HoundofShadow said: I'm not sure what's wrong with you but by being pro-business, it means I'm aware making profits are the more important consideration and I'm aware of all these marketing or typical business talks. Do you expect them to tell us that they are thinking about how to squeeze more money out of our wallets? The dev said that they have been working with D3 and Demiurge for months, not me. I'm merely pointing out what they said. I think you are overthinking. Basically, the question was whether the handover was made in a rush or took some time to work out. I merely quoted the entire sentence of what they said. Do you expect me to edit out 50% of what they said like this:"The folks at Demiurge, Broken Circle, and D3 Go! have been working tirelessly for months..."
fight4thedream said: Hello James,Welcome to the MPQ Forum!! It will be great to have some dev interaction here again. I am sure you have piqued a lot of members curiosity. Speaking of curious minds, I noticed you named dropped Hellfire Gala. Nice! Hopefully Judgement Day is also on your radar?Also good to see that rebalances are going to be monthly, if I understand correctly. I noticed you used the terms micro/macro rebalances and I was wondering if you could expound a bit more on that topic. Seeing better affiliation bonuses has long been something I have wanted to see and I am hoping that might fall under macro rebalance. While certain characters do have these bonuses, I just think it would make sense for, say, a team consisting of only Avengers characters to get an additional damage or defensive bonus or some other perk. So I would like to see team bonuses be a thing. Teammates should work better together, no?Finally, if I may ask one more question, will the reintroduction of 3* characters mean they will be variants of the new 5* release or a totally separate character? For example, when 5* Dr. Strange was released they also released a 3* version of him. Ideally, for the sake of variety, I hope they will be separate characters but thematically relevant to each other. For example, a 5* Spiral co-released with a 3* Longshot. I am going to stop myself here as I am sure others will pick up on some of the other things I would like to ask but I am very excited to see what you and the team have cooking up for the game. Wishing you and the Broken Circle studios all the best! A true believer,fight4thedream
Thanks! It's great to be here! Hellfire Gala is something we're very excited about, and personally I'm bursting at the seams for Judgment Day. As new developers coming into MPQ, you can imagine we have our hands full and have to be selective about what we take on at the moment. We were able to work in some fun surprises for the Gala, but can't be everywhere at once to celebrate all of the cool things happening in Marvel right now.
The rebalances are something we're kicking off later this year, and when we do start to roll them out you can expect a rather normal cadence to them. Micro and Macro are pretty vague words. The key takeaway should be that we're looking to do what's right for underperforming characters who are sitting on the shelf. In the cases of some characters, smaller stat adjustments are in order. For other characters (many of which the fans are keenly aware), we're taking a deeper look at abilities that just aren't shining. In other words, we're trying to take a holistic approach. As for your direct concern over affiliations, it's too early for me to speak too much on this, but know that I share your position on this and that affiliations are something we are looking at. This isn't simply a matter of broadening the affiliations; it includes doing meaningful things with those affiliations. Suffice it to say, it's important to us, we're looking at it, and our efforts towards it will be thoughtful and deliberate.
As for your last question, please allow me to refrain from response for the moment. We have some upcoming plans to share more information about what's in store for MPQ and the 3* / 5* release cadence will be best shared in that format.
emswad said: Welcome James! @DevpoolMPQ_BCS I love your enthusiasm and look forward to seeing the upcoming changes!As others before me have said, the extra new releases need to come with a rebalance of either roster slot costs, or more availablity of HP as rewards. In game options...Currently we have the option to turn off animations & event AP etc.There are some other things which some players would like to be optimal too, mainly banners...WAVES-"he died, he arrived" for every single character is painful. We can see they're downed already!BOOSTS-I know what boosts I've selected, I don't need banners telling me what I already know. While we're on the subject of boosts... please fix the bug that randomly auto adds boosts at the start of a match, even if we didn't have boosts on the previous match.Also, the option of purchasing different amounts of boosts would be very useful. PVP- Please fix the issue of -points enemy attacks appearing AFTER we've shielded. FEEDERS - Lots of classic characters still don't have feeders. Even some new 4* releases are not feeders.EVENTS - Since I started playing, the amount of different PvE events being cycled through has drastically reduced.This leads to the game feeling stale, please can we have some variety again 🙏🙂
pheregas said: I've come back to this forum after a very long absence to comment on these changes.1) The current release schedule is one every two weeks. Does the re-introduction of the 3/5* co-release mean that it will now become 3 characters every 4 weeks? I currently have 380 roster slots and keeping up with 2 a month is doable. 3 a month is going to be hard.2a) I agree that throwing out new 3*s may invigorate newer players, but as a CL10 exclusive player, these 3*s will actively harm me. Why? Because 3*s are still essential for every PVE. New required low level 3*s will be torn in half by an enemy AOE that my 5*s will just shrug at. This means a bigger health pack drain. Will this be addressed? 2b) Due to turnover of 3's and the aforementioned health pool, a common strategy for rewards is to keep a max champed 3* and duplicate for rewards farming. So a 3/5 release isn't just adding one extra roster slot per cycle... It's adding 2, which adds up to an extra 2,000 HP requirement per release. 2c) This will require addressing the HP problem.3) New Boss events is great news. Thanks! A word of caution, don't use the phrase "you are supposed to lose." 4) Costumes... As long as they are earnable without cash. A cosmetic should be available via HP or a non-cash option.5) Supports... Great idea on paper, but getting them needs to be addressed in a bad way. I am on day 3,015. And I don't have a single 5* support. In fact, of all 54 current supports, I have 8 at 4*. 8! The six I am missing are infinity stones. I'm NEVER getting one of those the way things work around here.But... Fingers crossed that these will be positive changes. We've been burned before, so be gentle with us over here.
Vhailorx said:Still catching up on the last couple of days of commentary, but on the whole I still find the community response overly optimistic given the scale of risk that this change seems to entail.
illusionist_KA said: honest question, will feeders (3 to 4* and 4 to 5*) be looked at. Specifically, older characters as feeders and the not new characters as feeders. This will bring life back into the older characters that are sitting doing nothing. Not everyone has resources to push for new characters. Making new character feeders right away was a travesty to the game.
fight4thedream said: <snip Costumes> Hopefully Judgement Day is also on your radar?<snip> Seeing better affiliation bonuses has long been something I have wanted to see and I am hoping that might fall under macro rebalance. <snip>Finally, if I may ask one more question, will the reintroduction of 3* characters mean they will be variants of the new 5* release or a totally separate character? <snip>
DeNappa said: And since we seem to be listing issues we're hoping you will address... My wishlist (for years now lol) has been a better wave node user interface (both pre and during match), and giving alliances a bit of love (maybe some new features, and a less buggy chat refresh). Also maybe dust off some events that are never run anymore
HoundofShadow said: So, this is the big change that was coming to MPQ. Welcome to MPQ. I went through all 2.3 pages and I'm surprised no one asked certain questions. Let me add some unique questions to this page:1) Will there be a monthly dev faq, or how often will there be faq/communication between dev and the community?2) Are you planning on releasing 6*?3) Will you bring back community pves or boss events?4) Are you planning to implement supports in pvps?5) Any plan to increase the number of timeslices available in the game?6) Do you plan to make the AI smarter to play against with?7) Did you make any changes to the gameplay's codes?
IceIX said: 1) No, still 1 release every two weeks. [...]2b) We're aware of HP spend on these characters and in active talks about how to make this easier on people. The idea here (well, one of, has knock-ons in a lot of other places too) isn't to put yet more HP pressure on people, but to allow lower end players to experience new characters and interact with the game during tie-in events and the like. Take for example the recent Moon Knight release where a new player would come in from an ad or Marvel tweet and have the game basically say "You know that reason you're here? Yeah, you're not going to really get to use him for 2-3 years after this Versus event ends." That's not the best user experience for someone coming on board during a 5-Star release, and even less so than during a tent pole release.[...]
HoundofShadow said: Thanks for answering the questions. Everyone can relax now. We're going to see 3/4/5 release schedule every two week instead of 3 releases every four weeks.With that, new questions pop up in my mind. 1) Since release schedule will become 4/5/3 or 4/3/5, it means 5* will enter LT every six weeks instead and players will have an extra two weeks to champ them. How will this affect resource acquisition like 4* and 5* shards and the number of 4* and 5* runs? Currently, both 4* and 5* have about 5 runs in total before they join the queue to make their yearly appearance. Will 5* have fewer runs instead to "balance out" the extra time sitting in LT?2) It's being frequently said that PvEs and PvPs are about speed, or MPQ is all about speed. This is the reason why over 90% of characters are sitting on the sidebench. Is there any plan to change this "perception" or do internal data actually suggest otherwise? The common suggestion to pves is all about speed is to:a) remove placement b) implement a timer for each clear c) reduce the number of clear to 1 or 2 so that players have "extra" time to use "slow" characters d) open up all the sub nodes consecutively and implement a timer.I'm not sure what the solution to pvps is about speed though.
IceIX said: 1) Think I may have been a little vague, or worded things incorrectly. Releases will be as current, every two weeks. But 5s are currently planned to have 3s as co-releases. So 4 / 3-5 / 4 / 3-5 etc. So the LT changeover will be unchanged. We're going to work out how the 3s are introduced into packs.