Unofficial Forum Contest: High Evolutionary
Comments
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@rainkingucd said:
I think you need chasm/hulk/moon dragon so hulk will perpetually revive and moon dragon is undamaged. That generate a constant pool of yellowThat team is literally a cascade away from ending once iHulk tanks over Chasm. I can't get Evo over 1m vs hulkasm teams. I'm sure with moon it would be faster with the way she pushes damage off.
With this team I was forced to down SheHulk with chasms revive damage, then take Chasm down. Evo ended around 1m health.
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@dianetics said:
@rainkingucd said:
I think you need chasm/hulk/moon dragon so hulk will perpetually revive and moon dragon is undamaged. That generate a constant pool of yellowThat team is literally a cascade away from ending once iHulk tanks over Chasm. I can't get Evo over 1m vs hulkasm teams. I'm sure with moon it would be faster with the way she pushes damage off.
With this team I was forced to down SheHulk with chasms revive damage, then take Chasm down. Evo ended around 1m health.
Fair. My thought was to just hit iHulk constantly and Moondragon enables him to keep reviving, but very much at risk of a "lucky" cascade to down the team
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If there was a community challenge about firing yellow powers, we'd had the infinity stone just because of the players in this thread.
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Lol... True.
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@SourCream said:
2,147,483,647 or ...,648 should be max.
Ok...I hit 21mil and 668mil with HEvo (5 and 3, respectively)...
Are you telling me 2 billion, with a tiny kitty B is a possibility? Is that achievable in actual play? or a cap in game accessable through background inputs I don't need to know about?
Just curious if I need to get back to grinding.
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I think this person has a sandboxed account that they use to test things like this. (I asked if they were entering the contest but they never replied to me here).
I can't imagine you can get to that level in actual play, but who knows.
It is crazy that you guys figured out you can win puzzle gauntlet fights with match damage -- like they're just doing some huge % reduction to make the normal 0 damage happen?
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I just hit the Electra/switch/antman PG node again to see where the match damage hits...
The above does zero damage while...
The below one shots everything...... But I was able to keep going and increase my current score... I'll put that pic in another comment to avoid confusion.
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I had 30 AP in the pic from the last comment and dropped antman, fired all my yellow then dropped switch...
Then I avoided black matches like my life depended on it because Elektra had shadow step tiles out.... Which actually reduced all match damage to zero even though it was for millions each match and I was able to get three or four more turns, firing yellow and screen shotting each time.
I don't know if others are still trying, but this is the most fun I've had on a game on a long time.
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I wonder what else this could be used to figure out.
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I don't think this is entirely 100% because I was one shotting at 4 million, but not regularly. One match 3 would one shot and others wouldn't.
Also, once Evo was up high enough Sersi match 5 countdown (Eternal Life) started knocking people out as well.
I'm guessing weird things happens when the game people start breaking the game. I doubt health or match damage was ever meant to hit those numbers.
Also, it's pretty funny the devs never actually coded a hard cap to match damage.
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I was one shotting that same node up around 2 million. I was using Thor/Sersi to gather yellow but I’m not sure it’s the most efficient way. What teams are y’all using to pump yellow?
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Deathlok and Sersi
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I just use HEvo, Deathlok, Kang and have Vanessa Fisk support on HEvo in the off chance it gets me more yellow at the end when I need it...
But I'm not concerned with most efficient battery throughout, I just want the most efficient after I hit 10mil. And it's been consistent for me.
If sersi is doing damage early, you might need a replacement.
The only damage I've seen that early is when the enemy team matches a "friendly" (one that Electra made) strike tile.
If others are one shotting that early, I'm just trying to figure out what I'm doing differently to avoid that.
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I wondered whether a boosted Gwenom alternating with HEvo boosts and doing no damage might prolong the opportunity for increases to all?
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Naw this won’t work out. Gwens base match damage gets set to 1 and it will not grow. So there is no reason to trade them. I took them both over 1 million health and gwenom never tanked.
It’s better to force elektra to shadow step and reduce her double crosses.
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I was trying to think about better batteries for yellow, but yellow doesn't have many obvious ones. 4* Kingpin can convert purple to yellow, but then you need purple.
Has anybody tried using 4* Starlord though? His CDs can reduce Evo's AP cost, which is almost like a battery.
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I’m almost thinking heimdall Sersi as another option. The problem with most that generate yellow is that it costs more than you get back.
There really isn’t anything that feeds it directly, even with team ups.
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@dianetics said:
I’m almost thinking heimdall Sersi as another option. The problem with most that generate yellow is that it costs more than you get back.There really isn’t anything that feeds it directly, even with team ups.
Right, that's why I started thinking AP reduction. Heimdall is a pretty good idea there, would Heimdall/Deathlok work?
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I tried with Cloak and Dagger and Deathlok. Got 3*Hevo up to 450M before he downed Elektra on Match damage.
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My current high health scores are:
5* 35,164,253
3* 668,988,612Kang and Deathlok with both.
I did another run with 3* to check consistency and the only time I did damage, until the end was when strike tiles were matched.
I do put Electra up front if there are strike tiles in danger of being matched and she has shadow step tiles out then put her in the back to save her for last when she converts them to her team.
I don't know if I can get higher then these numbers, but I'm hoping someone beats them. I'm sure they can get a little higher, but it does take a really long time to get there with optimal conditions.
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