Marvel Puzzle Quest Developer Q&A July 2022 (7/14/22)
Comments
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ThaRoadWarrior said:Generally speaking, what is the dev team's stance on fictionally powerful characters being less mechanically powerful than fictionally street level characters in the game? Like generally speaking it's okay that Okoye, a character with no powers, is wildly superior to Magneto (age of apocalypse) who is one of the fictionally most powerful mutants in the marvel universe?1
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Will daily rewards get an update?
How does the new dev team plan to address dilution in classic legend packs?2 -
ROTBI said:ThaRoadWarrior said:Generally speaking, what is the dev team's stance on fictionally powerful characters being less mechanically powerful than fictionally street level characters in the game? Like generally speaking it's okay that Okoye, a character with no powers, is wildly superior to Magneto (age of apocalypse) who is one of the fictionally most powerful mutants in the marvel universe?2
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September, September, September. Very excited to hear about all these changes and I can't wait to see all the work BCS has put into MPQ. Curious about the pace at which we'll see changes, just hoping for successful, smooth rollouts.
1. When it comes to rebalances, what dictates "who-gets-what-when"? Will the weakest, most unused characters see redemption first, or will it be random fixes (like when Lockjaw and War Machine got micros) or will it be dictated by media appearances? Will there be a set time table for the rebalances, like every month (1 5* & 2 4*) with opportunities to earn covers/shards on freshly rebalanced characters?
2. Any thoughts on sprucing up Lightning Rounds?
Btw, huge fan of diversity and inclusion. Would love to see some more Eternals!
Thanks.1 -
Any plans to tie in with current/ongoing comic events outside of the Hellfire Gala? I’m thinking like the big summer events (I think it is A.X.E.(?) this year).0
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ThaRoadWarrior said:ROTBI said:ThaRoadWarrior said:Generally speaking, what is the dev team's stance on fictionally powerful characters being less mechanically powerful than fictionally street level characters in the game? Like generally speaking it's okay that Okoye, a character with no powers, is wildly superior to Magneto (age of apocalypse) who is one of the fictionally most powerful mutants in the marvel universe?0
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1) Assuming they continue, can you please put 5* characters who are rebalanced into special stores right after?(For that matter can we please get special stores more often period)
2) What plans are in the mix to freshen up pve? I’m referring to content, not rewards. New pves? Gauntlet? Revamp old pves with new matchups?1 -
Can 5 star Magneto be the first rebalance? If not, what would persuade you?
With the simultaneous 3 and 5 releases will their powers be functionally the same (like 2 and 3 star Thor) or similar but different like Strange and Star Lord?0 -
What character would you remove from the game if you could?3
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considering 71 5s and 126 4s in the game so far, I'd imagine that's unbelievably daunting for new players.
Are you considering addressing the ability to target specific characters (or groups of characters) at one time?
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Regarding the new 3* releases coming soon, is there a specific number y'all will be releasing or is it more open ended?0
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If a dual 3- and 5-Star character is released, the number of new characters per month will increase from 2 to 3. Is this intended?
If a new support is introduced, will it get its own release event, like characters now do?
Will there be a system similar to shards for supports?0 -
These are more comments than questions. If you can address them that'd be great.
1. The game needs a Training Mode badly so that people can try out new team combinations even if they don't have the characters rostered/champed and be able to pick their opponents.
2. I'd like to see a new Store Mode added to the game where people can use their hp to buy covers, mystery items, shards, higher ranked supports, costumes and special cover art packs like the ones used for different holidays and special events. Basically, I really want to use those special Captain Marvel art covers again.
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1. Can we get more filters like affiliations, creating special or colored tiles etc.?
2. How about changing iso to hp and hp into iso especialy when dual charcters (3* and 5*) will show up?2 -
SUPPORTS
Are there any plans to overhaul the supports ?
Currently we have what looks like a lot of supports, but in reality, it's so hard to obtain levels on them, that a large number of them just sit there unused.
With some of them, even gaining a level on them doesn't change the properties.
We could do with a better range of AP gaining supports too.
BOOSTS/BANNERS
Are there any plans to improve the boosts system?
It would be really helpful for those that need to use boosts if we could have the option to buy different amounts.
It would also be nice if we had the option to turn off banners for boosts, (although they do let us know when the game has added boosts that we didn't ask for!).
Also banners in wave nodes, banners saying what wave you're on are useful, banners saying he left, she arrived are not.
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Mod note: I have removed a few posts that were discussing the viability of a training mode. HoundofShadow has created a thread to discuss the topic here.
Please keep in mind this thread is mainly for asking questions to the development team. While we understand some questions will generate commentary, please try to limit your comments to one post or if you feel it is something worth discussing start a new thread. If you simply want to show you like a question, please use the "like" button.
Please keep this thread on topic.
Thank you.0 -
Could the god-boosted 5's be increased to five instead of three? It might lead to more variety in PVP.1
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Any plans to expand on special tiles? Repeaters seem to be the bin for all the miscellaneous ones (eg: study, minion, etc)0
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Do you have any plans to make Supports working in PVP battles or is it definite decizion that they never will?0
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Any thoughts on changing up PVE and removing the trivial nodes? in the SCL set-up they are really unnecessary.
Also would love to see the token opening process streamlined - champ levels should be auto-applied and I don't need to see all those tokens opened. Over and around the game there is way too many taps needed to do things that could be improved for our QoL.2
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