HoundofShadow said: I don't see them mentioning releasing 4 to 6 characters a month. It's at most 3 beginning from September. An extra 2000 HP per month in September affect those who roster dupes, and those who roster dupes are likely your min-max players. The typical casual players, who seem to be the focus of new dev team, won't even know roster slots cost 2000hp, unless they visit the forums or use LINE.That's one problematic thing. Players who roster dupes hoping for future retrospective rewards for feeders want to have the best of both world: 1000 HP roster slot and restropective rewards. In PvPs and PvEs, the 3* and 4* essentials are as good as non-existent for multi-champed 5* players, unless they have some good effects like stunning enemies or creating critical tiles etc. Else, selling and using baby champed 3*/4* don't have much impact on your win rates.As for feeders, the new dev team mentioned this:"Feeders are something we're looking at. We're trying to figure out a more organic way of doing that without creating Shardmas 2.0 though."It looks like we aren't going to get non-new 4* as feeders, that character is really unpopular.Anyway, they have ~2.5 months to work something out. I don't expect an extra 2000 HP slotted into progression just to make people who roster dupes happy. At best, the dev co-shares the 2000 hp roster slot by throwing extra HP somewhere, or if they reduce roster slot permanently, our resources get reduced somewhere permenently as well. At least that's how the ex-dev typically do trade-offs.
DAZ0273 said: HoundofShadow said: I don't see them mentioning releasing 4 to 6 characters a month. It's at most 3 beginning from September. An extra 2000 HP per month in September affect those who roster dupes, and those who roster dupes are likely your min-max players. The typical casual players, who seem to be the focus of new dev team, won't even know roster slots cost 2000hp, unless they visit the forums or use LINE.That's one problematic thing. Players who roster dupes hoping for future retrospective rewards for feeders want to have the best of both world: 1000 HP roster slot and restropective rewards. In PvPs and PvEs, the 3* and 4* essentials are as good as non-existent for multi-champed 5* players, unless they have some good effects like stunning enemies or creating critical tiles etc. Else, selling and using baby champed 3*/4* don't have much impact on your win rates.As for feeders, the new dev team mentioned this:"Feeders are something we're looking at. We're trying to figure out a more organic way of doing that without creating Shardmas 2.0 though."It looks like we aren't going to get non-new 4* as feeders, that character is really unpopular.Anyway, they have ~2.5 months to work something out. I don't expect an extra 2000 HP slotted into progression just to make people who roster dupes happy. At best, the dev co-shares the 2000 hp roster slot by throwing extra HP somewhere, or if they reduce roster slot permanently, our resources get reduced somewhere permenently as well. At least that's how the ex-dev typically do trade-offs. I don't think all players roster dupes for the reason bolded above. It has taken me a long time to be able to get a grip on the concept of selling my maxed 3 characters because a.) Getting them was a milestone and b.) having them on your roster can be quite nice - much like having a max champed Bag Man.I think there is give and take on both sides - The Devs are still insisting we play 3* PvP regularly so any advantage there can count, however if you insist on having a duplicate Talos next to your max champed one then that is probably on you.
BriMan2222 said: DAZ0273 said: HoundofShadow said: I don't see them mentioning releasing 4 to 6 characters a month. It's at most 3 beginning from September. An extra 2000 HP per month in September affect those who roster dupes, and those who roster dupes are likely your min-max players. The typical casual players, who seem to be the focus of new dev team, won't even know roster slots cost 2000hp, unless they visit the forums or use LINE.That's one problematic thing. Players who roster dupes hoping for future retrospective rewards for feeders want to have the best of both world: 1000 HP roster slot and restropective rewards. In PvPs and PvEs, the 3* and 4* essentials are as good as non-existent for multi-champed 5* players, unless they have some good effects like stunning enemies or creating critical tiles etc. Else, selling and using baby champed 3*/4* don't have much impact on your win rates.As for feeders, the new dev team mentioned this:"Feeders are something we're looking at. We're trying to figure out a more organic way of doing that without creating Shardmas 2.0 though."It looks like we aren't going to get non-new 4* as feeders, that character is really unpopular.Anyway, they have ~2.5 months to work something out. I don't expect an extra 2000 HP slotted into progression just to make people who roster dupes happy. At best, the dev co-shares the 2000 hp roster slot by throwing extra HP somewhere, or if they reduce roster slot permanently, our resources get reduced somewhere permenently as well. At least that's how the ex-dev typically do trade-offs. I don't think all players roster dupes for the reason bolded above. It has taken me a long time to be able to get a grip on the concept of selling my maxed 3 characters because a.) Getting them was a milestone and b.) having them on your roster can be quite nice - much like having a max champed Bag Man.I think there is give and take on both sides - The Devs are still insisting we play 3* PvP regularly so any advantage there can count, however if you insist on having a duplicate Talos next to your max champed one then that is probably on you. Well having a max champed talos next to your dupe is probably more due to the chance that talos could eventually become a retroactive feeder and you don't get the retro rewards if you sell the character more than it is due to a max champed talos impacting your gameplay.
jsmjsmjsm00 said: There aren't even 300 characters released. If you have more than 300 slots, you are playing the game a specific way that is in no way forced upon you. The devs don't need to address the cost increase until they have released 300 characters.If you are rostering dupes, that is your decision, but you are OPTING into the tradeoff of more expensive slots in exchange for slightly better performance in required nodes. It's the classic greed that people want to have their cake and eat it too. If you can't afford the slot prices, roster fewer dupes.
DAZ0273 said: Whilst I have a bunch of max champed 3* with dupes myself, I do question whether these are really necessary? To this extent I could probably free up a decent amount of roster slots to cope with the new schedule as 3* rarely impact my play. I, like others are marching towards the dreaded 300 slot milestone though so I wouldn't say no to any concessions as long as it didn't come at a higher price from elsewhere.I can't agree however with the concept of people being "refunded" HP if slot costs were reduced, that makes no sense to me.
nycjonny said: Lol no one is “swimming in hp” unless they buy it constantly. And those people tend to use it up just as fast.
Lol no one is “swimming in hp” unless they buy it constantly. And those people tend to use it up just as fast.
KGB said: There will never be another Shardmas windfall. In fact if I was BrokenCircle, I'd come right out and state that just because it was done that way with a prior developer, doesn't mean it will be done that way going forward because it's a whole new day. If a few players lose their minds, so be it but at least it's stated outright from the beginning before they ever come close to deciding on retro active feeders.KGB