**** Lizard (Classic) ****
Comments
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Repeater tiles sure do seem to be the in vogue thing.The blue/red damage thresholds on the green power sound almost a bit puzzley. Presumably you start out with blue and want to work towards red?1
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Can't use the new character because of the insta-crash bug, so don't care...2
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Cannibalqueen said:If they are ever gonna use AIM or Sentinels in a PVE,
god help us.0 -
Repeaters are fine, moving tiles....ugh, such a slowass pain in my ****. Not a bad idea but should be much MUCH faster.0
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Official Info is out: https://d3go.helpshift.com/a/marvel-puzzle-quest/?l=en&s=news&f=new-character---lizard-classic
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MadScientist said:0
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His purple power is interesting. It seems to re-fortify its repeaters every turn, if it has to. However, it's part of his active power, not part of his passive power. I find the wording weird, compared to other fortified tiles.
If there are 17 of his repeaters on the board, does that mean he take only 1 damage? 17*6%= 102% damage reduction0 -
Yay Lizard!1
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We just need Electro and Rhino now.
I really liked the Jackal guess. I hope we get him someday too.2 -
Electro is in the next spiderman film. He might get released then.1
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skittledaddy said:MadScientist said:
News page still says "???" in announcements announcement.0 -
Wait, so we can get a self re-fortifying 1 turn repeater on Lizard, but others with long repeaters can't even get fortified once (looking at you Carol and Sighclops)?2
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Not that it is powerful but he could be fun with Heimdall and Shuri.1
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The lizard's purple also seem to work well with 4*Human torch's red as his red deal more damage with more repeater tiles.
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So if he takes damage (and not alot, like a 5 star match amount) he can't fire his stun for a few turns, yuck, low damage, and the repeaters taking time to process all make for a charecter I won't ever use when not required, I fully cover all the 4 stars so I will still do his event but that design is really bad, I get the intent, but you could have changed the power to something else when he can't fire the tail whip, like cornered lizard, does large amount of damage if below X health.
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Actually he is a great character for 5* players, with a lot of passives damages and stuns. Having someone tanking him will solve the stun problem.
The only issue would be accelerating the swapping repeaters for not slowing the game.0 -
What's with the repeaters moving "up"?
Monica was actually fun to play in the Intro/WtS (where speed doesn't matter), because you could manipulate those tiles to generate their effects sooner. You know, "rewarding good play".
There's no such option when the tiles move up, leaving us with the penalty of slowing things down, and no upside to make up for it.
It's like the devs only made it this way for 'variety'. Disappointing.2 -
froggerjohn said:What's with the repeaters moving "up"?
Monica was actually fun to play in the Intro/WtS (where speed doesn't matter), because you could manipulate those tiles to generate their effects sooner. You know, "rewarding good play".
There's no such option when the tiles move up, leaving us with the penalty of slowing things down, and no upside to make up for it.
It's like the devs only made it this way for 'variety'. Disappointing.0 -
Bad said:Actually he is a great character for 5* players, with a lot of passives damages and stuns. Having someone tanking him will solve the stun problem.
The only issue would be accelerating the swapping repeaters for not slowing the game.
Green - Needs 7 AP
Black - Needs 7 AP but has passive if Lizard takes damage (passive helps the Lizard)
Pink - Needs 7 AP
Where's the passive that does a lot of damages and stuns? Polaris has passives. Dark Beast has passives. Morbius has passives. Lizard has nothing. As a 5* player I don't see ever using him unless required.0 -
Will he feed anyone? Maybe Mister Sinister because they both are associated with the word Sinister? I know it’s weak…0
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