking you make a shrapnel on every match. I could see leaving his red at 3 and not using it to destroy any shrapnel but just add 2 more shrapnel. I'm imagine drThor will pop shrapnel so he probably won't be overly useful as a counter to her.

    Yeah, if m'Thor targets shrapnel tiles this guy is basically DOA.

  • GrimSkald
    GrimSkald Posts: 2,490 Chairperson of the Boards
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    @entrailbucket said:

    @tiomono said:
    If he is tanking you make a shrapnel on every match. I could see leaving his red at 3 and not using it to destroy any shrapnel but just add 2 more shrapnel. I'm imagine drThor will pop shrapnel so he probably won't be overly useful as a counter to her.

    Yeah, if m'Thor targets shrapnel tiles this guy is basically DOA.

    In general she targets CDs, SAPs, and repeaters especially. Other "special tiles" such as webs, void, etc she will destroy with about the same priority as basic. Since the "shrapnel" tiles will almost certainly be player neutral, I think the latter category is more likely.

  • Tiger_Wong
    Tiger_Wong Posts: 1,018 Chairperson of the Boards
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    I would be pleasantly surprised if Electromagnetic Tempest isn’t as weak as I think it is. Despite all the jargon, it looks EXACTLY like 5* Magneto’s red, which does match damage of each tile he blows up.

    Basically….. it’s gonna probably gonna need a booster which is a shame for the work you’ll be doing.

  • entrailbucket
    entrailbucket Posts: 4,920 Chairperson of the Boards
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    @Tiger_Wong said:
    I would be pleasantly surprised if Electromagnetic Tempest isn’t as weak as I think it is. Despite all the jargon, it looks EXACTLY like 5* Magneto’s red, which does match damage of each tile he blows up.

    Basically….. it’s gonna probably gonna need a booster which is a shame for the work you’ll be doing.

    It'll probably be pretty gross in a mirror match where both of them are levelled, but I don't know when that'd ever happen. In his launch PvP he probably won't be tanking anything.

  • dianetics
    dianetics Posts: 1,406 Chairperson of the Boards
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    Interesting kit. I'm sure it will be fun to watch play out when casting his black, but the whole deal doesn't look spectacular at first glance.
    A little bit of IW and 3Magneto.
    If his last ability was purple and not red he could have been a winner as a slot in third I think.
    As it is, any character with an active red is going to find a tough time fighting for a spot with all the established meta characters.

  • ThisisClemFandango
    ThisisClemFandango Posts: 653 Critical Contributor
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    Now if charged tiles can be targeted by shrapnel he will finally be a viable option to use against dr thors charged madness.
    But more likely charged won't be viable and therefore useless in pvp.
    We desperately need a charged tile punisher so the pvp teams are forced to rotate the usual thor & shang

  • axmoss
    axmoss Posts: 230 Tile Toppler
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    jeffrey still secondary feeding gert?

  • Hammer3001
    Hammer3001 Posts: 101 Tile Toppler
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    1. Called it!
    2. I feel as if we’re going to be getting a 4-Star Vision soon. He’ll then feed Ultron.
    3. He’s support can be Doombot. In the comics, he partners with a liberated one.
  • KGB
    KGB Posts: 2,942 Chairperson of the Boards
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    @ThisisClemFandango said:
    Now if charged tiles can be targeted by shrapnel he will finally be a viable option to use against dr thors charged madness.
    But more likely charged won't be viable and therefore useless in pvp.
    We desperately need a charged tile punisher so the pvp teams are forced to rotate the usual thor & shang

    While your waiting, why not just favorite and then ascend 4* Cosmo?

    KGB