Marvel Puzzle Quest Developer Q&A July 2022 (7/14/22)
LakeStone
Posts: 1,377 Community Moderator
Hi Everyone –
Hope everyone is having a nice summer so far!
We thoroughly enjoyed all the questions with the return of the Developer Q&A last month and we are super excited for another opportunity to get your questions answered from the team. So let’s keep this rolling!
And just to make note, here are some Q&A details to keep in mind.
- Any legitimate question is fair game, but keeping your question clear and concise will help. It's much easier to grasp the intent of a sentence or two.
- Let's keep this to a max one or two questions each so we can manage things easily and give everyone the ability to participate. This is a monthly Q&A and you can submit further inquiries next time.
- Please submit your question for this Q&A by Noon PST on July 18th.
- The team will review the questions and provide answers in the forums based on the collective questions from the community. We will post the responses before EOD July 25th.
Thank you!
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Comments
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When the new 3* characters release and they are a duplicate of the 5* release will they both get their own PvP?3
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Now that a lot of new affiliations are being created, are you going to go back (Soon ) and update all the existing characters to add new affiliations or change existing ones?More importantly are we going to get some new powers or updates to existing powers (reworks) that use these affiliations in a meaningful way? So much wasted potential here (see Gorr not doing damage to Godlike)KGB4
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Gargantos was your first character, or are there still work pieces of the former team?
Traps and repeaters tiles meta are hard to identify when the board is bloated with them. Are you thinking about a way to make them easier to play with?
Because I think it would be needed My suggestion: a colored brand encircling them according to the power which created them, or something like that.
Edit: likewise special tiles could be remarked if they are stronger that others, or to show an approx value like 2k, 3k... without having to clik them.1 -
I’m very curious about the decision to make the last boss event a restricted-roster event. Is this something we can expect for boss events moving forward? If so, why and if not, why not? Any peeling back of the curtain here would be cool!
I for one loved it (as well as the increased rewards). So not another question, just a big THANK YOU!10 -
1. There is a noticeable disparity between the number of villains and heroes in the 5* tier, particularly female villains. Do you intend to eventually bridge the gap or is it something not currently on your radar?
2. With the arrival of 5* Kamala Khan and her notable interaction with Beta Ray Bill and Polaris, is it safe to assume you have no issue with winfinite teams or do you see it as problem that will eventually be addressed?4 -
fight4thedream said:1. There is a noticeable disparity between the number of villains and heroes in the 5* tier, particularly female villains. Do you intend to eventually bridge the gap or is it something not currently on your radar?
2. With the arrival of 5* Kamala Khan and her notable interaction with Beta Ray Bill and Polaris, is it safe to assume you have no issue with winfinite teams or do you see it as problem that will eventually be addressed?0 -
When characters get dual 3* and 5* releases, will each version have a different costume?
If so, might the 3* costume be unlockable for the 5* - in case people prefer it, and since the art assets are already there?1 -
What platform do you play the game on? Do any of the developers play on Steam?
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Generally speaking, what is the dev team's stance on fictionally powerful characters being less mechanically powerful than fictionally street level characters in the game? Like generally speaking it's okay that Okoye, a character with no powers, is wildly superior to Magneto (age of apocalypse) who is one of the fictionally most powerful mutants in the marvel universe?1
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1. Do you have any plans on improving the Alliance Chat system? It's difficult to leave things like Announcements, which eventually end up getting pushed down and vanish.
2. Any plans on being able to sort/filter Alliance members and applicants rosters? Any other updates to alliance related plans coming would be appreciated1 -
1: Do you have some new ideas on how to enhance the Milestone feature? It was a GREAT addition a few years back that seems to be universally liked, but the daily milestones have grown stale and the lifetime milestones are approaching the point of impossibility for us veteran players. This seems like a limitless way to engage a more diverse amount of daily play from all levels of players, use it that way.
2: Can the number of players in a certain PVE (and maybe PVP?) time-slice and CL difficulty be visible to the players BEFORE they join, rather than after? That would eliminate the labor-intensive effort of those who track players counts via outside information and even the field for those aren't privy to the competitive advantage of those waiting to join to catch a bracket "flip".
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1. It's commonly said that MPQ is all about speed. What's your take on this? Elaborate?
2. Players have been forced to use only meta characters in pves to progress because of the amount of time needed to play pves each day (40-60 minutes or more) amd because of how placements work. If players use non-meta characters to clear and grind pves, they are at a disadvantage, and they will need to spend even more time on them. What plan is there to reduce the amount of time spend on pve by 20-30 minutes (without decreasing rewards) so that players can use that extra time to use non-meta characters elsewhere?
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Really enjoyed the last boss event both for the extra rewards and for the increased difficulty. Are there any plans for new events with increased difficulty?
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Who has the nicest car?0
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with simultaneous 5 and 3 stars set to soon arrive. What will you do to alleviate the roster slot grind, especially for F2P community?
Will Darkhawk ever come to MPQ?
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Hi. I missed this last time around, but I really need to cover these things first. While we have lots of requests , I personally would like to ask these:
1) Can we remove the God boosts from pvp, or at least make ot 25 or 50max? It really is embarrassing when the veteran players who worked tirelessly (spending, whaling, numerous events playing at top leve, hoardingl) to upgrade their roster to 550. Only to have boosted players take away their hard work and time invested in their roster feel useless. You gave Toyota prius's a supercharger and they think they are God like. Especially since boosted characters have created the massive slow down in pvp. Like fighting numerous CN in pvp,, over and over again.
2) can we have a shard bank incorporated into the game please? Meaning, if we don't want shards for a certain character, we can move or transfer them to a bank to be used for a character we like. Like everyone else, I have 550 okoye, I have 2500 shards sitting wasting space. I would like move that to a bank and use it for another character as we see fit. Or for the "choose your adventure " shard bundle, move to a bank and not be forced to use it on characters we don't use at that moment. This would be a good replacement for bonus heroes since shards are horrible and have a painful droprate.
3) sorry, just remembered. What is going in with classic legendary tokens? The blue shiny ones. When will they be incorporated into the game, like placement, ddq, progression, daily resupply so forth.
Thanks for your time. Much appreciated1 -
Have you given any thought to refreshing the Deadpool vs MPQ event? I'm not sure which element I like the least: it takes 4 days to play when there are only 2 days of content, the "vs Heroes" map doesn't make sense, or he only crosses swords with quite old characters. I feel there's so much potential here for Deadpool to fight newer themed groups of characters (like interrupting Strange, Wanda, and America having a fight, or MODOK and a couple of AIM goons) but it feels so stale and tired when everything within it is drawn from such a small pool. Thanks very much; I'm looking forward to your new enhancements in September.1
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illusionist_KA said:Hi. I missed this last time around, but I really need to cover these things first. While we have lots of requests , I personally would like to ask these:
1) Can we remove the God boosts from pvp, or at least make ot 25 or 50max? It really is embarrassing when the veteran players who worked tirelessly (spending, whaling, numerous events playing at top leve, hoardingl) to upgrade their roster to 550. Only to have boosted players take away their hard work and time invested in their roster feel useless. You gave Toyota prius's a supercharger and they think they are God like. Especially since boosted characters have created the massive slow down in pvp. Like fighting numerous CN in pvp,, over and over again.
2) can we have a shard bank incorporated into the game please? Meaning, if we don't want shards for a certain character, we can move or transfer them to a bank to be used for a character we like. Like everyone else, I have 550 okoye, I have 2500 shards sitting wasting space. I would like move that to a bank and use it for another character as we see fit. Or for the "choose your adventure " shard bundle, move to a bank and not be forced to use it on characters we don't use at that moment. This would be a good replacement for bonus heroes since shards are horrible and have a painful droprate.
3) sorry, just remembered. What is going in with classic legendary tokens? The blue shiny ones. When will they be incorporated into the game, like placement, ddq, progression, daily resupply so forth.
Thanks for your time. Much appreciated
I can't speak for the whales who have tons of 550's, but when I see them floating for the entire pvp event with their lvl 670 characters that almost no one will attempt to hit and then casually strolling into the top placement in the last few hours of the event I can't imagine that they feel like God boosts have taken anything away from them either.5 -
When can we expect to see more 5-star related rewards through an expanded/reworked Deadpool daily quest experience?0
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ThaRoadWarrior said:Generally speaking, what is the dev team's stance on fictionally powerful characters being less mechanically powerful than fictionally street level characters in the game? Like generally speaking it's okay that Okoye, a character with no powers, is wildly superior to Magneto (age of apocalypse) who is one of the fictionally most powerful mutants in the marvel universe?1
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