New Feature - Champions 2.0 (Live with R287)
Comments
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PVE probably will be safe, top end is running 5s anyway.
PVP will be WILD.
And broken.
So broken.5 -
So who is going to be the first to 550 a 3-Star to see what happens when you get matched with a 550 5-Star? Volunteer needed.
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@Punisher5784 said:
@WilliamK1983 said:
Y'all couldn't make some new story modes instead? Ya know, something most player actually want. I do not like this at all and I won't be binding and ascending anything.You'll be "forced" to when you get beat down in PvP cause the featured 3-Star will be populated with 4-and-5 Star ascended versions. With PvE, you'll certainly lose rank for the same reasons.
That's basically what happened when Champion 1.0 was released
Only thing this will "force" me to do is stop playing.
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@liminal_lad said:
I don't have an active PVE event open. Does the 3-star PVE node say "Black widow (Grey Suit) required" or "3* Black Widow required?"Currently, any character required node is ONLY character required and any rarity required node is ONLY rarity required.
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@IceIX said:
Sure, there’s Spider-Man (Bag-Man), but it’s not the same.Wwwwwhat. Sir, I'll have you know that a 5* Bag-Man is my new long-term goal, as soon it's possible to do-so. ^___^
I've been playing since launch, and this is exactly the sort of shot in the arm that'll keep me playing another 10 years. Thanks for this!!! Really looking forward to seeing how it plays out / shakes up all game modes for myself and others.
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Gut reaction: this is going to break PvP. These characters were never designed to function like this.
However, there will finally be a 5* web tile meta. Huzzah!
As others have mentioned, this feels like a "wild west" move. It's going to be insane.
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This is completely bonkers and I am here for it.
One note though. If you have a 266 Doctor Strange and a 166 Doctor Strange and 100 covers, won’t you get more rewards from leveling the 166 to 266 and then Binding them, as opposed to Ascending to 4-Star and applying the covers afterwards? So the longer you put it off, the more overall rewards you’ll get?
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So my serious question with the 2.0 system is why bother releasing anything new other than 1 stars since all toons can be raised to 550?
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This is my QQQ to quit playing competitively and chillax as a retiree. Good luck to you all its been fun
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@whoami said:
Do you get retroactive leveling-up rewards if you bind a character with many covers? If I have two rogues, one max-champed and one at level 300, and I bind them together to ascend, do I retroactively get the rewards I would have received from levels 270-300? Or are those rewards “lost.”Yes, same as if you Champed a character with Saved Covers. They all auto apply at once and give the rewards. > @MoosePrime said:
If it takes 2 (or more) 1* covers to add a level to an ascended 1* character, do we need to have both on hand to do the upgrade? Or will we be able to apply one, and then at a later time apply the other?
Yes, it works just like Saved Covers. So you can shove in 1 or 2 covers and keep them from dying on the vine. > @SolidQ said:
@IceIX said:
@ArchusMonk said:
For the DDQ node that requires a specific 4*, 3*, and 2*, will the ascended versions work or will we need to keep a copy for that?EDIT: I see the answer for PVE, so still wondering about DDQ.
DDQ is PVE. It's just solo PVE, so still applies.
How match damage change from 4 to 5*?
Match damage for Ascended characters is based around that tier, and 5s are based around current match damage amounts. So expect somewhere in the range of 900-1050 for highest match damage for most Ascended characters. > @Tiger_Wong said:
Will the sent team ups be based on their base ascended form? Or their base form before ascension?
Example
I have a level 300 4* ascended hit monkey. Will the team-up be based on his 266 lvl 4* version? Or his original 166 3* version?
Based on whichever version you send. So the Ascended will send Ascended TUs.> @Bowgentle said:
How will boosts work?
Flat boosts of 100 levels even to ascended chars?
No boosts, because they're already past 479?Boosts will work the same as they would work for any character in that rarity tier. IE, an Ascended 4 will get the same boost a natural 4 would get.
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You mean to tell me I can get Rogue to 5* and her match damage and ability damage to match up with the 5* tier?
Sign
Me
UpLet’s goooooo!!
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@Kusik73 said:
So my serious question with the 2.0 system is why bother releasing anything new other than 1 stars since all toons can be raised to 550?Because there's a LOT more effort involved in getting a level 1 character to 5-Star than there is in pulling 1 5-Star cover. Also, characters of lower rarity tend to be much less complex. You're not going to see Chasm level, or even Polaris level complexity with a 1-Star character.
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I think you need 1,108 x 1* covers to get a 1>5
Based on their graphic you need 16x level 50 1* s (16x13 covers + iso) to make 8x 2* = 208
You then need to 4 of those 2* to max level at 1:1 covers = 4x50 = 200
Then of the 2x max champ 3s at 1:2 cover swap = 100x2x2 = 400
Then 1 max 4* at 1:3 exchange = 300Then 500 more after you get a 5* to get a 550 1*
At one point you will need 5 active copies of the character. Max 4*, Max 3*, Max 2* and 2 x 1*
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Why no Ascended 5* (up to 6*, presumably)? I'd like to make use of the duplicates of my 550s.
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Woof. Well let's see how it goes I guess. This could get messy real quick, and people will start to get annoyed with roster slot costs again. Resources will be tight, but I guess that drives sales?
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@entrailbucket said:
Why no Ascended 5* (up to 6*, presumably)? I'd like to make use of the duplicates of my 550s.That's part of Champion 3.0
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@IceIX said:
@Kusik73 said:
So my serious question with the 2.0 system is why bother releasing anything new other than 1 stars since all toons can be raised to 550?Because there's a LOT more effort involved in getting a level 1 character to 5-Star than there is in pulling 1 5-Star cover. Also, characters of lower rarity tend to be much less complex. You're not going to see Chasm level, or even Polaris level complexity with a 1-Star character.
I'm not sure if I 100% agree with the effort difference between getting 1* to 550 and a 5* to 550. You're correct that it will require a lot more covers but I get significantly more opportunities to pull a 1/2/3 star cover than 4 star and even less to pull a 5* cover. The opportunity ratio has to be greater than 10:1 even with a player at the 5* level. Is it 10 times harder to get a 1* to 550 that a natural 5*?
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This is far too much for my brain to absorb and god knows how you explain this all in game.
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But I was right - this is about roster slots.
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@Scofie said:
@Bowgentle said:
@Scofie said:
Can I be the first to say "I love it"? So excited to ascend the whole roster! Roll on the next 10 years! 😆You'll probably be the only one, too.
🤣 touché
Not alone at all... I am LOVING this!
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