boosted 5* in pvp: how are you feeling about it after a few weeks
Comments
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Bad said:entrailbucket said:My point was that this boosted 5* thing isn't going to have any effect on leaderboards, because of course it's not.
Anyone who's got a passing familiarity with PvP knows that the people who win are winning because of who they know and how hard they try, not necessarily their roster.
To the end of the event the strongest rosters are staying on first places.
Also people who used to win all events have more resources, their alliance is top, things are easier in the end.0 -
The controversy of how certain groups play PvP hasn't changed much - here is a thread from 2017 which discusses things brought up in this topicOn thinking why 5* are getting these boosts, I am not sure if the aim is to just drive older player participation but maybe a definitive transisition to 5* play being the norm. The 5* have had a very slow integration into this game - they started out as pretty much a trophy tier when I started playing but they have been moving more and more towards taking the 4* tier role as the central point of the game. It would not surprise me if regular 5* PvP is on the cards at some point and possibly this boost is a test for that.
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DAZ0273 said:The controversy of how certain groups play PvP hasn't changed much - here is a thread from 2017 which discusses things brought up in this topicOn thinking why 5* are getting these boosts, I am not sure if the aim is to just drive older player participation but maybe a definitive transisition to 5* play being the norm. The 5* have had a very slow integration into this game - they started out as pretty much a trophy tier when I started playing but they have been moving more and more towards taking the 4* tier role as the central point of the game. It would not surprise me if regular 5* PvP is on the cards at some point and possibly this boost is a test for that.
What I *am* saying is that character balance, buffs, nerfs, mechanic changes, boosts, or literally anything else will never affect the top of the leaderboard, because those guys don't play in the same way everyone else does.0 -
entrailbucket said:DAZ0273 said:The controversy of how certain groups play PvP hasn't changed much - here is a thread from 2017 which discusses things brought up in this topicOn thinking why 5* are getting these boosts, I am not sure if the aim is to just drive older player participation but maybe a definitive transisition to 5* play being the norm. The 5* have had a very slow integration into this game - they started out as pretty much a trophy tier when I started playing but they have been moving more and more towards taking the 4* tier role as the central point of the game. It would not surprise me if regular 5* PvP is on the cards at some point and possibly this boost is a test for that.
What I *am* saying is that character balance, buffs, nerfs, mechanic changes, boosts, or literally anything else will never affect the top of the leaderboard, because those guys don't play in the same way everyone else does.
I guess controversy should have been in inverted commas.
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And D3 won't change it because shields are being purchased.
The pvp system is designed to make you shield. It's one reason why I gave the game a 1star review. It was originally 3stars, but every time they asked me to "look at my review" with each update, I lowered it by a star. If possible. it would be at -40 or so by now.1 -
Srheer0 said:And D3 won't change it because shields are being purchased.
The pvp system is designed to make you shield. It's one reason why I gave the game a 1star review. It was originally 3stars, but every time they asked me to "look at my review" with each update, I lowered it by a star. If possible. it would be at -40 or so by now.
They won't change the PvP system because they can't change it at this point. It'd be a completely different game.
If your review would be -40 stars, why on Earth are you still playing such a terrible game? Go do something that's fun!0 -
Since I can earn those 1200 points, I cannot complain about pvp.
However I gladly play another type of pvp mode, not involving skipping nor staring at the ranking board. On a mode like that it would be difficult to play tricks.0 -
entrailbucket said:Actually shields were not part of the game when it launched, we had to beg for them to be added. PvP without shields was a much different experience.
They won't change the PvP system because they can't change it at this point. It'd be a completely different game.0 -
In the same boat as beetlegeorge, I gave up on pvp a long time ago but the change to wins brought me back and I'd coast up to the first cp reward and leave it there through boredom of slow matches with the same team of kitty and Polaris.
Boosted 5* has seen me take at least the penultimate progression reward, occasionally the final one. Admittedly its the same team of two boosted 5s each event but its using characters I haven't used for a long time and its quicker.
I guess those fighting for placement rewards won't ever be happy unless they get something that will suddenly cause variation at the top but can't complain as a progression reward, ftp player. Much more enjoyable with the boosts1 -
Boosted 5*s are awful.
I have NO 5* covers. 0. So to struggle through team after team with boosted 5*s in PvP when my best characters are all below lvl 213 just totally blows.
for comparison, in the previous gem season I was able to rank # 8 with my roster. It took some time and energy, but #8.
in the most recent season, I really had to work hard to finish at #53. The boosted 5*s made the PvP that much harder. If I have to press the skip button 40 or even 60 times to get a competitive match, when I have 420 points and am ranked like 38th, that is a problem with the game. And that is common with the boosted 5*s.
right now, if there is anything that would make me quit the game, it is how impossible PvP has become - it is pretty much impossible to get good rankings now, where I could consistently do so before boosted 5*s dominated the matches. It is 100% an attempt to make players invest in getting as many 5* covers as possible to try to be competitive. And it blows.5 -
Tanglefoot said:Boosted 5*s are awful.
I have NO 5* covers. 0. So to struggle through team after team with boosted 5*s in PvP when my best characters are all below lvl 213 just totally blows.
for comparison, in the previous gem season I was able to rank # 8 with my roster. It took some time and energy, but #8.
in the most recent season, I really had to work hard to finish at #53. The boosted 5*s made the PvP that much harder. If I have to press the skip button 40 or even 60 times to get a competitive match, when I have 420 points and am ranked like 38th, that is a problem with the game. And that is common with the boosted 5*s.
right now, if there is anything that would make me quit the game, it is how impossible PvP has become - it is pretty much impossible to get good rankings now, where I could consistently do so before boosted 5*s dominated the matches. It is 100% an attempt to make players invest in getting as many 5* covers as possible to try to be competitive. And it blows.0 -
Tanglefoot said:Boosted 5*s are awful.
I have NO 5* covers. 0. So to struggle through team after team with boosted 5*s in PvP when my best characters are all below lvl 213 just totally blows.
for comparison, in the previous gem season I was able to rank # 8 with my roster. It took some time and energy, but #8.
in the most recent season, I really had to work hard to finish at #53. The boosted 5*s made the PvP that much harder. If I have to press the skip button 40 or even 60 times to get a competitive match, when I have 420 points and am ranked like 38th, that is a problem with the game. And that is common with the boosted 5*s.
right now, if there is anything that would make me quit the game, it is how impossible PvP has become - it is pretty much impossible to get good rankings now, where I could consistently do so before boosted 5*s dominated the matches. It is 100% an attempt to make players invest in getting as many 5* covers as possible to try to be competitive. And it blows.0 -
entrailbucket said:Tanglefoot said:Boosted 5*s are awful.
I have NO 5* covers. 0. So to struggle through team after team with boosted 5*s in PvP when my best characters are all below lvl 213 just totally blows.
for comparison, in the previous gem season I was able to rank # 8 with my roster. It took some time and energy, but #8.
in the most recent season, I really had to work hard to finish at #53. The boosted 5*s made the PvP that much harder. If I have to press the skip button 40 or even 60 times to get a competitive match, when I have 420 points and am ranked like 38th, that is a problem with the game. And that is common with the boosted 5*s.
right now, if there is anything that would make me quit the game, it is how impossible PvP has become - it is pretty much impossible to get good rankings now, where I could consistently do so before boosted 5*s dominated the matches. It is 100% an attempt to make players invest in getting as many 5* covers as possible to try to be competitive. And it blows.If all his characters are level 213 or below should it even matter? Shouldn't he only be seeing teams in that same range. Isn't that how MMR is supposed to work?It sounds like the problem is that he would see the occasional single cover 5* which is common for newer players. But now those same teams have boosted single cover 5s.I still contend that this will become more of an issue when we see characters like Kitty, Okoye, Apocalypse, BRB and iHulk boosted. In those weeks if you don't have those players then good luck....1 -
TheRiddler said:entrailbucket said:Tanglefoot said:Boosted 5*s are awful.
I have NO 5* covers. 0. So to struggle through team after team with boosted 5*s in PvP when my best characters are all below lvl 213 just totally blows.
for comparison, in the previous gem season I was able to rank # 8 with my roster. It took some time and energy, but #8.
in the most recent season, I really had to work hard to finish at #53. The boosted 5*s made the PvP that much harder. If I have to press the skip button 40 or even 60 times to get a competitive match, when I have 420 points and am ranked like 38th, that is a problem with the game. And that is common with the boosted 5*s.
right now, if there is anything that would make me quit the game, it is how impossible PvP has become - it is pretty much impossible to get good rankings now, where I could consistently do so before boosted 5*s dominated the matches. It is 100% an attempt to make players invest in getting as many 5* covers as possible to try to be competitive. And it blows.If all his characters are level 213 or below should it even matter? Shouldn't he only be seeing teams in that same range. Isn't that how MMR is supposed to work?It sounds like the problem is that he would see the occasional single cover 5* which is common for newer players. But now those same teams have boosted single cover 5s.I still contend that this will become more of an issue when we see characters like Kitty, Okoye, Apocalypse, BRB and iHulk boosted. In those weeks if you don't have those players then good luck....
If there are no level 213 teams to give you at around your point range, the game will give you other fights that are around your point range (fights that are worth 40ish points to you). The alternative would be showing you lvl213 teams that are worth 5-10 points, and then players would also complain about that.
If no other players with a lvl 213 team are near your point level, unshielded, and in your end time, the game still has to give you something, unless you want it to invent teams that don't belong to players.
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entrailbucket said:TheRiddler said:entrailbucket said:Tanglefoot said:Boosted 5*s are awful.
I have NO 5* covers. 0. So to struggle through team after team with boosted 5*s in PvP when my best characters are all below lvl 213 just totally blows.
for comparison, in the previous gem season I was able to rank # 8 with my roster. It took some time and energy, but #8.
in the most recent season, I really had to work hard to finish at #53. The boosted 5*s made the PvP that much harder. If I have to press the skip button 40 or even 60 times to get a competitive match, when I have 420 points and am ranked like 38th, that is a problem with the game. And that is common with the boosted 5*s.
right now, if there is anything that would make me quit the game, it is how impossible PvP has become - it is pretty much impossible to get good rankings now, where I could consistently do so before boosted 5*s dominated the matches. It is 100% an attempt to make players invest in getting as many 5* covers as possible to try to be competitive. And it blows.If all his characters are level 213 or below should it even matter? Shouldn't he only be seeing teams in that same range. Isn't that how MMR is supposed to work?It sounds like the problem is that he would see the occasional single cover 5* which is common for newer players. But now those same teams have boosted single cover 5s.I still contend that this will become more of an issue when we see characters like Kitty, Okoye, Apocalypse, BRB and iHulk boosted. In those weeks if you don't have those players then good luck....
If there are no level 213 teams to give you at around your point range, the game will give you other fights that are around your point range (fights that are worth 40ish points to you). The alternative would be showing you lvl213 teams that are worth 5-10 points, and then players would also complain about that.
If no other players with a lvl 213 team are near your point level, unshielded, and in your end time, the game still has to give you something, unless you want it to invent teams that don't belong to players.
Well if he is in the 50s range and not seeing teams on his level then that means the game is bleeding new players....
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TheRiddler said:entrailbucket said:TheRiddler said:entrailbucket said:Tanglefoot said:Boosted 5*s are awful.
I have NO 5* covers. 0. So to struggle through team after team with boosted 5*s in PvP when my best characters are all below lvl 213 just totally blows.
for comparison, in the previous gem season I was able to rank # 8 with my roster. It took some time and energy, but #8.
in the most recent season, I really had to work hard to finish at #53. The boosted 5*s made the PvP that much harder. If I have to press the skip button 40 or even 60 times to get a competitive match, when I have 420 points and am ranked like 38th, that is a problem with the game. And that is common with the boosted 5*s.
right now, if there is anything that would make me quit the game, it is how impossible PvP has become - it is pretty much impossible to get good rankings now, where I could consistently do so before boosted 5*s dominated the matches. It is 100% an attempt to make players invest in getting as many 5* covers as possible to try to be competitive. And it blows.If all his characters are level 213 or below should it even matter? Shouldn't he only be seeing teams in that same range. Isn't that how MMR is supposed to work?It sounds like the problem is that he would see the occasional single cover 5* which is common for newer players. But now those same teams have boosted single cover 5s.I still contend that this will become more of an issue when we see characters like Kitty, Okoye, Apocalypse, BRB and iHulk boosted. In those weeks if you don't have those players then good luck....
If there are no level 213 teams to give you at around your point range, the game will give you other fights that are around your point range (fights that are worth 40ish points to you). The alternative would be showing you lvl213 teams that are worth 5-10 points, and then players would also complain about that.
If no other players with a lvl 213 team are near your point level, unshielded, and in your end time, the game still has to give you something, unless you want it to invent teams that don't belong to players.
Well if he is in the 50s range and not seeing teams on his level then that means the game is bleeding new players....0 -
TheRiddler said:entrailbucket said:TheRiddler said:entrailbucket said:Tanglefoot said:Boosted 5*s are awful.
I have NO 5* covers. 0. So to struggle through team after team with boosted 5*s in PvP when my best characters are all below lvl 213 just totally blows.
for comparison, in the previous gem season I was able to rank # 8 with my roster. It took some time and energy, but #8.
in the most recent season, I really had to work hard to finish at #53. The boosted 5*s made the PvP that much harder. If I have to press the skip button 40 or even 60 times to get a competitive match, when I have 420 points and am ranked like 38th, that is a problem with the game. And that is common with the boosted 5*s.
right now, if there is anything that would make me quit the game, it is how impossible PvP has become - it is pretty much impossible to get good rankings now, where I could consistently do so before boosted 5*s dominated the matches. It is 100% an attempt to make players invest in getting as many 5* covers as possible to try to be competitive. And it blows.If all his characters are level 213 or below should it even matter? Shouldn't he only be seeing teams in that same range. Isn't that how MMR is supposed to work?It sounds like the problem is that he would see the occasional single cover 5* which is common for newer players. But now those same teams have boosted single cover 5s.I still contend that this will become more of an issue when we see characters like Kitty, Okoye, Apocalypse, BRB and iHulk boosted. In those weeks if you don't have those players then good luck....
If there are no level 213 teams to give you at around your point range, the game will give you other fights that are around your point range (fights that are worth 40ish points to you). The alternative would be showing you lvl213 teams that are worth 5-10 points, and then players would also complain about that.
If no other players with a lvl 213 team are near your point level, unshielded, and in your end time, the game still has to give you something, unless you want it to invent teams that don't belong to players.
Well if he is in the 50s range and not seeing teams on his level then that means the game is bleeding new players....
Also: maybe a lot of the lower tier players have 1-cover 5*s, which leads me back to the question of why this player doesn't. If it's a result of some softcapping strategy that's being employed, maybe it's time to change that strategy to meet this brand new meta.0 -
So I guess my next question here would be that the boosted 5s don't effect your MMR?So in the Karolina PVP right now for example. My highest character even with boosts is Scarlett Witch at 453 and have another 6 champed 5s in that same range. And I'm currently sitting at 85th in SCL10. And I'm skipping through teams that have duos of boosted 5s in the 570-580 range. Am I out of opponents?0
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@entrailbucket - The reason he doesn't is because he is refraining from opening LT's. The reason he is doing that is because he is HP constrained as he finishes champing the 3* tier and moves into the 4* tier by rostering all the characters.Even if he spent a Stark, he'd only net 20 roster spots which isn't enough to roster the entire 4+5 tier (~160 characters) so he'd need to buy 8 Starks! Then he'd need to open ~300 classic legends (6000 cp) to net ~45 5* covers and hope every one of those was for a unique 5* character. That's an incredibly large ask for 3* players transitioning into the 4* tier.He wasn't having problems queuing teams prior to boosted 5*. The problem now is that no one is using dual 3* champ characters in the 160-200 range (or under covered 4* in the same range) when they can run 2 5* characters at 370 (a single cover 5* levels to 270 and boosts 100 levels) and just win via 5* match damage + huge health (for example my L255 GR is boosted to 368 right now with 30K health so no way 3* champs in the L200 range can compete with that) a lot faster/easier.The real problem is just adding +100 levels to 5* characters regardless of what level / number of covers they have. It's messing things up badly at lower tiers. They should change the 5* boost so that <L300 it's only a +25 level boost, 301-375 it's only a +50 boost, 375-450 it's only +75 boost and 450+ (ie champed) it's a +100 boost.KGB8
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TheRiddler said:So I guess my next question here would be that the boosted 5s don't effect your MMR?So in the Karolina PVP right now for example. My highest character even with boosts is Scarlett Witch at 453 and have another 6 champed 5s in that same range. And I'm currently sitting at 85th in SCL10. And I'm skipping through teams that have duos of boosted 5s in the 570-580 range. Am I out of opponents?
How many points are these fights worth? When does your PvP end? What is your current score? Are you shielded?0
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