Cannibalqueen said: If they are ever gonna use AIM or Sentinels in a PVE,god help us.
MadScientist said: Official Info is out: https://d3go.helpshift.com/a/marvel-puzzle-quest/?l=en&s=news&f=new-character---lizard-classic
skittledaddy said: MadScientist said: Official Info is out: https://d3go.helpshift.com/a/marvel-puzzle-quest/?l=en&s=news&f=new-character---lizard-classic Page 1 has already been updated here, too.
froggerjohn said: What's with the repeaters moving "up"?Monica was actually fun to play in the Intro/WtS (where speed doesn't matter), because you could manipulate those tiles to generate their effects sooner. You know, "rewarding good play".There's no such option when the tiles move up, leaving us with the penalty of slowing things down, and no upside to make up for it.It's like the devs only made it this way for 'variety'. Disappointing.
Bad said: Actually he is a great character for 5* players, with a lot of passives damages and stuns. Having someone tanking him will solve the stun problem. The only issue would be accelerating the swapping repeaters for not slowing the game.