DAZ0273 said: Probably what is happening is that the 5* you are seeing are incomplete/partly built and so are likely only at a base level of 300-350 but with the boost they get basically champed 5* health. Without the boost their health pools are probably not too disimilar to a level 300 champed 4*. I see lots of incomplete 5* run in my MMR (sort of around 457) every boost week and sometimes if it is a newer 5* they can boost over 100k health easily but still not hit very hard power wise if they don't have the numbers in the covers. It makes things interesting but I can see how this would be a complete nightmare for 4* players - you guys have my sympathy on trying to chew through that. With boost weeks here to stay though, maybe the idea is to start levelling your 5's and get use out of them because even incomplete the health growth can be massive if boosted and it isn't like your MMR is not finding you boosted 5* now running champed levels of health anyway.
HoundofShadow said: MMR doesn't take boosted characters level into account. They take your raw/organic roster level into account.The problem you faced is similar to one the problem a multi-champed 5* player faces: it isn't fair to pair players who don't have one or more of the boosted champ with those who have the boosted champ. This is an interesting question to ask for July's Dev Q&A and see what solution the new dev has to solve this tricky problem.
AlexR said: DAZ0273 said: Probably what is happening is that the 5* you are seeing are incomplete/partly built and so are likely only at a base level of 300-350 but with the boost they get basically champed 5* health. Without the boost their health pools are probably not too disimilar to a level 300 champed 4*. I see lots of incomplete 5* run in my MMR (sort of around 457) every boost week and sometimes if it is a newer 5* they can boost over 100k health easily but still not hit very hard power wise if they don't have the numbers in the covers. It makes things interesting but I can see how this would be a complete nightmare for 4* players - you guys have my sympathy on trying to chew through that. With boost weeks here to stay though, maybe the idea is to start levelling your 5's and get use out of them because even incomplete the health growth can be massive if boosted and it isn't like your MMR is not finding you boosted 5* now running champed levels of health anyway. Oh yes, 100%, they're undercovered. And unboosted they'd be completely fine for my mmr. Even boosted, their powers are fine. I can even deal with the insane match damage. It's really just the champed levels of 5* health that is a slog to get through on weeks where there's a lot of them. I was considering that - leveling my 5* (if I had iso, which I don't) in response. But, as you said, undercovered boosted 5* don't hit that hard, so they wouldn't actually be much help against 50k opponents. They'd just be a meat shield. Surviving is (thankfully) not my problem; damage output is vs 50k health. In weeks with lots of (undercovered) boosted 50k health 5* (Elektra, Apoc weeks...), you have 2 options as a 4* player: hope the 4* boost list has someone who hits very hard (Iceman = love) or be restricted to super meta like America / Polaris teams, which is boring. Thankfully not all weeks are as bad as the Elektra or Apoc ones were. HoundofShadow said: MMR doesn't take boosted characters level into account. They take your raw/organic roster level into account.The problem you faced is similar to one the problem a multi-champed 5* player faces: it isn't fair to pair players who don't have one or more of the boosted champ with those who have the boosted champ. This is an interesting question to ask for July's Dev Q&A and see what solution the new dev has to solve this tricky problem. Honestly, I agree, the situations are comparable. I actually don't mind if they can still see/hit me (offense-wise, they're still very much 4* players; they SHOULD see me/be able to hit me!) and I don't mind if I can still see some of them. But I'd really appreciate it if mmr would prioritise the non-50k health ones to show me since that's kinda above my 4* paygrade so to say, lol.
AlexR said: you have 2 options as a 4* player: hope the 4* boost list has someone who hits very hard (Iceman = love) or be restricted to super meta like America / Polaris teams, which is boring.
Bad said: AlexR said: you have 2 options as a 4* player: hope the 4* boost list has someone who hits very hard (Iceman = love) or be restricted to super meta like America / Polaris teams, which is boring. And this is the key.A brolaris team can defeat anyone. Sometimes they defeat my 2 godboosted 5*s.By the way I had a member on my alliance always getting 1300 points with a 450 brolaris team.The best 4* character should be used, although being boring.Or just wait for the week to pass.Or jump to 5* land.
Bad said: The truth is that 110 levels only make deadly a meta character, who actually was already deadly before. For the big majority of the other characters, is just a meatshield dealing a small amount of damage extra. That helps the player having it, being a gacha game, and could annoy the player don't having it. As I said before, a champ em all player gets rewarded for a week (and the meta seeker player gets pissed off to the point that talking on behalf and pretending to care so much about new players )Still it's much better than fighting always the same meta teams, as players simply will use the best tool despite being the 10% of all the characters.
Tiger_Wong said:i try to champ em all (except Big Wheel cuz he looks stupid)
dianetics said: Tiger_Wong said:i try to champ em all (except Big Wheel cuz he looks stupid) Your missing out because he is so much fun to play with. Especially paired with Shang Chi.He may look dumb but the things he does helps to shake out the board. If you use Valk with them BW can shake out her strike tiles too. It’s one of my go to teams.
Timemachinego said: I think the variety is really cool and I'm glad that people get to play and play against different teams now! That said, as a capped 4* I do think that MMR needs adjustments so that boosted 5s don't entirely rule the roost. I typically see 90% boosted 5 and champ 4 at my 360~ mmr from 500+ on and it's a chore to work through.