Meet Broken Circle Studios - Developer Blog (6/2/22)
Hello MPQ!
My name is James Finley and I’m the new Game Director for MARVEL Puzzle Quest.
As a long-time fan of the game, I’m so thrilled and honored to be here. I’m not
the only new face coming to the game; I’ve brought my studio with me. I
co-founded Broken Circle back in 2008 with the vision of bringing players and
developers together through great games, and in partnership with D3 Go! and a
collaborative handoff from Demiurge we’re taking on the role of developer for
MPQ.
I’m sure that many of you are wondering what this means for the game. I know I
would be! I suppose I can start off by saying that this move hasn’t been
abrupt. The folks at Demiurge, Broken Circle, and D3 Go! have been working
tirelessly for months to align on what’s best for the game and most
importantly, its players. Demiurge has taken great care to build something
wonderful, and we intend to honor and carry on that legacy.
We also plan to grow and improve upon what’s already there. Coming to this game
as fans, we’re ignited by the limitless possibilities of MARVEL Puzzle Quest
and are ecstatic to dive into building what’s next for us all! My team and I
are thrilled about the future of MARVEL Puzzle Quest and can’t wait to share
just some of the things we have in store. In fact, why wait? Let’s talk about
some of it now!
-This month (June) marks an important month for a number of reasons, and we
have our eyes set on Hellfire Gala! Keep your eyes peeled toward the end of the
month and check into the game to receive a welcoming gift from the MARVEL
Puzzle Quest Team!
-3-Star / 5-Star co-releases are coming back in a big way. We love what 3-Star
characters do for the game and we want to bring them back into the release
schedule. What does that mean? You can expect a 3-Star character co-released
with every 5-Star starting in September, giving you more opportunities to pull
and roster the characters you love!
-Micro / Macro Rebalances are coming to MPQ. Every month you'll see sweeping
changes to underperforming characters to breathe new life into your roster. As
the game has grown, so too has its philosophies and metrics surrounding
character performance. Later this summer you can expect to see announcements
and patch-notes, as well as development blogs where we peel back the curtain on
the actions we're taking to update your favorites.
-Costumes and Costume Store - In addition to revisiting 3-Star releases,
costumes are also something we want more of, and with greater availability.
That’s why later this year you can expect costumes to come out with greater
frequency, become more accessible, and become a regular part of our stores and
various offerings.
-New Boss Events - New content aside from characters is something
that we as players want to see more of. A lot more. While it's going to take
some time to expand upon the existing PVE and PVP content, something we plan on
building right away are Boss Events. Bosses allow for these incredible moments
that encourage Alliances to unite against a common enemy. We have several such
encounters planned for you this year, starting with the fearsome Gargantos that
many of you may have faced off against already. Be prepared and assemble your
Alliances!
And that’s certainly not even scratching the surface. Expect more content,
improved systems, and years of community feedback make its way into the game we
all love. The best of MPQ is just ahead!
And find me here in the MPQ forums at DevpoolMPQ_BCS.
Until next time,
James
Comments
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Welcome, all sounds interesting.
Can I touch on 3* and 5* releases. If this impacts the total number of releases per month then it will cost me another 2k HP per month on top of what is already a bloated game for characters.
Will the HP cost past 300 be looked at?
Other than that, sounds excellent. At least you didn't say Nerf anywhere!15 -
These all sound like positive changes. The only thing I didn't see in there was an update to supports.1
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Welcome!Looking forward to reading more about all the upcoming new content and changes to the game.I (and countless others) will echo the question about the need for concurrent 3*/5* releases for every new 5* character. End game players don't need them (nor will they use them) and it makes it harder for new players to transition from 2* to 3* land the more 3* characters there are. Occasional new 3*s are welcome (2-3 a year) but 13 a year seems excessive.KGB2
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Tony_Foot said:Welcome, all sounds interesting.
Can I touch on 3* and 5* releases. If this impacts the total number of releases per month then it will cost me another 2k HP per month on top of what is already a bloated game for characters.
Will the HP cost past 300 be looked at?7 -
yes please. what he said. the constant unending releases are a pain because if you so playing for a bit or longer. suddenly you are light years behind roster wife and it gets ridiculously expensive to catch up, not to mention how expensive it is for roster slots after 300. were not all rich single guys with disposable income that can afford to be on top of every purchase.0
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Wow. Sounds all very exciting - welcome to MPQ Broken Circle and James! The 3* announcement is very interesting but the impact it has on the game will be up in the air. Still - more Boss Events and content is cool.0
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BriMan2222 said:These all sound like positive changes. The only thing I didn't see in there was an update to supports.8
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If BCS are true fans of MPQ and Marvel in general, then I'm waiting with bated breath and nervous anticipation for the next few months to roll out. With an increase in the number of characters in the game, are you looking at roster slot costs (addressed above) and iso supply?
3 -
I've come back to this forum after a very long absence to comment on these changes.
1) The current release schedule is one every two weeks. Does the re-introduction of the 3/5* co-release mean that it will now become 3 characters every 4 weeks? I currently have 380 roster slots and keeping up with 2 a month is doable. 3 a month is going to be hard.
2a) I agree that throwing out new 3*s may invigorate newer players, but as a CL10 exclusive player, these 3*s will actively harm me. Why? Because 3*s are still essential for every PVE. New required low level 3*s will be torn in half by an enemy AOE that my 5*s will just shrug at. This means a bigger health pack drain. Will this be addressed?
2b) Due to turnover of 3's and the aforementioned health pool, a common strategy for rewards is to keep a max champed 3* and duplicate for rewards farming. So a 3/5 release isn't just adding one extra roster slot per cycle... It's adding 2, which adds up to an extra 2,000 HP requirement per release.
2c) This will require addressing the HP problem.
3) New Boss events is great news. Thanks! A word of caution, don't use the phrase "you are supposed to lose."
4) Costumes... As long as they are earnable without cash. A cosmetic should be available via HP or a non-cash option.
5) Supports... Great idea on paper, but getting them needs to be addressed in a bad way. I am on day 3,015. And I don't have a single 5* support. In fact, of all 54 current supports, I have 8 at 4*. 8! The six I am missing are infinity stones. I'm NEVER getting one of those the way things work around here.
But... Fingers crossed that these will be positive changes. We've been burned before, so be gentle with us over here.8 -
3*/5* is a step backward if you’re not going to reduce the price of roster slots. To those who have supported the game for many years, it looks more like a cash grab. (Most of us don’t care about 3*s.)4
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Personally, as a 5* player I care a little about the price of roster spots over 300. But it is the cost of roster spots for new players versus hp earning opportunity that is a far bigger worry. The entry cost for new players has become far too steep, the hp earnings of young rosters are far too low compared to the cost of rostering. The game is dying imo because new players can only pay to play - or they have to throw away nearly ever cover they earn because they cannot afford to roster it - so most of them leave the game. I hope that will be looked at…
7 -
honest question, will feeders (3 to 4* and 4 to 5*) be looked at. Specifically, older characters as feeders and the not new characters as feeders. This will bring life back into the older characters that are sitting doing nothing. Not everyone has resources to push for new characters. Making new character feeders right away was a travesty to the game.
2 -
DevpoolMPQ_BCS said:BriMan2222 said:These all sound like positive changes. The only thing I didn't see in there was an update to supports.
Does this include the option for them to be more easily accessible and adding master and advanced tokens to progression, daily supply , placement?
0 -
I welcome new 3*s as well as the other changes teased. The game definitely needs improvement and significant changes.
Please don't take the neverending forum complaints to heart. They will push back on everything.
Edit:
The armchair experts coming in to all pitch exactly how the new devs are already wrong and how each one has a 300 word summary of what changes fix everything. This post was for devs to share their plans with us, not vice versa...0 -
The people asking for more 3*s don't realize that they're only hurting themselves. It'll take a lot of adjustments to reward flow, slot cost and more to do anything other than make this a net negative.
3 -
A possible solution is to introduce "slot tokens" that come free with each 3* release. Give everyone one free roster slot each month to balance out the introduction of a new release. Honestly, sticking purely 4* and 5* releases is preferable, and adding more ways to earn 5* and retroactively adding feeders to characters with no feeders. Most players aren't looking to add more 3* for their own sakes. They're just a middle step on the path to the endgame. So the primary benefit I can see are the feeders. But if you're introducing 3* with no feeders (as has been the case with new 4* releases), AND you're also frontloadnig the cost of roster slots on the players? Then this is overall a bad move and hurtful to the playerbase.4
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Be welcomed! All those changes sound like celestial music to my ears.
I wish for you the best of the success, and it will be the joy for us.
I hope that in all changes you could implement a difficulty system for all players could find the challenge at the level they enjoy the most.0 -
Hello James,
Welcome to the MPQ Forum!! It will be great to have some dev interaction here again. I am sure you have piqued a lot of members curiosity. Speaking of curious minds, I noticed you named dropped Hellfire Gala. Nice! Hopefully Judgement Day is also on your radar?
Also good to see that rebalances are going to be monthly, if I understand correctly. I noticed you used the terms micro/macro rebalances and I was wondering if you could expound a bit more on that topic. Seeing better affiliation bonuses has long been something I have wanted to see and I am hoping that might fall under macro rebalance. While certain characters do have these bonuses, I just think it would make sense for, say, a team consisting of only Avengers characters to get an additional damage or defensive bonus or some other perk. So I would like to see team bonuses be a thing. Teammates should work better together, no?
Finally, if I may ask one more question, will the reintroduction of 3* characters mean they will be variants of the new 5* release or a totally separate character? For example, when 5* Dr. Strange was released they also released a 3* version of him. Ideally, for the sake of variety, I hope they will be separate characters but thematically relevant to each other. For example, a 5* Spiral co-released with a 3* Longshot.
I am going to stop myself here as I am sure others will pick up on some of the other things I would like to ask but I am very excited to see what you and the team have cooking up for the game. Wishing you and the Broken Circle studios all the best!
A true believer,
fight4thedream3 -
This is an interesting development. I'm definitely not super looking forward to a return to 3/5 releases myself on top of the existing 4/5/4/5 rotation, but we'll see what it looks like in practice. I've long been a proponent of a 4/5/Support release schedule.4
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Huh, welcome! I hope you will breathe a bit of fresh air into the game as truth be told it felt getting a bit stale. Looking forward to what you will bring!
And since we seem to be listing issues we're hoping you will address... My wishlist (for years now lol) has been a better wave node user interface (both pre and during match), and giving alliances a bit of love (maybe some new features, and a less buggy chat refresh). Also maybe dust off some events that are never run anymore
0
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