***** Omega Red (Horseman of Pestilence) *****
Comments
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Problem is I have colossus already champed, otherwise I would pour a lot in. I did throw maybe 150-200CP at it just cause. Got a couple OR (no black though!) and a couple magnetos. But I'll have a nice stockpile when he and the 2 guys after are in LL.
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@Seph1roth5 said:
Problem is I have colossus already champed, otherwise I would pour a lot in. I did throw maybe 150-200CP at it just cause. Got a couple OR (no black though!) and a couple magnetos. But I'll have a nice stockpile when he and the 2 guys after are in LL.I pulled 6 OR.. no black.. it feels like Kang's release when I couldn't pull blue
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I got 2 Omega Red for 100CP and I know well enough to stop there.
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@Seph1roth5 said:
Problem is I have colossus already champed, otherwise I would pour a lot in. I did throw maybe 150-200CP at it just cause. Got a couple OR (no black though!) and a couple magnetos. But I'll have a nice stockpile when he and the 2 guys after are in LL.I had him champed, too. I guess I'm in a different situation than you because I enjoy using Colossus in PvP. So, adding 30ish levels to Colossus in the process of champing OR was ok by me.
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Yeah, Colossus is one of those that never feels like a bad choice.
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@Borstock said:
@Seph1roth5 said:
Problem is I have colossus already champed, otherwise I would pour a lot in. I did throw maybe 150-200CP at it just cause. Got a couple OR (no black though!) and a couple magnetos. But I'll have a nice stockpile when he and the 2 guys after are in LL.I had him champed, too. I guess I'm in a different situation than you because I enjoy using Colossus in PvP. So, adding 30ish levels to Colossus in the process of champing OR was ok by me.
Colossus is definitely someone who always benefits from levels, so that part is an easy call in a vacuum. This is a solid release store now that magneto isnt absolute ****. Even so, +10 champ levels for colossus is not worth giving up a 5* champ for those who live closer to the edge in terms of rostering everyone as they release.
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Health and match damage matter, and they matter A LOT.
It makes sense, too -- think about how much it'd cost in AP (and how fragile a board state you'd have) to put out strike and protect tiles equivalent to Colossus's passive. You get all that value for free.
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@Vhailorx said:
@Borstock said:
@Seph1roth5 said:
Problem is I have colossus already champed, otherwise I would pour a lot in. I did throw maybe 150-200CP at it just cause. Got a couple OR (no black though!) and a couple magnetos. But I'll have a nice stockpile when he and the 2 guys after are in LL.I had him champed, too. I guess I'm in a different situation than you because I enjoy using Colossus in PvP. So, adding 30ish levels to Colossus in the process of champing OR was ok by me.
Colossus is definitely someone who always benefits from levels, so that part is an easy call in a vacuum. This is a solid release store now that magneto isnt absolute ****. Even so, +10 champ levels for colossus is not worth giving up a 5* champ for those who live closer to the edge in terms of rostering everyone as they release.
I'll likely sound dumb asking this, but I have 5* Colossus covered, but not champed. Is he better when champed? I don't see much impact having him on my team, or when I fight against a covered one.
I understand everyone is better champed, but I usually see the potential in a fully covered 5* like MThor
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@Punisher5784 said:
@Vhailorx said:
@Borstock said:
@Seph1roth5 said:
Problem is I have colossus already champed, otherwise I would pour a lot in. I did throw maybe 150-200CP at it just cause. Got a couple OR (no black though!) and a couple magnetos. But I'll have a nice stockpile when he and the 2 guys after are in LL.I had him champed, too. I guess I'm in a different situation than you because I enjoy using Colossus in PvP. So, adding 30ish levels to Colossus in the process of champing OR was ok by me.
Colossus is definitely someone who always benefits from levels, so that part is an easy call in a vacuum. This is a solid release store now that magneto isnt absolute ****. Even so, +10 champ levels for colossus is not worth giving up a 5* champ for those who live closer to the edge in terms of rostering everyone as they release.
I'll likely sound dumb asking this, but I have 5* Colossus covered, but not champed. Is he better when champed? I don't see much impact having him on my team, or when I fight against a covered one.
The match dmg % increase doesn't change, but the baseline numbers go up with additional levels. So, you're starting from higher numbers.
Also, since he nullifies so much of the enemy's match dmg, it can be difficult to chew through a lot of health.
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@Punisher5784 said:
@Vhailorx said:
@Borstock said:
@Seph1roth5 said:
Problem is I have colossus already champed, otherwise I would pour a lot in. I did throw maybe 150-200CP at it just cause. Got a couple OR (no black though!) and a couple magnetos. But I'll have a nice stockpile when he and the 2 guys after are in LL.I had him champed, too. I guess I'm in a different situation than you because I enjoy using Colossus in PvP. So, adding 30ish levels to Colossus in the process of champing OR was ok by me.
Colossus is definitely someone who always benefits from levels, so that part is an easy call in a vacuum. This is a solid release store now that magneto isnt absolute ****. Even so, +10 champ levels for colossus is not worth giving up a 5* champ for those who live closer to the edge in terms of rostering everyone as they release.
I'll likely sound dumb asking this, but I have 5* Colossus covered, but not champed. Is he better when champed? I don't see much impact having him on my team, or when I fight against a covered one.
I understand everyone is better champed, but I usually see the potential in a fully covered 5* like MThor
What cover distribution do you have on him? At the proper 5/5/3 build he is pretty useful, even as a baby champ. His match damage boost of 126% means that he can 4-6k damage when matching his high colors (even unboosted), and he reduces all enemy match damage by 83%. That means that a level 450 colossus with ~82k health has an effective pool of ~482k health if you can avoid enemy powers/attack tiles (this applies to teammates too!).
And as borstock said, while his % abilities don't get stronger with more levels, his base health and match damage does, so he scales quite well.
Back on topic, has anyone figured out a better counter for OR than fosthor? Kitty can pretty quickly be overwhelmed by additional special tiles (especially in pve when he has goon companions), and his damage pretty quickly outstrips the aoe negation of quake or electro. I think knowing how to minimize healthpack consumption will be very useful when/if chasm gets knocked down a peg and OR becomes a premium defensive option.
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Do you think he'll be a premium defensive option? He's guaranteed damage, for sure, but when he's not boosted I don't know if he'll really be a deterrent, except for the most healthpack-obsessed.
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MThor's a character you'd quite plausibly want to play anyway so she's probably the best answer.
Electro plus Okoye plus HEvo or a mirror OR gives you healing and damage boosts.
I can see OR being a bit of a pain but not really a major hindrance as things stand.
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I haven't tried her but wont Scarlet Witch punish him too?
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Yes, good call. She could also lay down black to help with matching his damage tile away.
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SC/MT is quite good against him, especially if SC is tanking. His red gives him self heal and there are good odds MT destroys OR's CD in a turn or two.
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As others have already pointed out, there are already good counters against him so I don't see him being much of a problem defensively unless godboosted, and even then high level Shang-Chi/Mighty Thor should still be able to keep him in check.
He needs a better booster character if you are looking for defensive viability.
With that said, if he does manage to put a significant dent into the Chasm/iHulk meta, it should ideally open the gates to some other team combos. Scarlet Witch, Electro and maybe even Kitty may see more play if he becomes a significant presence in PvP.
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It's extremely difficult to predict this sort of thing, because it's based on so many factors beyond "is this guy any good?" but I'd be very surprised if Omega Red put any sort of dent in the Chasm wall.
The problem he has is the same problem every other Chasm counter has: Chasm easily beats him on offense. Until we get a guy that Chasm can't beat, I don't think he'll become less prevalent.
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@Punisher5784 said:
@Vhailorx said:
@Borstock said:
@Seph1roth5 said:
Problem is I have colossus already champed, otherwise I would pour a lot in. I did throw maybe 150-200CP at it just cause. Got a couple OR (no black though!) and a couple magnetos. But I'll have a nice stockpile when he and the 2 guys after are in LL.I had him champed, too. I guess I'm in a different situation than you because I enjoy using Colossus in PvP. So, adding 30ish levels to Colossus in the process of champing OR was ok by me.
Colossus is definitely someone who always benefits from levels, so that part is an easy call in a vacuum. This is a solid release store now that magneto isnt absolute ****. Even so, +10 champ levels for colossus is not worth giving up a 5* champ for those who live closer to the edge in terms of rostering everyone as they release.
I'll likely sound dumb asking this, but I have 5* Colossus covered, but not champed. Is he better when champed? I don't see much impact having him on my team, or when I fight against a covered one.
I understand everyone is better champed, but I usually see the potential in a fully covered 5* like MThor
Omg yes!
The higher u have him the more you will love him1 -
@entrailbucket said:
Do you think he'll be a premium defensive option? He's guaranteed damage, for sure, but when he's not boosted I don't know if he'll really be a deterrent, except for the most healthpack-obsessed.Hes not great on defence
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My experience fighting Hulkasm with Apoc and an 8 cover Omega Red has been outstanding. I have yet to lose. 1 yellow match and it’s pretty much game over. (So far)
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