Unofficial Forum Contest: High Evolutionary

entrailbucket
entrailbucket Posts: 5,966 Chairperson of the Boards
edited July 2023 in MPQ General Discussion

How high can you get High Evolutionary's health? Post a screenshot in this thread.

The winner gets...uh...bragging rights for winning this very silly contest!

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Comments

  • rainkingucd
    rainkingucd Posts: 1,433 Chairperson of the Boards
    edited July 2023

    So um, are we thinking 5* Hevo only, or 3* too.

    Because

  • Blackstone
    Blackstone Posts: 603 Critical Contributor

    I'm not sure how much higher he can get without a good wave node.

  • entrailbucket
    entrailbucket Posts: 5,966 Chairperson of the Boards

    Well you're about 90 million short of first place...

  • Blackstone
    Blackstone Posts: 603 Critical Contributor

    Lol... Yeah, just trying to figure out how they did it.

  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards

    We might want weight classes for this contest. A baby champ HEvo will never compete with a 550.

  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor

    3* will grow faster, 20% vs. 13% with each cast of yellow.

  • DrClever
    DrClever Posts: 584 Critical Contributor

    @Blackstone said:
    Lol... Yeah, just trying to figure out how they did it.

    Going up against iHulk with Electro as a partner would be the core of it, I guess.

    Need an enemy that stays alive and a yellow battery.

  • Blackstone
    Blackstone Posts: 603 Critical Contributor

    @Vhailorx said:
    We might want weight classes for this contest. A baby champ HEvo will never compete with a 550.

    Yeah, mine is only 453... The other issue I had is once you're doing 60k damage per match, it's difficult to keep the match going. So, even if a maxxed champed HEvo is starting higher, he's also hitting that damage point faster. I did manage to get to 2.8mil health, but that's probably the ceiling for me in that node.

    I could try in PVP against an immortal team, but the first pic is from a PVE match, and mine is from the same node, which is what I can't figure out. How did he keep the enemy Juggs alive long enough to use yellow that many times.

    I'm assuming a 550 HEvo just looks very different from what I'm imagining, but yeah, there's no way my baby champ can compete with that.

  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor

    @Blackstone said:

    @Vhailorx said:
    We might want weight classes for this contest. A baby champ HEvo will never compete with a 550.

    Yeah, mine is only 453... The other issue I had is once you're doing 60k damage per match, it's difficult to keep the match going. So, even if a maxxed champed HEvo is starting higher, he's also hitting that damage point faster. I did manage to get to 2.8mil health, but that's probably the ceiling for me in that node.

    I could try in PVP against an immortal team, but the first pic is from a PVE match, and mine is from the same node, which is what I can't figure out. How did he keep the enemy Juggs alive long enough to use yellow that many times.

    I'm assuming a 550 HEvo just looks very different from what I'm imagining, but yeah, there's no way my baby champ can compete with that.

    3* has less match damage, combined with Juggernaut's damage reduction helps Juggs stay alive longer.

  • Blackstone
    Blackstone Posts: 603 Critical Contributor

    @MoosePrime said:

    @Blackstone said:

    @Vhailorx said:
    We might want weight classes for this contest. A baby champ HEvo will never compete with a 550.

    Yeah, mine is only 453... The other issue I had is once you're doing 60k damage per match, it's difficult to keep the match going. So, even if a maxxed champed HEvo is starting higher, he's also hitting that damage point faster. I did manage to get to 2.8mil health, but that's probably the ceiling for me in that node.

    I could try in PVP against an immortal team, but the first pic is from a PVE match, and mine is from the same node, which is what I can't figure out. How did he keep the enemy Juggs alive long enough to use yellow that many times.

    I'm assuming a 550 HEvo just looks very different from what I'm imagining, but yeah, there's no way my baby champ can compete with that.

    3* has less match damage, combined with Juggernaut's damage reduction helps Juggs stay alive longer.

    I didn't even notice it was the 3*...I just looked at the health... That's even crazier to me. Makes sense if he's not hitting as hard though.

  • rainkingucd
    rainkingucd Posts: 1,433 Chairperson of the Boards

    @Blackstone said:

    @MoosePrime said:

    @Blackstone said:

    @Vhailorx said:
    We might want weight classes for this contest. A baby champ HEvo will never compete with a 550.

    Yeah, mine is only 453... The other issue I had is once you're doing 60k damage per match, it's difficult to keep the match going. So, even if a maxxed champed HEvo is starting higher, he's also hitting that damage point faster. I did manage to get to 2.8mil health, but that's probably the ceiling for me in that node.

    I could try in PVP against an immortal team, but the first pic is from a PVE match, and mine is from the same node, which is what I can't figure out. How did he keep the enemy Juggs alive long enough to use yellow that many times.

    I'm assuming a 550 HEvo just looks very different from what I'm imagining, but yeah, there's no way my baby champ can compete with that.

    3* has less match damage, combined with Juggernaut's damage reduction helps Juggs stay alive longer.

    I didn't even notice it was the 3*...I just looked at the health... That's even crazier to me. Makes sense if he's not hitting as hard though.

    Yeah, and as Moose pointed out, 3* gets a 20% boost instead of 13%. Ends up starting out really slow while Electro keeps pumping out yellow. By the time 3*Evo overtakes her in Match damage, his health is already 2M plus then he just keeps adding on 20% while Juggs reduces damage.

    I didn't think it'd actually end up so high. I had gotten 5* Hevo up to 4.4M and thought, huh maybe I try the 3* too for kicks

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,396 Chairperson of the Boards

    This might be the best thread since the June Q&A answers.

    Well done @rainkingucd on an epic job. I really want to see someone break 100m health though so keep going and challenge your alliances!

  • entrailbucket
    entrailbucket Posts: 5,966 Chairperson of the Boards

    @Scofie said:
    This might be the best thread since the June Q&A answers.

    Well done @rainkingucd on an epic job. I really want to see someone break 100m health though so keep going and challenge your alliances!

    We used to do stuff like this all the time! We should do it more often, when someone has a good idea for one.

  • rainkingucd
    rainkingucd Posts: 1,433 Chairperson of the Boards

    Best I can do with 5* Evo

  • Blackstone
    Blackstone Posts: 603 Critical Contributor

    You're smoking me either way.... 3* star keeps dying from AOE and I haven't been able to keep Juggs alive that long for the 5*.

    Good job on both.

    I offer you a courteous, yet manly, bow of acknowledgment.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,470 Chairperson of the Boards
    edited July 2023

    I went into simulator trying to find an iHulk with switch/electro/hevo, and unfortunately against chasm teams your starting health is base and it takes a lot to grow it up. I’m trying to find a team with a moondragon on it but there just aren’t any. I’m currently dumping points to see if I get different options.

  • Blackstone
    Blackstone Posts: 603 Critical Contributor
    edited July 2023

    Puzzle gauntlet is coming in at a great time for this actually.

  • entrailbucket
    entrailbucket Posts: 5,966 Chairperson of the Boards

    @Blackstone said:
    Puzzle gauntlet is coming in at a great time for this actually.

    Oh awesome, I look forward to seeing what all of you insane people are able to do!

  • dianetics
    dianetics Posts: 1,653 Chairperson of the Boards

    For 5* this was pretty good. I could have gone a bit bigger but I got a small cascade near the end.