Is Wanda Top Ten for sure?
Comments
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entrailbucket said:
What's the tradeoff there? The game is designed to encourage you to go as fast as possible, and the mechanics haven't changed. It sounds like you're sacrificing speed for reduced health pack use? Or for fewer offensive losses?Understand. This is NOT vs boosted champed 5s that are 550+. I don’t run any of the normal meta duos vs them. I usually do what Jimsta_rooney does.However, I do seem to put Colossus with one of the boosted 5s often to mitigate the elevated match damage.0 -
What about when speed is the only thing that matters -- are people using that team to hop?0
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Colossus has shown what he can do maxed thanks to the godboost.
I'm still doing 120k nukes with wanda's help in pve.
Just save a bit of black and fire the cannon.
Adding her hex to the mixture, I did 190k damage.0 -
In PvP she pretty much has to be T10 if not T5. In PvE I never use her unless she’s required.Really depends on where you find the value but I’d say T10 overall is reasonable.0
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Jimsta_rooney said:I don't target them.
As don't the majority of people that play pvp.
It's the minority that have 550s and can run them every match.
I have yet to find a baby champed boosted 5 star duo I can't beat though.1 -
Haha I can only imagine👍0
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I target them, they’re beatable. And I float my way to 1200 as well, but I don’t know if I’d call myself arrogant for doing so. I had higher float points as a 4* player than I do now; I’m feeling pretty good these days if I can float above 600pts.0
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ThaRoadWarrior said:I target them, they’re beatable. And I float my way to 1200 as well, but I don’t know if I’d call myself arrogant for doing so. I had higher float points as a 4* player than I do now; I’m feeling pretty good these days if I can float above 600pts.
What I do know is that the game is much more fun to play, and works much better in general, if you're "friendly" with a very small group of players and *overflowing with burning hatred and contempt* for everyone else. Trying to be "nice" makes for a very frustrating, boring experience.8 -
entrailbucket said:
What I do know is that the game is much more fun to play, and works much better in general, if you're "friendly" with a very small group of players and *overflowing with burning hatred and contempt* for everyone else. Trying to be "nice" makes for a very frustrating, boring experience.0 -
I think knowing which percentage of the playerbase *might* be serial killers could be quite useful information when it comes to retals! Maybe we should do a poll.
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Oh yeah, in PVP you're just a miserable bundle of points to me, I don't even read names.2
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I just realised we've hit the quota of 2 meta 5* per calendar year: Colossus and Wanda.
Fighting against Wanda/Apocalypse/Colossus took me 90 to 110 seconds with + 4 yellow/purple/blue ap boost. Without boost it will probably take me 3 minutes or so.1 -
ThaRoadWarrior said:Oh yeah, in PVP you're just a miserable bundle of points to me, I don't even read names.
There are several players I've never spoken to, that I know nothing about, that I'm in multi-year feuds with -- we both target each other exclusively when seen, and often prevent each other from reaching progression. I've got no problem finishing at 900 if I can keep one of these "enemies" at around the same score.7 -
HoundofShadow said:I just realised we've hit the quota of 2 meta 5* per calendar year: Colossus and Wanda.0
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Anon said:I was fearing this.0
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TheEyeDoctorsWife said:And I haven’t seen a single post whining about Hulkoye in over a month . We got what we wished for .0
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Anon said:Yeah but I was holding out for another meta 5* 😞5
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HoundofShadow said:I just realised we've hit the quota of 2 meta 5* per calendar year: Colossus and Wanda.
Fighting against Wanda/Apocalypse/Colossus took me 90 to 110 seconds with + 4 yellow/purple/blue ap boost. Without boost it will probably take me 3 minutes or so.
What would their incentive be to do things this way? From a profit perspective, wouldn't it be ideal for every new 5* to be usable-to-excellent? Why would they choose to release an underpowered character that nobody spends on?
I think it's *far* more likely that they don't understand what makes characters good, or that characters are good or bad by mistake.3 -
entrailbucket said:I don't think I buy that they have a "quota" of good 5* per year.
What would their incentive be to do things this way? From a profit perspective, wouldn't it be ideal for every new 5* to be usable-to-excellent? Why would they choose to release an underpowered character that nobody spends on?
I think it's *far* more likely that they don't understand what makes characters good, or that characters are good or bad by mistake.1 -
TheEyeDoctorsWife said:I disagree. That’s not how businesses work . Who would release a product and expect customers to buy it knowing they planned on making it obsolete with an upgrade in a few months . We often held back superior products in our research pipeline because we needed to make our money back on the newest released product. We’d flip it with an upgrade once a year or so. At times we were finding research upgrades so fast it would be 3 to 5 years before we could let them be available to mass market
Maybe your business holds off on releasing superior products so customers' current stuff won't be obsolete too quickly, but do you spend research, development, and marketing money on clearly inferior, useless products that no one will buy in the interim?0
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