Ugh said: Am I the only one finding this thing to be pure torture? Collect x of whatever color and every time the color practically disappears from the game. Any suggestions on the team up one? Been playing for like 20 hours and haven't even gotten into the double digits as there are just no team up tiles. Easier to just kill the other team
Tanglefoot said: The puzzle quest was an awful, impossible event for a newer player. Like 9 champed 2* and 1 champed 3*. Most nodes in the puzzle were impossible, and killed my heroes so limited their use in other events. Not really playable with an immature roster - no scaling...
Dogface said: Tanglefoot said: The puzzle quest was an awful, impossible event for a newer player. Like 9 champed 2* and 1 champed 3*. Most nodes in the puzzle were impossible, and killed my heroes so limited their use in other events. Not really playable with an immature roster - no scaling... An incentive to get stronger for the next gauntlet. Not all events should be scaled, or if they decide to, adjust the rewards accordingly. When I started out, I could only manage a few nodes in DDQ. Over time I got a better and deeper roster and I can finish easily now. It just takes time, but you'll get there eventually if you hang in there long enough.
PiMacleod said: Dogface said: Tanglefoot said: The puzzle quest was an awful, impossible event for a newer player. Like 9 champed 2* and 1 champed 3*. Most nodes in the puzzle were impossible, and killed my heroes so limited their use in other events. Not really playable with an immature roster - no scaling... An incentive to get stronger for the next gauntlet. Not all events should be scaled, or if they decide to, adjust the rewards accordingly. When I started out, I could only manage a few nodes in DDQ. Over time I got a better and deeper roster and I can finish easily now. It just takes time, but you'll get there eventually if you hang in there long enough. Agreed. This should be incentive to rise up. Grab the rewards you can, and next time, you'll grab even more if you've improved your roster enough. This is why progression rewards get better the more nodes you can complete -- it rewards those that have come a long way and dedicate their time (money).
Tanglefoot said: PiMacleod said: Dogface said: Tanglefoot said: The puzzle quest was an awful, impossible event for a newer player. Like 9 champed 2* and 1 champed 3*. Most nodes in the puzzle were impossible, and killed my heroes so limited their use in other events. Not really playable with an immature roster - no scaling... An incentive to get stronger for the next gauntlet. Not all events should be scaled, or if they decide to, adjust the rewards accordingly. When I started out, I could only manage a few nodes in DDQ. Over time I got a better and deeper roster and I can finish easily now. It just takes time, but you'll get there eventually if you hang in there long enough. Agreed. This should be incentive to rise up. Grab the rewards you can, and next time, you'll grab even more if you've improved your roster enough. This is why progression rewards get better the more nodes you can complete -- it rewards those that have come a long way and dedicate their time (money). Except it was not “grab the rewards you can”, it was “don’t play the Gauntlet event at all”. The entire game is built around building your roster and getting stronger, but I thought it ill conceived to have an event which was basically “hey, if you are a newer player, or have not dropped real $$ on the game, YOU CANT PLAY”