Marvel Puzzle Quest Developer Q&A July 2022 (7/14/22)
Comments
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Without devolving into feature requests...:
- Could you broadly outline the points that are concretely on your MPQ roadmap for the near-to-mid future (heck maybe even long term), ranked by priority?
A lot of things that players have mentioned on here have been met with a "yeah we may look into that in the future", or "it is certainly on our radar", but that doesn't really say much. - Will the suggestions& feedback forum be looked at again? I feel like there are still plenty of good ideas in there.
0 - Could you broadly outline the points that are concretely on your MPQ roadmap for the near-to-mid future (heck maybe even long term), ranked by priority?
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Is it purple, or is it actually pink?8
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What is the process for play-testing new characters before they are released?2
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I would like to know if you can redo some of the events where the nodes are too close together. With the last event "strange sights" you have to really pay attention to what node you hit. They are so close together you can easily hit the wrong node if your trying to clear fast and mess up your whole event.
Also can you reduce the hp cost for rostering new characters over 300. With the return of new 3 star characters that's going to be 6,000 hp every month with 3 new characters a month.6 -
Nibby said:
For my questions:
1.) Can you please include a new way to fast select the player's favourite characters? For example I like to play with Shang Chi and Thor but don't want to "favourite" them for bonus shards. Thus, I need to scroll a lot to find my favourite characters. Maybe just add another favourite option that doesn't affect bonus shards.
You can even save a team of 2 characters if you select a 1* character and after that you sell it, then you will have a 2 team for to save.0 -
I know I already posted one, but that saved team one reminded me: is there a way to build a saved team such that we don’t have to save three characters and then sell one off to save a 2 character squad?1
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Punter1 said:Any thoughts on changing up PVE and removing the trivial nodes? in the SCL set-up they are really unnecessary.
Also would love to see the token opening process streamlined - champ levels should be auto-applied and I don't need to see all those tokens opened. Over and around the game there is way too many taps needed to do things that could be improved for our QoL.
As for the trivial nodes, I'd like to see them replaced with more difficult nodes worth more points rather than being entirely removed. Maybe a change just to SCL x and above, so newer players don't have their ability to progress messed up, but older players can get the full progression rewards of an event more easily on days where they don't have the time or inclination to put much time in? It would also reward the players who do want to fully play every node of an event, as they'd place higher in the rankings than the players who are just looking to get the progression rewards.
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I currently have 1 5-star support, 1 of each (except for the stones), and over 1.2M Red ISO,
Will supports see an expansion from the current 54?
Will higher level supports become easier to get OR will there an upgrade system (i.e. get 10 1-star to upgrade into a 2-star of the same, etc)?
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1) It’s been a while since we had a 5* vault not tied to a 5* release, I think the last one was Lunar New Year. Any plans for offering more of these, especially with the growth in the number of 5* characters? Is there a Fan Favorites coming soon?
2) there used to be quarterly or so surveys, the last one determined the next 4* character based on popular vote. Will these surveys continue? Will the results actually have an impact in game?0 -
Thanks for continuing this trend of community involvement with the game, it’s so nice to have this of communication around again.Would you consider revamping the champ rewards leveling system, especially for 5* seeing that it’s currently the “final” tier in the game? Receiving ISO or even a little bit of HP in addition to the more valuable command points and LL seems a bit underwhelming considering the amount of time and effort it takes to get to that point , especially on the back half (level 500+). Would you consider adding quantities of generic 5* shards as stretch goals? The incentives for “end game” players who are still active don’t feel significant, hence the “hoarding” strategy now accepted as best practices. The feature of doling out 3/4 5* shards per 5* store pull is made totally irrelevant during hoarding because players have determined that they’d prefer to make one giant stride in their roster development over minute incremental gains, and for good reason.In addition, reward updates for daily resupply would also be welcome, as 2500 iso or a silver token as a loyalty based reward after 2-3000 days of playing seems incredibly underwhelming.That said, the current team has been very generous with the recent unexpected freebies. You are sowing a lot of good will and makes us feel that we are still appreciated after all these years. Props2
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captainheath said:Is it purple, or is it actually pink?
As you can see, the pink tile exists, and is distinctly different from the game's purple tile. (EDIT: I have no idea why it's posting them in a column, it shows up as a single row in the post preview/editor, sorry about it randomly eating up a stupid amount of screen space)
As for the topic at hand, I've been busy and never really got to respond to the answers to the first Q&A, and really don't think we'll see a lot of meat to these until we get more settled in (you guys have a chance to do more stuff with the game, as well as us having more chance to play with whatever changes you make), but even so, it's SUPER awesome that this is even happening to begin with. This game has always had communication issues, even when both players and devs have been working hard to make it happen, so a regular Q&A is just, absolutely fantastic.0 -
What other games does the team enjoy and were there any that inspired your designs for MPQ?1
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JHawkInc said:captainheath said:Is it purple, or is it actually pink?
As you can see, the pink tile exists, and is distinctly different from the game's purple tile. (EDIT: I have no idea why it's posting them in a column, it shows up as a single row in the post preview/editor, sorry about it randomly eating up a stupid amount of screen space)2 -
Could you let us know which 5* characters will be featured together in the next bunch of special CP stores?
I'm a professional hoarder and that information would be invaluable!
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I feel like this shouldn't happen... are there any plans to adjust shield resupply rewards, especially for those who have been playing forever? Thanks in advance!
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What do you think about the following characters as possible additions at some point?
1. Cosmic Ghost Rider (Frank Castle)
2. Venom (King in Black)
3. The Beetle
4. Kang the Conqueror
5. Annihilus
6. Captain Universe Spider-Man
7. Hobgoblin
8. Wong
9. Iron Patriot (Norman Osborn)
10. Baron Zemo0 -
Hammer3001 said:What do you think about the following characters as possible additions at some point?
1. Cosmic Ghost Rider (Frank Castle)
2. Venom (King in Black)
3. The Beetle
4. Kang the Conqueror
5. Annihilus
6. Captain Universe Spider-Man
7. Hobgoblin
8. Wong
9. Iron Patriot (Norman Osborn)
10. Baron Zemo1 -
I expect the forums will go into meltdown if we are lucky enough to get Omega Red.2
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ThisisClemFandango said:I expect the forums will go into meltdown if we are lucky enough to get Omega Red.
#rememberBlackKnight3 -
dianetics said:Hammer3001 said:What do you think about the following characters as possible additions at some point?
1. Cosmic Ghost Rider (Frank Castle)
2. Venom (King in Black)
3. The Beetle
4. Kang the Conqueror
5. Annihilus
6. Captain Universe Spider-Man
7. Hobgoblin
8. Wong
9. Iron Patriot (Norman Osborn)
10. Baron ZemoAlso missing Red Skull.Donno how Cap's primary villain is not in this game yet, especially since he showed up in the MCU.2
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