MPQ needs to move to NFTs

24

Comments

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited October 2021
    Is it even legal for players to sell Marvel's IP material without a license agreement with them? Will Marvel even allow this to happen? 

    Currently, the dev is given the license to use Marvel characters in MPQ. This doesn't make them owner of those IPs. This makes them merely the licensee. The ultimate ownership of those IP still belongs to Marvel/Disney 

    If you are excited about this, why not email Marvel about this, and let us know what they replied you. 


    permissions@marvel.com

    I know there are people becoming millionaires by selling NFTs. So, I understand why you want this to happen. You just want a quick way to become rich.




  • Akoni
    Akoni Posts: 790 Critical Contributor
    Is it even legal for players to sell Marvel's IP material without a license agreement with them? Will Marvel even allow this to happen? 

    Currently, the dev is given the license to use Marvel characters in MPQ. This doesn't make them owner of those IPs. This makes them merely the licensee. The ultimate ownership of those IP still belongs to Marvel/Disney 

    If you are excited about this, why not email Marvel about this, and let us know what they replied you. 


    permissions@marvel.com

    I know there are people becoming millionaires by selling NFTs. So, I understand why you want this to happen. You just want a quick way to become rich.




    I'm not a lawyer, so I could be incorrect. In addition to what you said, Marvel may own the IP, but game content is not owned by Marvel. Devs can't sell NFTs of anything Marvel related without Marvel's explicit permission and Marvel cannot sell NFTs of MPQ content without explicit permission.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    And even if Marvel allows the dev to do that, and the dev allows it to happen, how many of us can afford to pay the six-seven figure licensing fees?  :o
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited October 2021
    The OP just need to be honest and admit that the reason why he's proposing this is because he want to make use of MPQ to become a multi-millionaire. It's as simple as that. He knows that if he were to approach Marvel/Disney with this idea, they won't even bother to entertain him.

    Apart from that, he admitted he's been playing MPQ for more than 6 years. So, if there's 1000 limited new characters, chances are he and those long time vets will be the one completing new characters and getting filthy rich. If you think that dev selling 525 5* shards for $40-$50 is expensive, wait till you see all these vets jacking up 5* shards to 4 - 6 figures digit. 
  • Sam99
    Sam99 Posts: 18 Just Dropped In
    First off I'm a nurse by profession. I don't expect to get rich overnight really. I just believe all good ideas for a NFT shouldnt just lie with only one company. Now if I'm going to talk about the other company and their latest deals with other brands, I'll be deemed as their fanboy. As an individual who has spent good years playing MPQ since 2013  (1639 days in MPQ, sorry my bad I thought I spent 6+ years on it) I feel a championed max character comic cover shouldn't just be a cover. It could be an actual digital comic which is a fightable character as well. 

    If you watch the movie READY PLAYER ONE, it's the inspiration to digital NFTs. Again MPQ/D3 will have to make another deal with Marvel to get an NFT license just for the covers they're displaying on the game. Trading can be in-app or Opensea if Marvel allows it. If companies want to make things happen, they can get someone familiar to the NFT ecosystem. 

    I was in an alliance that died cause the leader of the group left for months and never came back to play. Literally like 8/20 players were active. I suggested someone to open another alliance so that the active players could move there. Imagine if MPQ moves into the NFT space, it would bring back old accounts back online and give new life to the game. Even a 1* char can have value added to itself. Eg. Use the 1* char 100 times in a fight and then get the digital comic which is tradeable in game. 

    The other company that I've invested in have made a multiyear deal with Disney for digital NFTs. I could post again but I don't want my post to be marked as spam. Hence please look into it. I hope one of the devs reads my comment and gets back to me as to where their opinion lie regarding NFTs. 
  • DAZ0273
    DAZ0273 Posts: 11,565 Chairperson of the Boards
    There are multiple news reports on this happening, I would say it is probably unlikely that MPQ will get involved.
    The whole thing seems like an enormous waste of money to me.


  • Srheer0
    Srheer0 Posts: 510 Critical Contributor
    Bringing real world money into a competitive or co-operative online game is just asking for trouble.

    They already do that though? The weekend deals for 4star characters at like £15. The tiered LL offer that was on recently, every offer that pops up trying to sell you 1 and a bit 5star cover, some 4star things, other currency and a LL?

    I like the idea of having comic gifts though. 
  • Sam99
    Sam99 Posts: 18 Just Dropped In
    DAZ0273 said:
    There are multiple news reports on this happening, I would say it is probably unlikely that MPQ will get involved.
    The whole thing seems like an enormous waste of money to me.


    Well VeVe made $4million by selling 28000 digital collectibles of Spiderman on the app in like 5 minutes on releasing the drop. The common ws for $40 USD and the interactive Secret Rare is for $400 (which is selling for 11.9k now at the marketplace ) for reselling of the NFT, Marvel, VeVe and the user is making money off the NFT. 

    Again I say the devs in D3 need to look into this as NFTs is in its initial stage. Image the first championed 5* character selling for a good amount of money and given a mint no by D3. 


  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,570 Chairperson of the Boards
    They just want to be “collectibles” of some sort because at least in the US, those are taxed at a lower rate than short or long term capitol gains. I feel pretty strongly the big price sales are tax haven moves myself.
  • hothie
    hothie Posts: 210 Tile Toppler
    edited October 2021
    Higher-level characters in this game are already, shall I say, not easily obtainable. They can be obtained, yes, and champing them normally takes a considerable amount of actual time and in-game resources to complete. If you can champ them quickly, that usually means that you have saved up resources for at least a year, and/or spent actual money, to be able to do so. It's doable, but it generally takes a while.

    Now if D3 were to limit those characters to a finite number of attainable covers, that would push many players right out of the game instantly, especially if they have to pay large sums of actual money to obtain them. Thus you would be creating a "market" for in-game characters, where initially obtaining one would seem like a lottery win.

    Yeah, i don't see this happening, and I'm not on board. Sorry. Hard pass.
  • Sam99
    Sam99 Posts: 18 Just Dropped In
    Don't want to sound silly, is Chairperson of the boards part of the Dev team ?
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,570 Chairperson of the Boards
    No, it’s just an auto given title based on post count.

    the characters don’t have to be finite to be tied to NFT, it just allows them to be sold between players, with a record of who owned it in the past. Honestly I think the only things people would maybe spend big bucks on amongst themselves would be infinity stones and 550 characters. Potentially costumes since they seem to be so rarely attainable these days.
  • Sam99
    Sam99 Posts: 18 Just Dropped In
    hothie said:
    Higher-level characters in this game are already, shall I say, not easily obtainable. They can be obtained, yes, and champing them normally takes a considerable amount of actual time and in-game resources to complete. If you can champ them quickly, that usually means that you have saved up resources for at least a year, and/or spent actual money, to be able to do so. It's doable, but it generally takes a while.

    Now if D3 were to limit those characters to a finite number of attainable covers, that would push many players right out of the game instantly, especially if they have to pay large sums of actual money to obtain them. Thus you would be creating a "market" for in-game characters, where initially obtaining one would seem like a lottery win.

    Yeah, i don't see this happening, and I'm not on board. Sorry. Hard pass.
    A 5* character can be acquired infinity but only a finite number of max champed characters can be turned into NFTs. MPQ/D3 could also do an annual thing where they release a finite number of NFTs to the max champed characters. They could even do this randomly. Eg I can end up with a 4* Wolverine while u can end up with a 5* Thanos which is tradeable at the marketplace. MPQ could even throw max support tile on top to maximize its strength in the game. VeVe has come up with NFTs and now building a game around it. MPQ has a game and can turn it into an NFT. Again if any of the devs get a chance to read this, please do give it a thought. That's all 
  • MegaBee
    MegaBee Posts: 1,202 Chairperson of the Boards
    Sam99 said:
    Don't want to sound silly, is Chairperson of the boards part of the Dev team ?
    The titles are based on number of posts.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    How do you think we can potentially earn from selling max champed 3*, 4* and 5*?
  • Godzillafan67
    Godzillafan67 Posts: 718 Critical Contributor
    One of the most common requests over the years has been to let people trade resources or covers among their alliance.  A very long time ago, when the devs used to talk to us, they frequently told us that they were dead-set against ever doing this, because they didn't want to create a gold-farming or cover-farming industry.

    Of course, they don't tell us... anything now, so we don't know if they still feel that way, but they've never implemented anything like it.  This feels like a hyper- monetized version of that, so based on what they said 5-6 years ago, I think it's unlikely.

    While it would be nice to help out others and/or get rich playing MPQ, one of the main rationales for gifting covers was that extras were being binned. They've basically removed it now that we can save covers for our 1/1/12 character builds, get rewards for covers after having champed a character, and live out our lives like a farmer in the dell.
  • Akoni
    Akoni Posts: 790 Critical Contributor
    One of the most common requests over the years has been to let people trade resources or covers among their alliance.  A very long time ago, when the devs used to talk to us, they frequently told us that they were dead-set against ever doing this, because they didn't want to create a gold-farming or cover-farming industry.

    Of course, they don't tell us... anything now, so we don't know if they still feel that way, but they've never implemented anything like it.  This feels like a hyper- monetized version of that, so based on what they said 5-6 years ago, I think it's unlikely.
    So, I don't know how many of you have ever heard of the mobile game Rage of Bahamut, but I played that back in the day (it's dead now). Rage permitted players to trade characters in a digital in-game marketplace. This, however, was part of it's downfall because some really weird economics started to happen. In the beginning it was barely noticeable, but after a couple of years, the price of new characters was hundreds, if not thousands. Older characters (even the ones in the last release) were worth almost nothing. If devs permitted covers to be sold, I predict 4 things:
    1. Odin, for example, which was just released not long ago, would depreciate so quickly and to such a degree that he would be worthless.
    2. Gamora, being newly released, would require someone to break the bank to get her.
    3. In order to keep the value up for classic legends, devs would need to update them, or make all new characters slightly overpowered.
    4. Due to point 3, power creep would increase exponentially. This would further depreciate the value of that Odin that just left LL.
    As far as in-game trading of covers, cp, hero points, etc., I say don't do it. As far as NFTs, I suppose it depends on how exactly it's done. I suppose it could be done in a way that minimally impacts the game. I still say no to NFTs, though, Why risk it unnecessarily. If the goal was to create something for the sole purpose of making as much money as possible, then fine. Devs want to make money, but mostly they want to make a cool game that others enjoy.

  • Sam99
    Sam99 Posts: 18 Just Dropped In
    Akoni said:
    One of the most common requests over the years has been to let people trade resources or covers among their alliance.  A very long time ago, when the devs used to talk to us, they frequently told us that they were dead-set against ever doing this, because they didn't want to create a gold-farming or cover-farming industry.

    Of course, they don't tell us... anything now, so we don't know if they still feel that way, but they've never implemented anything like it.  This feels like a hyper- monetized version of that, so based on what they said 5-6 years ago, I think it's unlikely.
    So, I don't know how many of you have ever heard of the mobile game Rage of Bahamut, but I played that back in the day (it's dead now). Rage permitted players to trade characters in a digital in-game marketplace. This, however, was part of it's downfall because some really weird economics started to happen. In the beginning it was barely noticeable, but after a couple of years, the price of new characters was hundreds, if not thousands. Older characters (even the ones in the last release) were worth almost nothing. If devs permitted covers to be sold, I predict 4 things:
    1. Odin, for example, which was just released not long ago, would depreciate so quickly and to such a degree that he would be worthless.
    2. Gamora, being newly released, would require someone to break the bank to get her.
    3. In order to keep the value up for classic legends, devs would need to update them, or make all new characters slightly overpowered.
    4. Due to point 3, power creep would increase exponentially. This would further depreciate the value of that Odin that just left LL.
    As far as in-game trading of covers, cp, hero points, etc., I say don't do it. As far as NFTs, I suppose it depends on how exactly it's done. I suppose it could be done in a way that minimally impacts the game. I still say no to NFTs, though, Why risk it unnecessarily. If the goal was to create something for the sole purpose of making as much money as possible, then fine. Devs want to make money, but mostly they want to make a cool game that others enjoy.

    This is something the devs need to look into. Id say only give NFTs to ppl who have earned a championed character champ maxed a character. Don't drop it on everyone.

     WilliamK1983 said:
    "A fool and his money are soon parted."
    Thanks for the input.