**** Ikaris (Eternals) ****
Comments
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BlackBoltRocks said:
What does it mean by "match damage"? 70% of what number?0 -
You can try pairing Vulture and 5* Captain Marvel with Sighclops, send both Vulture and 5* Captain Marvel airborne on the same turn and watch whether Sighclops's yellow power become black.
Alternatively, go to shield sim and look for Wanda/Colossus/Apocalypse. Use Riri/BRB/Polaris and send Colossus Airborne for 3 turns. Make a match and end your turn. On your next turn, try stunning Apocalypse with Polaris. It will show you "immune".
If both your scenario and my scenarios kick in, it simply means "active allies" is bugged.
I'm wondering about the match damage too. It's pretty vague. Unless it's something like if you match green, ikaris will deal damage based on his green. If yellow, it will be based on his yellow.1 -
Sighclops use teammates while Apocalypse use allies. I supposed Apocalypse has a lot of bugs. Heimdall's passive reduction ability did activate though when his allies are airborne. Anyway, it's just one of the inconsistencies in wordings we have to remember by experiences.
I agree with Bad's guess.0 -
Devs should try to unificate all powers wording because if not happens like gamora's yellow and now ikaris: until we play it we cannot be sure.
I can be pretty sure on my guess but many times I was wrong in the past.
If all powers used the same wording it would be clear beforehand.0 -
We just need to file bug reports with video proofs. I filed two bug reports for Ronan and Loki-gator in the bug report section and they've fixed the bugs.
I'll file one for Odin and another one for the definition of "(in)active allies/teammates when I have the time.1 -
BlackBoltRocks said:
@Bad I'm talking about when Ikaris is NOT the one making a match. Go read the example I gave, in which Ikaris is Airborne and his teammate Okoye makes a match. In that scenario, what's the basis for his 70% match damage? Where is it getting its value from?It's a % of his match damage for that color.So lets say it's a Match 3 Red, Okoye would do her X amount of match damage to the character in front. Then Ikaris would do HIS amount of Red match damage (which will be different than hers since it's based on his numbers) to the back character. If you have a lot of Yellow banked up that will be quite significant since it's +380% when he's airborne and with addition +X from your banked Yellow.KGB
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HoundofShadow said:Riri can send only herself and opponent airborne. She can't send allies airborne.0
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Anyone have any speculative ideas on feeder possibilities? I don't know Eternals well, and I can't imagine any of the unfed 5* match, but I like to guess:
Eternals are wrapped in mythology (Ikaris, of course). So maybe Odin?
I think Ikaris fought Apocalypse? So maybe Magneto (AoA)?
They're immortal? Hulk (Immortal)?
They are all a bit of a reach, but I am hopeful they keep up with the recent feeders trend.0 -
You will know tomorrow.1
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Overall I’m not super impressed by him.
in an airborne 4* team he might have a place with Throg and vulture
I don’t see using him in my heimdall airlift comps.
He won’t replace Throg vulture or black cat.
His red had no place with heimdall on the team.
The purple has the most promise with the passive damage but vulture crushes that with his green and black cat has a stun. Throg s other abilities are more useful.
The yellow im on the fence about. With heimdall it’s not great on a 4* team it could work.
I don’t really see a place he will fall into. He could be airborne forever which is pretty cool but I think vulture does that better.0 -
HoundofShadow said:You will know tomorrow.0
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dianetics said:
I don’t really see a place he will fall into. He could be airborne forever which is pretty cool but I think vulture does that better.
Guessing 3/5/5:
At level 270 his purple is 75, 3 match 225 damage. Collect 12 yellow and it's 300%, it would be 675 damage. Not bad.
Now he is flying at level 5 another 380% of his match damage(I will add only 300% because I don't want to take the calculator): it would damage to the character in back for 1950 damage. It's better!
Now add all the strike tiles you can make.
The character in back with my wrongs calculations will be pretty harmed, imo.0 -
Bad said:dianetics said:
I don’t really see a place he will fall into. He could be airborne forever which is pretty cool but I think vulture does that better.
Guessing 3/5/5:
At level 270 his purple is 75, 3 match 225 damage. Collect 12 yellow and it's 300%, it would be 675 damage. Not bad.
Now he is flying at level 5 another 380% of his match damage(I will add only 300% because I don't want to take the calculator): it would damage to the character in back for 1950 damage. It's better!
Now add all the strike tiles you can make.
The character in back with my wrongs calculations will be pretty harmed, imo.I'm pretty sure those percentages are additive and not multiplicative. So you don't take 225*3=675 and then take 675*380=~2800ish. Instead you get 380%+300%=680% and so damage would be 225*680%=1530+255(original damage) = 1755.He's much stronger than Vulture as a final airborne character because he still does damage while airborne and can remain aloft about as easily as Vulture can. In fact they will make a great pair because they don't over lap colors and Vulture even generates some Red for him.He might be the rare character that's useful at 4/5/4 so you get the extra purple/yellow when he lands to help fuel the perpetual airborne state.KGB
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KGB said:Bad said:dianetics said:
I don’t really see a place he will fall into. He could be airborne forever which is pretty cool but I think vulture does that better.
Guessing 3/5/5:
At level 270 his purple is 75, 3 match 225 damage. Collect 12 yellow and it's 300%, it would be 675 damage. Not bad.
Now he is flying at level 5 another 380% of his match damage(I will add only 300% because I don't want to take the calculator): it would damage to the character in back for 1950 damage. It's better!
Now add all the strike tiles you can make.
The character in back with my wrongs calculations will be pretty harmed, imo.I'm pretty sure those percentages are additive and not multiplicative. So you don't take 225*3=675 and then take 675*380=~2800ish. Instead you get 380%+300%=680% and so damage would be 225*680%=1530+255(original damage) = 1755.He's much stronger than Vulture as a final airborne character because he still does damage while airborne and can remain aloft about as easily as Vulture can. In fact they will make a great pair because they don't over lap colors and Vulture even generates some Red for him.He might be the rare character that's useful at 4/5/4 so you get the extra purple/yellow when he lands to help fuel the perpetual airborne state.KGB0 -
The ap gained is definitely not passive, and you must fire his red the moment he returns from airborne to gain those aps.
I don't think there's an either/or situation with Vulture and Ikaris. It's the same thing with Wanda and Electro. You either get Ikaris or Vulture or you either get Wanda or Electro. What if we put them together? They will be even better.
Another question on my mind: what if Ikaris got stunned by Archangel or Elsa while he's airborne? Does it count as return from airborne or do you need to go airborne again in order to gain aps from his red?0 -
On an airlift team with Heimdall, Vulture is far superior to single strikes at the back target. It's not even close.
Vultures green can be cast multiple times per turn and do 6k+ to each enemy for each cast.
I use Heimdall, Throg, Vulture often and the main dps of that team is Vulture followed by Heimdall.0 -
10 green ap per cast and it's susceptible to getting matched away, but I get where you are coming from. Vulture can't be revived when he's down and he can't make matches when he's airborne alone. Vulture's playstyle is more aggressive compared to Ikaris, who is passive aggressive. It's two different playstyles and the only similarity (besides being 4*) they have is that they can go airborne. There are a lot more differences between them but it will take some time to write them down.0
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I regularly get the green down to 3 per cast, and cast it 3-4 times per turn. Doing between 12-20k to each enemy every turn.
As an individual airborne character Ikarus has more value, but not running with heimdall.0 -
Yes, definitely. Between pairing Ikaris with Heimdall and Vulture with Heimdall, Heimdall and Vulture is a much better pairing. Ikaris has more colours overlap with Heimdall. On top of that, you'll probably use Heimdall's red over Ikaris' red unless you have strategy revolving purple and yellow ap that leads up to something big.
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His passive damage works even when there's one enemy left.
His animations are so Superman-like.1
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