**** Ikaris (Eternals) ****
Comments
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With a Red AP generator and cosmic blast at 5 he’s practically infinite airborne . With a power booster as a third teammate the synergy is great , you’re giving 4 yellow to either Apoc or Okoye . IM3, Apoc, and Ikarus is one possibility.0
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They really need to straighten out what gets boosted by Okoye Apoc etc and what doesn't. Right now it seems to be based on whatever arcane way the power is coded in their system, but it doesn't make sense to anybody without access to that stuff.
I don't believe that they're actually deciding which powers get boosted, because if they did, those decisions would follow some rule. If Ikaris gets boosted then Juggernaut should get boosted too.
At the very least, we should be able to look at a character's power description and know if it gets boosted or not based on the wording.1 -
entrailbucket said:They really need to straighten out what gets boosted by Okoye Apoc etc and what doesn't. Right now it seems to be based on whatever arcane way the power is coded in their system, but it doesn't make sense to anybody without access to that stuff.
I don't believe that they're actually deciding which powers get boosted, because if they did, those decisions would follow some rule. If Ikaris gets boosted then Juggernaut should get boosted too.
At the very least, we should be able to look at a character's power description and know if it gets boosted or not based on the wording.0 -
I dont think Juggs AOE being boostable would be game-breaking since he has to tank to get it. Its not easy for a 4* to tank over a 5*.
Edit: Typing in coherent sentences is hard.2 -
If they consider a certain ability game breaking when boosted and another ability to be allowable, I'm fine with that.
The problem is that the wording and operation of the powers isn't consistent, so we can't tell what gets boosted or not without testing it (and then remembering it for every character).
If all the boostable and non boostable abilities were worded the same way it'd be really useful.3 -
Anon said:I dont think Juggs AOE being boostable would be game-breaking since he has to tank to get it. Its not easy for a 4* to tank over a 5*.
Edit: Typing in coherent sentences is hard.0 -
Supports will make Juggernaut tank more colours. Not making Juggernaut's AoE boost by power is deliberate. You just need to test it against Kitty when she put her red cd to see whether it's a power or match damage. Juggernaut will trigger Kitty's cd even though it's supposed to be match damage.0
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entrailbucket said:If they consider a certain ability game breaking when boosted and another ability to be allowable, I'm fine with that.
The problem is that the wording and operation of the powers isn't consistent, so we can't tell what gets boosted or not without testing it (and then remembering it for every character).
If all the boostable and non boostable abilities were worded the same way it'd be really useful.I think the problem is that they also have to translate this into X number of languages besides English and get them all right in a meaningful description. That's time consuming and costly.KGB0 -
About the wording, I have all characters until cable on my language. All characters after cable are in english. That is another reason wich I would like to set the language in english once and for all.
About juggernaut, he is a 4*. Wanda and electro are 5*. So a unchamped okoye would reign in 4* tier if AoE juggs could be boosted, being the same situation as it was in 5* land but a lot more broken being in 4* land.
And finally about matching boosted, the rule until now was that characters using their own match damage cannot be boosted. If that could happen, Shang-chi i.e. would deal 12k damage per combo point with SS, and of course that is not happening.1 -
Bad said:About the wording, I have all characters until cable on my language. All characters after cable are in english. That is another reason wich I would like to set the language in english once and for all.
About juggernaut, he is a 4*. Wanda and electro are 5*. So a unchamped okoye would reign in 4* tier if AoE juggs could be boosted, being the same situation as it was in 5* land but a lot more broken being in 4* land.
And finally about matching boosted, the rule until now was that characters using their own match damage cannot be boosted. If that could happen, Shang-chi i.e. would deal 12k damage per combo point with SS, and of course that is not happening.0 -
I think it depends on the language. They probably have at least one freelance translator for each language unless they hired a polygot or they decided to dismiss all translators simultaneously.
For 4* players, Polaris and Dark Beast is actually pretty good to bump up your yellow, purple and red aps. All three colours - red, purple, yellow - are unused by them.
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Anyone else notice that when he was airborne and making tile matches he wouldn't default to his normal color matches? I had him make green and black matches (3 tile only versions) instead of red and purple matches that were also on the board. Does his airborne matchmaking process fall under different rules than all the other AI match orders?1
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Warbringa said:Anyone else notice that when he was airborne and making tile matches he wouldn't default to his normal color matches? I had him make green and black matches (3 tile only versions) instead of red and purple matches that were also on the board. Does his airborne matchmaking process fall under different rules than all the other AI match orders?Was anyone else alive on your team (ie stunned/airborne)? If so and they had those colors as their primary ones the AI would make matches in them.KGB
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Does the AI actually prioritize colors? Aside from his weird obsession with teamups and finding every single match-4 on the board, I've never noticed any pattern to what he does. If anything, I find he targets colors that are *bad* for him.0
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I like to think the AI prioritizes colors someone on the team has powers in, after match-4s of course.0
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I won't bother too much at this point but I remember that they will go for
1) Match-4
2) Teamup until they fire them
3) Next colour that will bring them closer to firing a colour
4) roll a dice if AI has two active powers of the same colour
5) match its own special tiles, especially its cds that are fresh from the oven.
The only guarantee is the AI will make match-4. Anything else is RNG. I have watched AI making its non-core colours and that isn't a bad thing.2 -
Pretty sure the AI will go after the colors it has on the team (after match-4's and TUs). Even if those don't have active powers, but are still a strong color for someone (a passive).
It can get weirder still with goons around, some have all colors of equal strength (but still have one or two colors for powers), and some have strongest color, and it can be different than the color they use powers on (place CDs), like some symbiotes have... yellow? I think? I gave up trying to figure it out at some point.
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Kolence said:Pretty sure the AI will go after the colors it has on the team (after match-4's and TUs). Even if those don't have active powers, but are still a strong color for someone (a passive).
It can get weirder still with goons around, some have all colors of equal strength (but still have one or two colors for powers), and some have strongest color, and it can be different than the color they use powers on (place CDs), like some symbiotes have... yellow? I think? I gave up trying to figure it out at some point.
There are some rules for when he'll cast powers, the order he casts them, how he decides to whether to cast something or save up, etc.0 -
After using him for a bit, he is going to be one of those nuisance 4 stars that you aim to take out first.0
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I champed him a day ago. He gives iHulk cover (for his green skill) and shards.0
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