New Feature - Champions 2.0 (Live with R287)
Comments
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@bigcaktus said:
Will a 1* or 2* champion ascended to a 3* (at least) be able to be equiped with a support ?No, only organic 3-stars onwards.
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I'm not going out of my way to make a 1 star a 5 star.
When balance if power is around , I rarely use 1 star characters during it.
I've noticed they are now selling roster slot tokens in some of the deals and the biggest issue this will create will be around roster slots.
Until roster slots get cheaper, or duplicate characters don't consume an additional roster slot, I don't think I'll be investing in champ 2.0. I barely have enough resources to keep up with new characters.0 -
Since the Ascend Champ rewards do not reward covers or shards, they should have replaced it with Classic Tokens
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well since i sold off all of my dups 1 2 and 3s so i would not have to pay 1200 tokens for slots this means nothing to me and really no reason to even try it,,, mostly a big middle finger to all of the people who had 300 slots filled and had to sell
just another reason why stop putting money into this game long ago
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@Bzhai said:
@bigcaktus said:
Will a 1* or 2* champion ascended to a 3* (at least) be able to be equiped with a support ?No, only organic 3-stars onwards.
Wait, I thought ICE said all 3s or higher can get a support... as each star rating is technically a separate character (they can be balanced separately) that would imply once a 2 ascends they can have a support? Did I miss something?
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Wow what a ride. 10 years later and still going. Not only does this game continue to grow in functionality but look at the community in the forums.
For those that don't know back in my day characters had powers that could be leveled up to 20. Then they switched to the 13/15 max 5 power level. Before team-up and boosts they had environmental tiles that would cause effects on the board that could be used by various characters. The character roster was limited to the Dark Reign universe and I believe the original 3* characters were enhanced versions from the lower tier. 4* characters were the rarest thing and started at level 1. Covers were rebalanced to start at a higher level based on star tier which helped introduce the first 5* character with a starting level of 255. All the while if you had excess covers all you could do was sell them for iso... then we got champ 1.0 and champ rewards. Of course in 10 years their is so much I missed but I share this not only in remembrance of what was but in acknowledgment of what is to come.
I see the potential for champ 2.0 to help folks transition from 2 to 3 * and even up to 4. The roster for 1 and 2 stars is by far smaller than 3 and 4, and with limit resources to move up you might be able to use an ascending 1 spiderman, ironman, or storm to get you through till you power up your roster. For the player who have duplicates of the entire roster they have a new challenge to have ascended max characters.
Some like the new changes and some promise this is the last time they will play. Whichever category you stand in, please share feedback. If you do not like something continue to explain why you think it will not work, continue suggesting what might make this game better. The moderators are always active and responding. Let us shoot for another 10 years and most of all enjoy the game and play responsibly
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@trewiltrewil said:
@Bzhai said:
@bigcaktus said:
Will a 1* or 2* champion ascended to a 3* (at least) be able to be equiped with a support ?No, only organic 3-stars onwards.
Wait, I thought ICE said all 3s or higher can get a support... as each star rating is technically a separate character (they can be balanced separately) that would imply once a 2 ascends they can have a support? Did I miss something?
You missed nothing. The post from ICE indicates that once a character is ascended to 3* or higher, it can be equipped with supports. I would even expect that 1* Spider-Man ascended could use Spider-Man specific supports.
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@Punisher5784 said:
Since the Ascend Champ rewards do not reward covers or shards, they should have replaced it with Classic TokensThere are 2 Classic Tokens in the 3* no feeder rewards.
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@MoosePrime said:
@Punisher5784 said:
Since the Ascend Champ rewards do not reward covers or shards, they should have replaced it with Classic TokensThere are 2 Classic Tokens in the 3* no feeder rewards.
Where's that info from?
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We really need a centralized space for all the information that the devs put out in various places.
Maybe someone could create some kind of MPQ forum?
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@Bowgentle said:
@MoosePrime said:
@Punisher5784 said:
Since the Ascend Champ rewards do not reward covers or shards, they should have replaced it with Classic TokensThere are 2 Classic Tokens in the 3* no feeder rewards.
Where's that info from?
The spreadsheet on the first post.
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@MoosePrime said:
@Bowgentle said:
@MoosePrime said:
@Punisher5784 said:
Since the Ascend Champ rewards do not reward covers or shards, they should have replaced it with Classic TokensThere are 2 Classic Tokens in the 3* no feeder rewards.
Where's that info from?
The spreadsheet on the first post.
...OMG.
When your new feature takes 5000 words to explain AND an excel.4 -
@entrailbucket said:
We really need a centralized space for all the information that the devs put out in various places.Maybe someone could create some kind of MPQ forum?
Am I a joke to you?
I give this forum my all by giving you all the information that isn't correct or vaguely useful.
Nor am I paid for my time to come up with this absolute tosh.7 -
After reading these posts, I have many points I would like to make about this:
1. Ascending 1s, 2s and 3s will give you better rewards and is the smartest way to farm.
2. Ascending 4s will give equivalent rewards but a stronger 4* to use
3. Unfortunately, this would take a crazy amount of roster slots to ascend everyone, 5 slots per 1*, 4 slots per 2*, 3 slots per 3*, etc.
4. Most players will not be ascending 4s anytime soon and even if they do it would take years to hit 550. Even 1s would take at least a year (unless you have a hoard of standard tokens).
5. This is actually good for new rosters because they could ascend just a few lower tier characters really fast.2 -
@ThisisClemFandango said:
@entrailbucket said:
We really need a centralized space for all the information that the devs put out in various places.Maybe someone could create some kind of MPQ forum?
Am I a joke to you?
I give this forum my all by giving you all the information that isn't correct or vaguely useful.
Nor am I paid for my time to come up with this absolute tosh.Sorry, have you not been receiving your paychecks? I've been paying you to come up with this absolute tosh for months now...
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@bbigler said:
After reading these posts, I have many points I would like to make about this:
1. Ascending 1s, 2s and 3s will give you better rewards and is the smartest way to farm.
2. Ascending 4s will give equivalent rewards but a stronger 4* to use
3. Unfortunately, this would take a crazy amount of roster slots to ascend everyone, 5 slots per 1*, 4 slots per 2*, 3 slots per 3*, etc.
4. Most players will not be ascending 4s anytime soon and even if they do it would take years to hit 550. Even 1s would take at least a year (unless you have a hoard of standard tokens).
5. This is actually good for new rosters because they could ascend just a few lower tier characters really fast.My quibbles with this are:
4) - Actually many players (At least vets on this Forum) have a couple max champed 4* (particularly the meta ones which tended to be shargeted to 370 ASAP). Those like America Chavez will be well served to push up from 370 to 450 (80 levels!) for just 13 covers (champ a 2nd America) for the extra health + 5* match damage. So expect to see quite a few Polaris, Juggs, America, Karnaks etc ascended even if they are just baby champed (where lots of players are anyway)
3) - It only takes a crazy amount of slots if you are going to do multiple at a time. Otherwise you only need 4-5 more slots to ascend 1 at a time (7 for a 1* which is worst case) . For example I have a fully duplicate 2* farm (a max champed + one building). I could ascend all my 2's to 3's on day 1 without needing a single extra slot and then I could start the process of getting those to 266 which will take a while before I need any extra slots for ascending reasons.
What's clear to me is that new player benefit this most from this because their 1* will be relevant much longer (can ascend them all to 144 which is max 2). Whether it's really worth ascending further (to a 3) is debatable since the 3* tier has a lot of characters and plenty of those are quite good (the 2* tier doesn't have much in it so ascending Juggs and Spiderman makes sense).
KGB
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Yeah I'm curious how they concluded points 1 and 2 given other comparisons are showing it as strictly inferior rewards compared to farming.
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I dunno, the 5* champion rewards are really, really good. It's a 4-slot rotation of LT, HP, 25CP, and a bunch of iso.
Yes, you lose out on specific shards from 4* feeders, but I'll take the tokens and CP all day.
I don't know how the 3->4 rewards work, or the other, lower tiers.
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It won't take 7 roster slots for a 1*. For most of the time you only need 2.
First off, I realize I misspelled Spidey. Not gonna go through all those and change them 😏
When it says "wait for 13 covers" you will need a slot just for the time to roster them and combine them. Even a lot of the time that level 94 is being immediately combined with a level 166.
You can even hoard standard tokens, should take about 200 tokens to get 26 covers for the wait for 13 covers spots.
Only one time do you ever need a 5th slot and it's a wait for 13 covers.
Even the 4th slot is always a wait for 13 covers and once a level 94 immediately combined with a 166.
A 3rd slot is needed from lines 24 through 29 and if you didn't want to hold that 3rd slot you could hoard tokens for that, should be about 800 tokens.
There's quite a bit of time where you are only needing 1 slot even. It's not quite as bad as some are making it.
Edit to add I'm not taking into account waiting to combine 2 max champed. Would still not change the 5th slot and 4th slot would just be one time of taking a level 94 to 144. Even for the 3rd slot this would only add 2 times of taking a level 94 to 144. Again you could hoard tokens for that.
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@bbigler said:
After reading these posts, I have many points I would like to make about this:
1. Ascending 1s, 2s and 3s will give you better rewards and is the smartest way to farm.
2. Ascending 4s will give equivalent rewards but a stronger 4* to use
3. Unfortunately, this would take a crazy amount of roster slots to ascend everyone, 5 slots per 1*, 4 slots per 2*, 3 slots per 3*, etc.
4. Most players will not be ascending 4s anytime soon and even if they do it would take years to hit 550. Even 1s would take at least a year (unless you have a hoard of standard tokens).
5. This is actually good for new rosters because they could ascend just a few lower tier characters really fast.Mostly agree, however or to reinforce:
4s as 5s give worse rewards thanks to the 4:1 ratio, you also miss out on guaranteed 5s that come with any feeder 4*, only LTs in the 5* champ rewards. 100x 4* champ level rewards > 25x 5* champ level rewards
as others noted - yes theoretically if all ascending equally at one point the number of slots needed would be crazy, but in practice some degree of roster spot sharing will occur so it's not too crazy. That being said it will get convoluted as you get multiple 1s and 2s higher and need to remember what stage you are now at!
agree here. Those at 550 may have double max dupes, congrats they get an ascended 5* at 475, how useable are they when at 550 MMR? Their 3rd (and 4th and 5th!) copy is "useless" to the progression of the ascension so now they have to somehow pull 100 more covers just to get a lvl 500... it's a long journey from Monday to a 550 4*
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