boosted 5* in pvp: how are you feeling about it after a few weeks

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Comments

  • BeetleGeorge
    BeetleGeorge Posts: 76 Match Maker
    Just played a bit of the America Chavez event. The boosted Killmonger seems to make every team not using him easy prey. Needed just a single health pack for him after 5 wins. So it seems with the boosted 5* the difference between good days and bad days is just getting more extreme.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    If you are not playing for placements and you are not shielding, I don't think you need to limit yourself to Slice 5. Since slice 1 is a high scoring slice, theoretically speaking, your floating point should be higher than in slice 5. You might want to give slice 1 two or three runs and record your observations.
  • DAZ0273
    DAZ0273 Posts: 10,536 Chairperson of the Boards
    The America Chavez PvP has started to play out a bit like SHIELD Sim used to in that I have hit a wall of god boosted 5's and can't seem to punch through it to get more points. I guess we see what happens with Electro as I think that might be back to being a bit more normal maybe.
  • Phumade
    Phumade Posts: 2,528 Chairperson of the Boards
    Play at 550+ is a different experience for even experienced pvp orcas.  Health packs are sorta meaningless at that tier.  Those players have spicy tokens and such a high surplus of gold that everyone just buys health packs 200 a pop like it’s a skip tax.


    this isn’t meant as a flex,  but most 550 elder whales can generat 15-20k gold between every 5* release.   I know this because I buy a 5* 40 pack during every new release, buy slots for the 5* and 4* releases, plus 600 or so in shields for event etc.

    yes I’m a full hybrid player but I stoped farm LRs for gold years ago.
  • Bergen
    Bergen Posts: 27 Just Dropped In
    i get  about same points,  about same rank with substantialy increased time to be there. they need to fix this time spent aspect by improving the progression rewards or mmr or point system or some mix. why do i get the same thing by putting %50 more time to get there?... apart from that this change seems good. 
  • LavaManLee
    LavaManLee Posts: 1,520 Chairperson of the Boards
    Bergen said:
    i get  about same points,  about same rank with substantialy increased time to be there. they need to fix this time spent aspect by improving the progression rewards or mmr or point system or some mix. why do i get the same thing by putting %50 more time to get there?... apart from that this change seems good. 
    Totally agree.  I am spending 50% more time to get the same level of reports I did before the boosts.  It doesn't matter if I have the boost, everyone else does also and so I see the same teams over and over that all take longer to play.