Meet Broken Circle Studios - Developer Blog (6/2/22)
Comments
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@HoundofShadow, you keep saying "pro-business". I do not think it means what you think it means.
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Pro-business: in favour of or supporting the practices of business.
And by that I meant, making profit, and it's definitely not Walmart type of 2-3% profit, which is sad for service firms.0 -
HoundofShadow said:I'm not sure what's wrong with you but by being pro-business, it means I'm aware making profits are the more important consideration and I'm aware of all these marketing or typical business talks. Do you expect them to tell us that they are thinking about how to squeeze more money out of our wallets?
The dev said that they have been working with D3 and Demiurge for months, not me. I'm merely pointing out what they said. I think you are overthinking.
Basically, the question was whether the handover was made in a rush or took some time to work out. I merely quoted the entire sentence of what they said. Do you expect me to edit out 50% of what they said like this:
"The folks at Demiurge, Broken Circle, and D3 Go! have been working tirelessly for months..."If you want to quote the marketing materials from D3/BCS, then use quotations. It's what they're for! Just repeating their press materials as if true on its face is doing their work for them.I don't expect them to tell us "we are trying to figure out how to squeeze more money out of our wallets," but I sure as hell do expect the adult playerbase of this game to recognize that fact. . .0 -
I really liked the shuma gorath prize from the last event, but thought as a whole it was a little boring (worth it though!). Most alliance events feel very unique and are different than standard fights. SG just was beefed up a little.
Also, I think MPQ has some of the worst $$ bundles I've ever seen. I don't mind spending a little $$ on mobile games, and VIP is a decent deal, but it's very strange to me that you can't just buy CP or LL when you want. And the bundles that have them have such tiny amounts, like...5 CP. I really don't spend $$ on MPQ because when there's a 5* I want there's no real way to turn $$ into it lol. On the other hand, in say, FF Brave Exvius, if there's a new unit I really want and don't have resources/couldn't get, there are $$ ways to get a ton of pulls.
Lastly, one thing that really bugs me that I forgot about, is how every match is stacked against you. I just learned about this last year or so, but apparently there's some system where specific colors will drop more depending on the enemy team? It's hard to judge it because we were never given the exact #s or if it happens in every fight, but I find that extremely annoying. I'd love to see it tossed out the window. At the very least it should be disclosed before the fight like it is in puzzle gauntlet.0 -
fight4thedream said:Hello James,
Welcome to the MPQ Forum!! It will be great to have some dev interaction here again. I am sure you have piqued a lot of members curiosity. Speaking of curious minds, I noticed you named dropped Hellfire Gala. Nice! Hopefully Judgement Day is also on your radar?
Also good to see that rebalances are going to be monthly, if I understand correctly. I noticed you used the terms micro/macro rebalances and I was wondering if you could expound a bit more on that topic. Seeing better affiliation bonuses has long been something I have wanted to see and I am hoping that might fall under macro rebalance. While certain characters do have these bonuses, I just think it would make sense for, say, a team consisting of only Avengers characters to get an additional damage or defensive bonus or some other perk. So I would like to see team bonuses be a thing. Teammates should work better together, no?
Finally, if I may ask one more question, will the reintroduction of 3* characters mean they will be variants of the new 5* release or a totally separate character? For example, when 5* Dr. Strange was released they also released a 3* version of him. Ideally, for the sake of variety, I hope they will be separate characters but thematically relevant to each other. For example, a 5* Spiral co-released with a 3* Longshot.
I am going to stop myself here as I am sure others will pick up on some of the other things I would like to ask but I am very excited to see what you and the team have cooking up for the game. Wishing you and the Broken Circle studios all the best!
A true believer,
fight4thedreamThanks! It's great to be here! Hellfire Gala is something we're very excited about, and personally I'm bursting at the seams for Judgment Day. As new developers coming into MPQ, you can imagine we have our hands full and have to be selective about what we take on at the moment. We were able to work in some fun surprises for the Gala, but can't be everywhere at once to celebrate all of the cool things happening in Marvel right now.
The rebalances are something we're kicking off later this year, and when we do start to roll them out you can expect a rather normal cadence to them. Micro and Macro are pretty vague words. The key takeaway should be that we're looking to do what's right for underperforming characters who are sitting on the shelf. In the cases of some characters, smaller stat adjustments are in order. For other characters (many of which the fans are keenly aware), we're taking a deeper look at abilities that just aren't shining. In other words, we're trying to take a holistic approach. As for your direct concern over affiliations, it's too early for me to speak too much on this, but know that I share your position on this and that affiliations are something we are looking at. This isn't simply a matter of broadening the affiliations; it includes doing meaningful things with those affiliations. Suffice it to say, it's important to us, we're looking at it, and our efforts towards it will be thoughtful and deliberate.
As for your last question, please allow me to refrain from response for the moment. We have some upcoming plans to share more information about what's in store for MPQ and the 3* / 5* release cadence will be best shared in that format.
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emswad said:Welcome James! @DevpoolMPQ_BCS
I love your enthusiasm and look forward to seeing the upcoming changes!
As others before me have said, the extra new releases need to come with a rebalance of either roster slot costs, or more availablity of HP as rewards.
In game options...
Currently we have the option to turn off animations & event AP etc.
There are some other things which some players would like to be optimal too, mainly banners...
WAVES-"he died, he arrived" for every single character is painful. We can see they're downed already!
BOOSTS-I know what boosts I've selected, I don't need banners telling me what I already know.
While we're on the subject of boosts... please fix the bug that randomly auto adds boosts at the start of a match, even if we didn't have boosts on the previous match.
Also, the option of purchasing different amounts of boosts would be very useful.
PVP- Please fix the issue of -points enemy attacks appearing AFTER we've shielded.
FEEDERS - Lots of classic characters still don't have feeders. Even some new 4* releases are not feeders.
EVENTS - Since I started playing, the amount of different PvE events being cycled through has drastically reduced.
This leads to the game feeling stale, please can we have some variety again 🙏🙂
Quality of Life improvements, YES. We already have a couple in store for the players that we are very excited about! Keep your eyes peeled and we'll let you know as these come out!5 -
pheregas said:I've come back to this forum after a very long absence to comment on these changes.
1) The current release schedule is one every two weeks. Does the re-introduction of the 3/5* co-release mean that it will now become 3 characters every 4 weeks? I currently have 380 roster slots and keeping up with 2 a month is doable. 3 a month is going to be hard.
2a) I agree that throwing out new 3*s may invigorate newer players, but as a CL10 exclusive player, these 3*s will actively harm me. Why? Because 3*s are still essential for every PVE. New required low level 3*s will be torn in half by an enemy AOE that my 5*s will just shrug at. This means a bigger health pack drain. Will this be addressed?
2b) Due to turnover of 3's and the aforementioned health pool, a common strategy for rewards is to keep a max champed 3* and duplicate for rewards farming. So a 3/5 release isn't just adding one extra roster slot per cycle... It's adding 2, which adds up to an extra 2,000 HP requirement per release.
2c) This will require addressing the HP problem.
3) New Boss events is great news. Thanks! A word of caution, don't use the phrase "you are supposed to lose."
4) Costumes... As long as they are earnable without cash. A cosmetic should be available via HP or a non-cash option.
5) Supports... Great idea on paper, but getting them needs to be addressed in a bad way. I am on day 3,015. And I don't have a single 5* support. In fact, of all 54 current supports, I have 8 at 4*. 8! The six I am missing are infinity stones. I'm NEVER getting one of those the way things work around here.
But... Fingers crossed that these will be positive changes. We've been burned before, so be gentle with us over here.1) No, still 1 release every two weeks.
2a) Not on the short list of things to change, but we can put it on the list of things to look into. On the flipside of that, if current nodes are tearing your max champed 3s apart, it's not going to be much of a *different* experience with these characters.
2b) We're aware of HP spend on these characters and in active talks about how to make this easier on people. The idea here (well, one of, has knock-ons in a lot of other places too) isn't to put yet more HP pressure on people, but to allow lower end players to experience new characters and interact with the game during tie-in events and the like. Take for example the recent Moon Knight release where a new player would come in from an ad or Marvel tweet and have the game basically say "You know that reason you're here? Yeah, you're not going to really get to use him for 2-3 years after this Versus event ends." That's not the best user experience for someone coming on board during a 5-Star release, and even less so than during a tent pole release.
3) Agree there, but we also want to have players that can't beat the boss every time they hit them to keep doing damage anyway. Hitting for an extra 5K and losing from 5 Alliance members that can't really compete at the high Rounds is still useful. Has to be a happy medium somewhere.
4) We haven't put these plans into concrete yet, but I'm almost certain there'll be a mix of all of the above.
5) Agreed. Still discussing plans here.5 -
Vhailorx said:Still catching up on the last couple of days of commentary, but on the whole I still find the community response overly optimistic given the scale of risk that this change seems to entail.
People are hoping for good changes and they are excited as it seems these new devs will destine resources for that goal.
Is there so much risk? If something goes wrong this is just programming, there are ways to correct fails.
And about the lessons about capitalism, please, I think many of us playing and supporting the game are adults here, and we already know that there is nothing free (the only person opining the opposite would be a comunist).
So personally I gladly will pay if I get a better service and I'm happy playing it, as these games are just that: services.0 -
illusionist_KA said:honest question, will feeders (3 to 4* and 4 to 5*) be looked at. Specifically, older characters as feeders and the not new characters as feeders. This will bring life back into the older characters that are sitting doing nothing. Not everyone has resources to push for new characters. Making new character feeders right away was a travesty to the game.fight4thedream said:<snip Costumes> Hopefully Judgement Day is also on your radar?
<snip> Seeing better affiliation bonuses has long been something I have wanted to see and I am hoping that might fall under macro rebalance. <snip>
Finally, if I may ask one more question, will the reintroduction of 3* characters mean they will be variants of the new 5* release or a totally separate character? <snip>
- Looking at costumes from inspirations across the board. One of the 'problems' we're actually having here is that a lot of the coolest costumes we come up with would probably work better as a different character version. Not a bad problem to have though!
- James expanded upon this in the other thread more specifically about that. Affiliation bonuses aren't on the short list, but are things that we've talked about doing more with in the game. Lots of characters have character tags past Hero and Villain, they should mean something!
- Edit: 3/5 Star stuff James answered above.DeNappa said:And since we seem to be listing issues we're hoping you will address... My wishlist (for years now lol) has been a better wave node user interface (both pre and during match), and giving alliances a bit of love (maybe some new features, and a less buggy chat refresh). Also maybe dust off some events that are never run anymore
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HoundofShadow said:So, this is the big change that was coming to MPQ. Welcome to MPQ.
I went through all 2.3 pages and I'm surprised no one asked certain questions. Let me add some unique questions to this page:
1) Will there be a monthly dev faq, or how often will there be faq/communication between dev and the community?
2) Are you planning on releasing 6*?
3) Will you bring back community pves or boss events?
4) Are you planning to implement supports in pvps?
5) Any plan to increase the number of timeslices available in the game?
6) Do you plan to make the AI smarter to play against with?
7) Did you make any changes to the gameplay's codes?
2) Nope. I can't speak for the far flung future, but no plans at the moment.
3) Maybe. There are a lot of events that were run once or twice and are just languishing in obscurity. Would be cool to see some again or even new takes on those. No promises there, but we did some cool stuff in the past!
4) Supports are a hot topic internally. Nothing to report there until things get more nailed down. Just that they're on the shorter term docket for re-looks.
5) None at current.
6) Nothing there at current, but a smarter AI would be super helpful to make characters like Vision actually workable instead of just mindlessly spending AP on stuff that doesn't matter.
7) Nothing substantive. Some code changes were of course necessary to change "ownership" of some tools and the like, but gameplay remains the same.2 -
IceIX said:1) No, still 1 release every two weeks.
[...]
2b) We're aware of HP spend on these characters and in active talks about how to make this easier on people. The idea here (well, one of, has knock-ons in a lot of other places too) isn't to put yet more HP pressure on people, but to allow lower end players to experience new characters and interact with the game during tie-in events and the like. Take for example the recent Moon Knight release where a new player would come in from an ad or Marvel tweet and have the game basically say "You know that reason you're here? Yeah, you're not going to really get to use him for 2-3 years after this Versus event ends." That's not the best user experience for someone coming on board during a 5-Star release, and even less so than during a tent pole release.
[...]2 -
this is all SUUUUUPER duper encouraging and exciting, and I cannot wait for the changes to start. the gargantos cover was such a welcome change. very glad to have jumped back on about six months ago after taking a break for awhile. welcome aboard, it looks you all have a handle on things already!0
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Thanks for answering the questions. Everyone can relax now. We're going to see 4/3/5 or 4/5/3 release schedule every two week instead of 3 releases every four weeks.
With that, new questions pop up in my mind.
1) Since release schedule will become 4/5/3 or 4/3/5, it means 5* will enter LT every six weeks instead and players will have an extra two weeks to champ them. How will this affect resource acquisition like 4* and 5* shards and the number of 4* and 5* runs? Currently, both 4* and 5* have about 5 runs in total before they join the queue to make their yearly appearance. Will 5* have fewer runs instead to "balance out" the extra time sitting in LT?
2) It's being frequently said that PvEs and PvPs are about speed, or MPQ is all about speed. This is the reason why over 90% of characters are sitting on the sidebench. Is there any plan to change this "perception" or do internal data actually suggest otherwise? The common suggestion to pves is all about speed is to:
a) remove placement
b) implement a timer for each clear
c) reduce the number of clear to 1 or 2 so that players have "extra" time to use "slow" characters
d) open up all the sub nodes consecutively and implement a timer.
e) others I can't remember, if any.
If this perception or reality can't be altered, it will affect the impact of your rebalances/reworks to underwhelming characters.
I'm not sure what the solution to pvps is about speed though.0 -
HoundofShadow said:Thanks for answering the questions. Everyone can relax now. We're going to see 3/4/5 release schedule every two week instead of 3 releases every four weeks.
With that, new questions pop up in my mind.
1) Since release schedule will become 4/5/3 or 4/3/5, it means 5* will enter LT every six weeks instead and players will have an extra two weeks to champ them. How will this affect resource acquisition like 4* and 5* shards and the number of 4* and 5* runs? Currently, both 4* and 5* have about 5 runs in total before they join the queue to make their yearly appearance. Will 5* have fewer runs instead to "balance out" the extra time sitting in LT?
2) It's being frequently said that PvEs and PvPs are about speed, or MPQ is all about speed. This is the reason why over 90% of characters are sitting on the sidebench. Is there any plan to change this "perception" or do internal data actually suggest otherwise? The common suggestion to pves is all about speed is to:
a) remove placement
b) implement a timer for each clear
c) reduce the number of clear to 1 or 2 so that players have "extra" time to use "slow" characters
d) open up all the sub nodes consecutively and implement a timer.
I'm not sure what the solution to pvps is about speed though.
2) We've talked about it and continue to do so. The difference in gameplay that players show for say, Boss Events, and standard PVE events is quite stark. Some people enjoy this, others don't. So it's a bit of a tough proposition to just say "make it not about speed". Even if we got rid of the need for speed, the speedy characters are also often the most powerful (hence the speed), so it's not a foregone conclusion that players would spread their roster.
C for example: Reducing to 1-2 clears from the 3-4 to start points reduction won't give players more time to clear, it'll just mean that a player will start playing 15 minutes pre-sub end instead of 30ish. Less time, sure, but doesn't solve the speed meta. B and D just shift the meta from sub timer end to any time the timer is running. Still speed meta. A has been done. That's what Gauntlet, Solo Daily PVE or Puzzle Ops is.1 -
This isn't helpful, but I have to say that I'm so excited by all of these potential changes - especially to Suppports - that logging in for another round of boring old Hearts of Darkness just seemed a little... dull. Especially logging in for a 48 hour do-nothing sub. Can I jump a month or so into the future?
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People have long wanted a “missions” feature like you see in Fallout Shelter where you can send unused roster characters out to passively earn resources for the trade off of being unusable for the duration of that time. Let’s them earn their keep and rewards a wide bench with a bit of risk reward built in. Alternatively a way to actually loan them to alliance mates for boss events so they can still add value and stay engaged even if they don’t have them permanently themselves1
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It looks like I misinterpreted. Got to take back the relax part.
By removing replacment rewards, they meant removing it from your standard pves like Heart of Darkness, Simulator and Meet Rocket and Groot etc., and possibly shift those placement rewards to progression rewards.
Talking about Simulator, I think it has been a while since the nodes got updated. Any plan to update the nodes more frequently, or has it already been updated?1 -
Thanks to Devpool_BCS and IceIX for the feedback. I appreciate your refined statements about current plans and, especially, some of your game theory statements about the structure of MPQ.I remain worried about the downside risks of a big change like this, but it would also be a mistake to ignore the potential benefits of renewed dev investment in game. I look forward to hearing more.1
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IceIX said:1) Think I may have been a little vague, or worded things incorrectly. Releases will be as current, every two weeks. But 5s are currently planned to have 3s as co-releases. So 4 / 3-5 / 4 / 3-5 etc. So the LT changeover will be unchanged. We're going to work out how the 3s are introduced into packs.
That reads to me like 3 characters released every month. Which translates to an increase in roster slots required.1 -
Speaking honestly, I'm on day 2775 of playing.
I missed some days here and there due to being deployed and having no service, but this is the only phone game I've stuck with for longer than maybe a month.
Recently, I've lost the urge to play at all. I just feel burnt out.
The only reason I haven't quit the game is my alliance.
I disliked the super alliance experience and started my own to serve as a place for beginners to get started.
Essentially, people with new rosters join and the older players give advice to help them grow their rosters without the pressure of placement or anything else. At some point they graduate to giving advice until they move on and other new players come in.
I have stuck around because I don't want to feel bad for abandoning them.
I'm not trying to be negative about the current game, but I am excited changes are coming and hopeful that it reignites my desire to play.2
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