Theghouse said: I have put my thoughts into the dev Q&A and am interested to hear their response. To me it's a lazy, one-size-fits-all bandaid that has been applied to a group of characters for which one-size-fits-all does not apply. It takes ancient characters like Silver Surfer and makes them somewhat balanced in their nonboosted level MMR. It takes some newer releases like Ronan or Elektra to a balance-breaking level that was never intended for that character in their nonboosted level MMR.I have 12 5* champs, a trio of meta characters at 490 470 460, the rest in 450s mostly recent metas or their LL companions. I still have 20-some 4* I can't champ because of ISO.5* boosts have not made me want to champ em all, quite the opposite actually. If a character doesn't greatly improve my PVE times (only Shang Chi since Apoc's release) or make it easier to fight characters more than 100 levels stronger than them (only Wanda, Colossus, and Shang Chi since Apoc's release), they are even easier to skip now.I used to really enjoy playing competitive PVP once I got into it, even with a relatively small roster, often shield hopping 10+ times an event and spending money on HP offers to be able to keep that up. I don't play like that anymore, often times using 1 or no shield at all, some times not even playing PVP at all. My natural HP gain is fine for roster slots and that level of PVP play so I don't spend anything anymore, and that time I spent in PVP is spent on other games.Looking at other responses in the thread, of course the champ em all type players love the boost, because they get to play big roster bully against players in their nonboosted level MMR.I'd be interested to see a new experiment for this next year while the new devs are working on rebalances, keep the boosts but change MMR based on boosted levels. Then when you have boosted 5*, you are in 550 MMR for the week. I know a bunch of players in the 550 MMR would love to see a new crop of fresh meat every week using the boosted mid and low tier characters. I wonder if champ em all type players might have different opinions on that experience?
Scorpion201 said: Four Star Player here. i hate it, it's bad enough to with deal soft cap 5 star players, the weekly boosted 5 makes it more hard and no fun. its needs to end
Daredevil217 said: Theghouse said: I have put my thoughts into the dev Q&A and am interested to hear their response. To me it's a lazy, one-size-fits-all bandaid that has been applied to a group of characters for which one-size-fits-all does not apply. It takes ancient characters like Silver Surfer and makes them somewhat balanced in their nonboosted level MMR. It takes some newer releases like Ronan or Elektra to a balance-breaking level that was never intended for that character in their nonboosted level MMR.I have 12 5* champs, a trio of meta characters at 490 470 460, the rest in 450s mostly recent metas or their LL companions. I still have 20-some 4* I can't champ because of ISO.5* boosts have not made me want to champ em all, quite the opposite actually. If a character doesn't greatly improve my PVE times (only Shang Chi since Apoc's release) or make it easier to fight characters more than 100 levels stronger than them (only Wanda, Colossus, and Shang Chi since Apoc's release), they are even easier to skip now.I used to really enjoy playing competitive PVP once I got into it, even with a relatively small roster, often shield hopping 10+ times an event and spending money on HP offers to be able to keep that up. I don't play like that anymore, often times using 1 or no shield at all, some times not even playing PVP at all. My natural HP gain is fine for roster slots and that level of PVP play so I don't spend anything anymore, and that time I spent in PVP is spent on other games.Looking at other responses in the thread, of course the champ em all type players love the boost, because they get to play big roster bully against players in their nonboosted level MMR.I'd be interested to see a new experiment for this next year while the new devs are working on rebalances, keep the boosts but change MMR based on boosted levels. Then when you have boosted 5*, you are in 550 MMR for the week. I know a bunch of players in the 550 MMR would love to see a new crop of fresh meat every week using the boosted mid and low tier characters. I wonder if champ em all type players might have different opinions on that experience? The problem with the hoard for 550 strategy is once you have the best of the best, there’s no incentive to spend for or chase anyone else. You can just ride Okoye/Switch until the wheels fall off. You honestly think the developers would reward the hoard playstyle and punish players who actively chase/champ every single character they can? Hilarious. I saw some rumblings from people concerned that the regular rebalances might mean that a character they skipped suddenly becomes top tier and they’re left in the cold. Good! I think the developers have always wanted people to chase as many characters as possible rather than sit on a pile of gold guarded by the dragon Apocalypse. If the best character could be anyone next week (via a boost and/or rebalance) then you are either incentivized to chase everyone (probably their goal) or get “left out” occasionally. (I put it in quotes because in reality the Okoye crowd will be fine even if Iron Man finally takes his place as a top ranked character). Oh and to answer Hound, god boosts literally saved PVP for me. Best change to the game in a long while.
Vhailorx said: Daredevil217 said: Theghouse said: I have put my thoughts into the dev Q&A and am interested to hear their response. To me it's a lazy, one-size-fits-all bandaid that has been applied to a group of characters for which one-size-fits-all does not apply. It takes ancient characters like Silver Surfer and makes them somewhat balanced in their nonboosted level MMR. It takes some newer releases like Ronan or Elektra to a balance-breaking level that was never intended for that character in their nonboosted level MMR.I have 12 5* champs, a trio of meta characters at 490 470 460, the rest in 450s mostly recent metas or their LL companions. I still have 20-some 4* I can't champ because of ISO.5* boosts have not made me want to champ em all, quite the opposite actually. If a character doesn't greatly improve my PVE times (only Shang Chi since Apoc's release) or make it easier to fight characters more than 100 levels stronger than them (only Wanda, Colossus, and Shang Chi since Apoc's release), they are even easier to skip now.I used to really enjoy playing competitive PVP once I got into it, even with a relatively small roster, often shield hopping 10+ times an event and spending money on HP offers to be able to keep that up. I don't play like that anymore, often times using 1 or no shield at all, some times not even playing PVP at all. My natural HP gain is fine for roster slots and that level of PVP play so I don't spend anything anymore, and that time I spent in PVP is spent on other games.Looking at other responses in the thread, of course the champ em all type players love the boost, because they get to play big roster bully against players in their nonboosted level MMR.I'd be interested to see a new experiment for this next year while the new devs are working on rebalances, keep the boosts but change MMR based on boosted levels. Then when you have boosted 5*, you are in 550 MMR for the week. I know a bunch of players in the 550 MMR would love to see a new crop of fresh meat every week using the boosted mid and low tier characters. I wonder if champ em all type players might have different opinions on that experience? The problem with the hoard for 550 strategy is once you have the best of the best, there’s no incentive to spend for or chase anyone else. You can just ride Okoye/Switch until the wheels fall off. You honestly think the developers would reward the hoard playstyle and punish players who actively chase/champ every single character they can? Hilarious. I saw some rumblings from people concerned that the regular rebalances might mean that a character they skipped suddenly becomes top tier and they’re left in the cold. Good! I think the developers have always wanted people to chase as many characters as possible rather than sit on a pile of gold guarded by the dragon Apocalypse. If the best character could be anyone next week (via a boost and/or rebalance) then you are either incentivized to chase everyone (probably their goal) or get “left out” occasionally. (I put it in quotes because in reality the Okoye crowd will be fine even if Iron Man finally takes his place as a top ranked character). Oh and to answer Hound, god boosts literally saved PVP for me. Best change to the game in a long while. I dunno, I am very leery of live service games drastically altering the value of various game elements retroactively, especially pay-to-win elements. I recognize that balance passes are essential to fame health and some modifications are inevitable, but games that ask players to make a long term time/money commitment should be reluctant to make players feel like any investment they make in the game could go up in smoke tomorrow. As for the main topic, I mostly agree with borstock. Boosted 5*s are a decent way to inject some week-to-week tram variety, but the fundamental structure of PVP in the game inevitably leads to a sea of the se defensive teams showing up at each player/slices float point.
TheEyeDoctorsWife said: I find it irrelevant as Shang is just going to one punch any character regardless of boost . I just had him KO a 250K Mr Sinister with one hit and he wasn’t even angry yet . There’s only 2 types of players now. Those that have Shang and those that will use boosted 5*.