***** Wolverine (Samurai Daken) *****

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Comments

  • wymtime
    wymtime Posts: 3,759 Chairperson of the Boards
    DAZ0273 said:
    Maybe he just hasn't had the chance to shine yet but I am not really that bothered with him.
    I don’t think he has had a chance to shine.  Imagine him in PVE with his black.  The AI gets a couple of CD or special tiles out and suddenly you are doing 6k damage at the start of every turn with multiple repeaters out.  Now boost that with Okoye or Apocalypse.  Now also picture him against mindless ones with BRB and Kitty.  He is doing 6k damage And can destroy all the mindless ones special tiles and give strike tiles for Kitty to buff.

    overall he will not being top tier PVP or PVE, but when he is essential he will have some synergy with Meta teams and also make some interesting teams as well.  In a match with no special tile makers on either side he is kind of bad.  
  • Xception81
    Xception81 Posts: 426 Mover and Shaker

    I think his red power is bugged. It's destroying those strike tiles, instead of removing them. 
    I’m also not sure the red passive is working? Daken put out some of his strikes by matching green and I watched each turn that they stayed the same strength and weren’t being reduced by 25% like I expected. Then after a few turns I played his red and were destroyed, as mentioned, so I don’t think any of his red is working exactly as expected. 
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited August 2020
    His red passive functions similarly to Punisher's strike tile buff: it's a flat % modification. You won't see the changes reflected in the strike tiles. So, you have to do a mental reduction of damage and remember it. If Samurai Daken get stunned, enemy's strike tiles will go back to full strength.

    I made a bug report for Punisher's strike tile buff before and some players explained the rationale to me. 

    So, I suspect that's a possible scenario.

    Edit: Indeed, it turns out to be that case. So, it's not a bug.
  • Xception81
    Xception81 Posts: 426 Mover and Shaker
    Oh that’s totally interesting. I assumed it would be like Kraven’s reduction where it was visible, but that makes sense. 
  • JiraiyaSannin
    JiraiyaSannin Posts: 23 Just Dropped In
    How is it that 2* Daken has consistent healing but not the 5* version of this character. This toon is a joke. 
  • DAZ0273
    DAZ0273 Posts: 10,274 Chairperson of the Boards
    2* Daken is a younger more virile guy whereas Old Man Daken is, well the clue is in the name I guess. Old Man Daken will still take his punk boy self in a proper drinkin' contest though, healing factor or no healing factor! None of your lemonade & elderberry flavoured sissy stuff  boy, bring out mah gulping whiskey and prepare to see how a REAL time travellin' cowboy Samurai does things! 
  • bluewolf
    bluewolf Posts: 5,817 Chairperson of the Boards
    Tokens in HoD preview show his store has Cable and Strange in it with him. 
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    His repeaters strike per each one reaching zero. That makes him a monster and a meta pvp wannabe for gritty or britty teams. Give him time.
  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor
    How is it that 2* Daken has consistent healing but not the 5* version of this character. This toon is a joke. 
    2* Daken's healing isn't consistent, if there are not enough blue tiles, he loses health.
  • JiraiyaSannin
    JiraiyaSannin Posts: 23 Just Dropped In
    No one would complain about constant healing. If you guys were around when OML was at his highest you would understand.
  • DAZ0273
    DAZ0273 Posts: 10,274 Chairperson of the Boards
    No one would complain about constant healing. If you guys were around when OML was at his highest you would understand.

    The Devs jumped on OML as soon as they realised what even a 1 colour yellow meant to playerbase use, it is hard to see them repeating the situation all these years later. So we are never likely to get 5* healing at that level again because it touches the game from the 2* level upwards. I used to love parking my 3* and champed 2* behind my 2 cover yellow OML but those days are gone.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    DAZ0273 said:
    No one would complain about constant healing. If you guys were around when OML was at his highest you would understand.

    The Devs jumped on OML as soon as they realised what even a 1 colour yellow meant to playerbase use, it is hard to see them repeating the situation all these years later. So we are never likely to get 5* healing at that level again because it touches the game from the 2* level upwards. I used to love parking my 3* and champed 2* behind my 2 cover yellow OML but those days are gone.
    Agreed.

    The only way we could get a 5 healing every turn like OML did is if the whole playerbase moves to 5 land, which of course, will never happen. OML was never too strong for 5 players, but he was for 4,3,2 players :P
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    edited August 2020
    Bad said:
    His repeaters strike per each one reaching zero. That makes him a monster and a meta pvp wannabe for gritty or britty teams. Give him time.
    I was not expecting this (in the text it doesnt look that way), and this certainly helps his viability.

    I still dont know if he will be a meta wannabe (maybe as a third), but at least now he is a pretty decent anti-SAP tiles specialist. Still not as good as Kitty, but maybe the second best one in 5 land? 
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    DAZ0273 said:
    No one would complain about constant healing. If you guys were around when OML was at his highest you would understand.

    The Devs jumped on OML as soon as they realised what even a 1 colour yellow meant to playerbase use, it is hard to see them repeating the situation all these years later. So we are never likely to get 5* healing at that level again because it touches the game from the 2* level upwards. I used to love parking my 3* and champed 2* behind my 2 cover yellow OML but those days are gone.

    Umm, the devs squeezed every last cent out of OML and then nerfed him in early 2017 when he had finally been rendered moot  for everything but relaxed pve grinding by powercreep.  No one with a good 5* roster was using OML very much at all by the time he was nerfed (and teams like OML/Phoenix in PVP were being eclipsed by BB and panthos).  Let's not pretend that demi/d3 acted swiftly to remedy a serious balance problem with the game.  They waited 18 months, and then triumphantly announced the 'fix' to distract players from another, simultaneous set  of changes that were pretty unfriendly for us (vaulting, etc).
  • ammenell
    ammenell Posts: 817 Critical Contributor
    so when is batista wolverine expected to enter latest?
    im going to crack my hoard for apoc but still want to bh anti venom and/or misty
  • DAZ0273
    DAZ0273 Posts: 10,274 Chairperson of the Boards
    Vhailorx said:
    DAZ0273 said:
    No one would complain about constant healing. If you guys were around when OML was at his highest you would understand.

    The Devs jumped on OML as soon as they realised what even a 1 colour yellow meant to playerbase use, it is hard to see them repeating the situation all these years later. So we are never likely to get 5* healing at that level again because it touches the game from the 2* level upwards. I used to love parking my 3* and champed 2* behind my 2 cover yellow OML but those days are gone.

    Umm, the devs squeezed every last cent out of OML and then nerfed him in early 2017 when he had finally been rendered moot  for everything but relaxed pve grinding by powercreep.  No one with a good 5* roster was using OML very much at all by the time he was nerfed (and teams like OML/Phoenix in PVP were being eclipsed by BB and panthos).  Let's not pretend that demi/d3 acted swiftly to remedy a serious balance problem with the game.  They waited 18 months, and then triumphantly announced the 'fix' to distract players from another, simultaneous set  of changes that were pretty unfriendly for us (vaulting, etc).

    I should probably rephrase that - what I meant was that when the Devs said that OML was over used they were correct, they just weren't talking about an overuse or domination of the top level of play unlike God Gambit. So as soon as they felt they had justification to do so, he got zapped. Of course why they did the other "rebalances" as well and not just a hit job on his healing I have no idea.
    But that is because OML was never a 5* problem. They acted because they did not want 2* rosters punching above their weight on the back of a single yellow cover. 
    On the topic of Vaulting I would say the jury is still out. There were a lot of players who were able to break into 4* land thanks to Vaulting and the 4* they were able to Champ tended to form the 4* meta. Onviously existing Vets were not happy at having progress slowed or killed on characters vaulted but the idea itself worked, in fact it worked a little too well which is why they killed it.
  • bluewolf
    bluewolf Posts: 5,817 Chairperson of the Boards
    ammenell said:
    so when is batista wolverine expected to enter latest?
    im going to crack my hoard for apoc but still want to bh anti venom and/or misty
    Should be Sept 7th.  Anti-venom and Misty will be in tokens by then.  I wouldn't bother targeting either IMO as you'll get plenty of covers from PVE (and apparently Anti-Venom in PVP rewards), but to each their own.
  • wymtime
    wymtime Posts: 3,759 Chairperson of the Boards
    New thoughts on Daken.

    so originally I felt Daken was interesting but overall would be another 5* only used when essential.  I feel I was wrong.  I feel 5* Daken will be a strong specialty character.

    PVE- mindless ones, Ultron goons, ninja’s, Daken/Bullseye combos.  These are the nodes 5* Daken will shine as a 5,5,3 character.  How many time versus Mindless ones has a special tile his in the corner and just frustrated you.  Running Daken with a Thor/Okoye will be great., you can focus on matching black yellow like normal but you can also clear out so many non CD tiles.  This will allow his black to shine with each repeater doing 6k damage plus Okoye buff.

    in PVP an interesting partner will be Carnage.  It might not be great against BRB/Kitty or Okoye/IHulk but Carnage will provide the special tiles for Daken to destroy and utilize his black passive.  The downside is it is red green heavy and neither of the 4 powers are great but it would be an interesting team.
  • bluewolf
    bluewolf Posts: 5,817 Chairperson of the Boards
    A Wong Support (Rank 2 or higher) is a much better option for dealing with those annoying tiles.  If you have Thorkoye you obviously can use her red and target the row where that pesky tile is, if it isn't auto-destroyed from firing powers with Wong.

    I mean OMD is kind of interesting but less efficient  I suppose you could combine him with a Wong Support.....I appreciate their attempt to make a new set of abilities but I don't see how OMD is any better than the tools I already have.
     
    If you have put together a team of OMD and Carnage....more power to you, but everything I see is a non-meta team or BRBitty and Hulkoye.  And I'd rather be running Prof/Onslaught as a fun non-meta PVP team.  Using Carnage isn't fun, ever, for me and I have only used him as a way to put out an annoying team that some might skip.